Since I'm in love with Starviper and Guri in particular, I want to make it a little (if not super) competitive in my area. This is my recent build, with a decent success rate against rebels and empire:
-Guri: Crackshot, title, Sensor Jammer, Autothrusters. (38)
-Latts: Gunner, Bossk, tactician (42)
-Cartel Marauder or Syndicate thug+autoblaster turret (20)
100 points.
Possible changes: drop Bossk or tactician and add cloaking device or Glitt on Guri. Downgrade Latts to Trando slaver (but this change affects the synergy with Latts), to fit a cheap Palob with dorsal turret (dropping cartel marauder of course).
Strategy: The setup is Latts ponting to the side, and all ships behind in the same way. Dial full stop with Latts, bumping all your ships in a row. Why this movement? Latts has a difficult time if the enemy getts behind, so we want no space behind her for k-turning, the engagement at R1 has to be in one of your corners, you have to herd your enemy in a terrible mess were he cannot k-turn easily, everybody in R1 of Gury (triggering her ability). always TL with Latts and spending it when Guri attacks first. Then attack with Latts, if you fail, gunner+Bossk (and double stress with tactician if R2). Finally, Cartel Marauder or autoblaster to fry the remnants. In theory, the enemy will focus fire on Latts, while Guri murders them. If the enemy focus on Guri, she has AT and SJ for defense, then Latts will punish them.
Bad matchups: BBBBZ and scum Boba loves R1, TLT spam is not welcome.
Generally, on every game there is a moment when every ship is at R1. With this list you only have to control where it happens and... FUN TIME!!
Opinions and thoughts are welcome.
Edited by Albertpalma