Discussion Time! The odd ball lists

By Lyraeus, in Star Wars: Armada

Overlapping multiple arcs with several Nebs is something I've done to good effect in squadron heavy lists (especially with the GH to further mitigate the damage). I position the Nebs so that if the enemy wants to intercept the squadrons, he will have to be within the firing arcs of the two Nebs. Imperial squadrons tend to die pretty quickly when taking the return fire of 8 squadrons + 2 x 2 blue dice anti fighter barrage.

In this squadron heavy environment I think Lyraeus' inclusion of 3 escort nebs is a fantastic idea. Their wide side arcs are perfect for giving covering flak to the adjacent nebulons, if you stagger their lineup a bit.

Yeah I like his list, I'm only questioning the objectives chosen. And then, I'm really only questioning if the possible point value of Precision Strike outweighs the tactical advantage of Most Wanted. Then again, I doubt there are many players who would give that list Most Wanted anyway.

To be honest slaved turrets isn't that great especially if you can double arc. Nebs are fairly maneuverable.

After watching lyraeus's battle report I've been thinking since i don't actually have 6 nebs i can use the 3 i have with 2 or 3 cr90b plus those sw ions.

In this squadron heavy environment I think Lyraeus' inclusion of 3 escort nebs is a fantastic idea. Their wide side arcs are perfect for giving covering flak to the adjacent nebulons, if you stagger their lineup a bit.

Yeah I like his list, I'm only questioning the objectives chosen. And then, I'm really only questioning if the possible point value of Precision Strike outweighs the tactical advantage of Most Wanted. Then again, I doubt there are many players who would give that list Most Wanted anyway.

It is a great tactical advantage but is limited to the points your opponent brings.

Is my 57 point ships worth the 44? Sure there will likely be bigger ships to put it on but I am not sure the max of 110 can be worth more. . . It will require testing.

To be honest slaved turrets isn't that great especially if you can double arc. Nebs are fairly maneuverable.

After watching lyraeus's battle report I've been thinking since i don't actually have 6 nebs i can use the 3 i have with 2 or 3 cr90b plus those sw ions.

Back to the Imperials, I think the most outlandish list in the current meta would be to throw 3 VSD 2s with Motti with minimal fighter screens to just be speed bumps.

I'm sure there is something to do with 3 VSD 2 with EA, Intel or Phylon and 9 standard TIE Fighters.

Back to the Imperials, I think the most outlandish list in the current meta would be to throw 3 VSD 2s with Motti with minimal fighter screens to just be speed bumps.

I'm sure there is something to do with 3 VSD 2 with EA, Intel or Phylon and 9 standard TIE Fighters.

Motti Triforce! I want to build/fly this soooooooo bad.

Back to the Imperials, I think the most outlandish list in the current meta would be to throw 3 VSD 2s with Motti with minimal fighter screens to just be speed bumps.

I'm sure there is something to do with 3 VSD 2 with EA, Intel or Phylon and 9 standard TIE Fighters.

Motti Triforce! I want to build/fly this soooooooo bad.

Definitely, there's something to do with this idea (and it needs a healthy amount of TIEs to have some deployment advantage, with the VSDs being so slow they will need to rely on deployment to make sure they can get shots off, maybe replacing a few of the fighters with TIE Bombers). Nobody expects 3 VSDs to show up these days !

i played a two imp I,heavy turrets that make brace only stop one if another token is used,gunnery teams and a victory II gunnery team,and the blue accuracy to damage turbolaser with tarkin,and no fighters,every game was over by turn 3 with two 10-0 wins and a 9-1 win.

was a fun list and two other lists was fighter heavy.

Back to the Imperials, I think the most outlandish list in the current meta would be to throw 3 VSD 2s with Motti with minimal fighter screens to just be speed bumps.

I'm sure there is something to do with 3 VSD 2 with EA, Intel or Phylon and 9 standard TIE Fighters.

One of the Big Contender lists in my Meta right now is Screed, 3 Vics, One with Boosted Comms and Flight Controllers, other two with Expanded Bays, and then a Rhymer ball of Rhymer, 6 Bombers, 3 Interceptors, Howlrunner and Mauler.

He's even experimented with Slaved Turrets on the VSDs... With Success...

I guess you could consider this an oddball list, but it has the speed and maneuvers to be successful. Early testing is promising and I'm fairly certain I'll be dropping it on the table at at least one SC. It's pretty unconventional and I am really leaning towards Minefields as an objective. I've been testing with it and for slower opponents I can set the field up so they won't want to move through it, but I have the speed to go around it.

Those who are about to die salute you !!!

Faction: Galactic Empire
Points: 394/400

Commander: Admiral Ozzel

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions or Minefields

Gladiator II-Class Star Destroyer (62 points)
- Insidious ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Expanded Launchers ( 13 points)

[ flagship ] Gladiator II-Class Star Destroyer (62 points)
- Admiral Ozzel ( 20 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Rapid Reload ( 8 points)

Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Expanded Launchers ( 13 points)

1 Major Rhymer ( 16 points)
2 Firespray-31s ( 36 points)
2 Aggressor Assault Fighters ( 32 points)

1 IG-88 ( 21 points)

I guess you could consider this an oddball list, but it has the speed and maneuvers to be successful. Early testing is promising and I'm fairly certain I'll be dropping it on the table at at least one SC. It's pretty unconventional and I am really leaning towards Minefields as an objective. I've been testing with it and for slower opponents I can set the field up so they won't want to move through it, but I have the speed to go around it.

Those who are about to die salute you !!!

Faction: Galactic Empire

Points: 394/400

Commander: Admiral Ozzel

Assault Objective: Precision Strike

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions or Minefields

Gladiator II-Class Star Destroyer (62 points)

- Insidious ( 3 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

[ flagship ] Gladiator II-Class Star Destroyer (62 points)

- Admiral Ozzel ( 20 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Rapid Reload ( 8 points)

Gladiator II-Class Star Destroyer (62 points)

- Demolisher ( 10 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

1 Major Rhymer ( 16 points)

2 Firespray-31s ( 36 points)

2 Aggressor Assault Fighters ( 32 points)

1 IG-88 ( 21 points)

I like the list. . . I am just not sure how I feel about Expanded Launchers on this list. . . Hmmmm let take a Crack at it.

+++ Gladiator shuffle (387pts) +++

Gladiator I-Class Star Destroyer (99pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Ordnance Experts (4pts), •Admiral Screed (26pts)]

Gladiator I-Class Star Destroyer (83pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Ordnance Experts (4pts), •Demolisher (10pts)]

Gladiator I-Class Star Destroyer (76pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Ordnance Experts (4pts), •Insidious (3pts)]

+ Squadrons (129pts) +

Firespray-31 (18pts)

Firespray-31 (18pts)

Firespray-31 (18pts)

TIE Advanced Squadron (12pts)

TIE Advanced Squadron (12pts)

•"Mauler" Mithel (15pts)

•Dengar (20pts)

•Major Rhymer (16pts)

+ Objectives +

Assault Objective [Precision Strike]

Defense Objective [Contested Outpost]

Navigation Objective [superior Positions]

I like your above list Lyraeus.

I went with Expanded Launchers for a couple of reasons. Firstly, I really like Ozzel and Engine Techs, maneuvering is insanely good with this list, that means no Screed to ensure the crit, so I plumbed for more chances at damage.

Secondly, both Insideous and Demolisher gain advantages by equipping them. This list is flexible enough to get front and side arcs in range and on target and I like 2 extra black dice on the forward arc for that reason.

Now I will say, that if I do not see a return on investment continuing over time, I may take the chance of natural rolling crits and go with ACM's or probably APT's. Right now though, those extra black dice are paying off in spades.

Edited by Englishpete

I am surprised its not 4 Glads, didnt realise they were that expensive. Spam nav command or squadron command?

Spam Nav, maybe a squadron or two if I Hyperspace

My list that I am currently testing. I tend to care much more about playing a style I like than winning. I know it isn't a power list, but it surprises people so far and is fun for me.

Raider-I Class Corvette

Assault Proton Torpedoes

Raider-I Class Corvette

Assault Proton Torpedoes

Raider-I Class Corvette

Assault Proton Torpedoes

Raider-I Class Corvette

Assault Proton Torpedoes

Raider-II Class Corvette

Admiral Ozzel

Admiral Montferrat

Major Rhymer 1
TIE Bomber Squadron 3
Dengar 1
TIE Interceptor Squadron 4
JumpMaster 5000 1
TIE Advanced Squadron 1
Edited by ryanabt

Red Dice Rampage, starring the Core Set

Neb-B Support, Gen. Dodonna

Neb-B Support, Redemption

Neb-B escort

Neb-B escort

Neb-B escort

Luke Skywalker

6 x X-Wing

399 points. I'm pretty sure this one is an auto-win metalicious sauce power-gamer special. And it won Gen Con. True Story.

Red Dice Rampage, starring the Core Set

Neb-B Support, Gen. Dodonna

Neb-B Support, Redemption

Neb-B escort

Neb-B escort

Neb-B escort

Luke Skywalker

6 x X-Wing

399 points. I'm pretty sure this one is an auto-win metalicious sauce power-gamer special. And it won Gen Con. True Story.

Back to the Imperials, I think the most outlandish list in the current meta would be to throw 3 VSD 2s with Motti with minimal fighter screens to just be speed bumps.

I'm sure there is something to do with 3 VSD 2 with EA, Intel or Phylon and 9 standard TIE Fighters.

Motti Triforce! I want to build/fly this soooooooo bad.

Definitely, there's something to do with this idea (and it needs a healthy amount of TIEs to have some deployment advantage, with the VSDs being so slow they will need to rely on deployment to make sure they can get shots off, maybe replacing a few of the fighters with TIE Bombers). Nobody expects 3 VSDs to show up these days !

Ugh... i got ate up by ackbar last Thursday running this. I had 3 VSDs, motti and a large fighter / bomber wing with rhymer. I didnt deploy well to start off then spent the whole game receiving brutal broadside punishment for it.

Red Dice Rampage, starring the Core Set

Neb-B Support, Gen. Dodonna

Neb-B Support, Redemption

Neb-B escort

Neb-B escort

Neb-B escort

Luke Skywalker

6 x X-Wing

399 points. I'm pretty sure this one is an auto-win metalicious sauce power-gamer special. And it won Gen Con. True Story.

Did JJ Juggernaut put you up to that list?

Nope, but I do like me a good roflcopter list.

I do have 5 neb-b's I've been trying to figure out what to do with: there was a sale. Mistakes were made.

After that Amazon.com sale, I have 6 corvettes. I suppose I'll paint up Phoenix squadron and replace the pelta with Redemption for now. I'm trying to assemble a TRCR90 swarm + YT2400's but the special sauce pieces are hard to find.

Side note: I find myself with 15 rebel ships and 5 imp ships since I don't find the imp skews nearly as fun. 50 HP 5vsd motti list is the only thing I was considering, but thought better of it.

Has anyone run Adar Independance, yavaris and Gallants Haven?

Two of the Three... If I have a Moncal and an AFMK-II, I'm normally looking at an AFMK-II or a CR90 for the next ship, rather than a Neb-B... Just to make maneuver easier...

Although I'm considering positioning them all forward facing to slash, so eventually, I'll add a pair of Neb-Bs to a MonCal and AFMKII.

Here is my latest oddball list. It is evolving over time and this is a tweak of a list that defeated an Avenger, 3 x Raider with Overload Pulses, Dengar, IG-88, Tie Int x 2 and an Advanced.

It is ridiculously survivable. I originally ran it with Torpedo Boats, but they shoot once effectively and are out of the fight, This gives me a chance to dart in all guns blazing and then throw red dice at range as I turn again for another pass.

This is not a stand off and shoot list. This list closes and slugs it out, turns and comes back again. Being able to effectively force dice out of play is not to be sniffed at neither is the ability to repair and shift shields at will.

Mon Mothma Shrimp and Lobster.

Faction: Rebel Alliance

Points: 399/400

Commander: Mon Mothma

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields

[ flagship ] MC80 Assault Cruiser (114 points)
- Mon Mothma ( 30 points)
- Raymus Antilles ( 7 points)
- Electronic Countermeasures ( 7 points)
- Redundant Shields ( 8 points)
- Heavy Turbolaser Turrets ( 6 points)

MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Redundant Shields ( 8 points)

MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Walex Blissex ( 5 points)
- Ordnance Experts ( 4 points)
- Redundant Shields ( 8 points)

4 A-Wing Squadrons ( 44 points)

Edited by Englishpete

Hey guys !

So today I ran a full Wave 1 list against a Wave 2 Imperial player with 2 ISDs and it performed quite well. I made some deployment mistakes and a few key rolls went sour (come on Farlander rolling 2 blanks and rerolling 2 blanks :@ !) which cost me & 10-0 instead of a 7-3 loss, but I could have won had I deployed slightly better. Silver lining though, it taught me even more about the game and flying which makes me quite happy ! :D

I really don't think that a full Wave 1 is an auto lose against Wave 2, which I like !

The list had a quirk is that I limited all my upgrade cards to ones with a rebel design on the artwork. Because style reasons and all.

The list had a quirk is that I limited all my upgrade cards to ones with a rebel design on the artwork. Because style reasons and all.

I sometimes do this too.. the x17s are better than heavy turbos however, i just feel that the turbos belong on my star destroyers due to artwork.

Edited by oddeye