Discussion Time! The odd ball lists

By Lyraeus, in Star Wars: Armada

So, with Wave 2 being played more and more, what are some lists that you have seen that just surprised you out of nowhere?

Tonight, I faced up against a 6 list Rebel list where 4 of them were CR90 B's! They all had SW-7 Ion Cannon's and we're just brutal with Rieekan!

He had 2 MC30 Scout's which we really fine but man. . . Even though I killed all 4 CR90's in a turn they were able to really acted like a demolition team in my ISD. . . WOW!

My first wave 2 game had 9 Imperial capital ships on the table. I had 2 Raiders, 1 ISD, and 1 Victory. My opponent had 3 Raiders, 1 Gladiator, and 1 Victory. We both had a small amount of squadrons on each side. Lots of fun.

dem auto hits!

I got an interesting list I want to try before I make a post here. Imperials with no ISD or VSDs

Edited by TallGiraffe

I got an interesting list I want to try before I make a post here. Imperials with no ISD or VSDs

Take a look at Clontroper5's list over in the Vassal World Cup. It is exactly as you describe and currently doing very well.

I actually want to try, as soon as the ISDs are back in stock in France, a Vader led squadron heavy Imperial build. I just have the crazy feeling it might work, even though Vader doesn't bring anything to squadrons directly.

The fact that he asks to burn a defense tokens means I don't really want to play aggressively with my ships, in case I burn through all the defense tokens, but sending the squadrons before to burn the tokens of the enemy and whittle him down, before throwing the bucket of dice from Vader.

I just have the feeling it might work and be unexpected for the opponent :P

I want to try 6 nebulons with either slaved turrets or trcs. Im just short 3 nebs so probably wont happen any time soon.

I want to try 6 nebulons with either slaved turrets or trcs. Im just short 3 nebs so probably wont happen any time soon.

I wonder what would happen if you lined up nebs side by side at speed 0 and tried to just blast everyone who came in range.

I want to try 6 nebulons with either slaved turrets or trcs. Im just short 3 nebs so probably wont happen any time soon.

I wonder what would happen if you lined up nebs side by side at speed 0 and tried to just blast everyone who came in range.

I want to try 6 nebulons with either slaved turrets or trcs. Im just short 3 nebs so probably wont happen any time soon.

I wonder what would happen if you lined up nebs side by side at speed 0 and tried to just blast everyone who came in range.

If the positions were just right you could do it. Hmmmmm

Edit:I forgot.. if you spam concentrate fire its 30 red dice. Without ackbar!

Edited by oddeye

I want to try 6 nebulons with either slaved turrets or trcs. Im just short 3 nebs so probably wont happen any time soon.

I wonder what would happen if you lined up nebs side by side at speed 0 and tried to just blast everyone who came in range.

If the positions were just right you could do it. Hmmmmm
24 red dice a long range split up into smaller attacks would be awesome. I went on to the fleet generator and worked out the points. For 6x neb-b support with slaved turrets it comes to 342 points. That leaves 58 for commander and fighters. I'm thinking rieken would be best... idk what do you guys think?

Edit:I forgot.. if you spam concentrate fire its 30 red dice. Without ackbar!

Garm to stack tokens, helps with concentrate fire, and will allow a well timed navigation to get the defense tokens working...

I want to try 6 nebulons with either slaved turrets or trcs. Im just short 3 nebs so probably wont happen any time soon.

I wonder what would happen if you lined up nebs side by side at speed 0 and tried to just blast everyone who came in range.

What has helped is anchoring a flank with an AF, which is perfectly built to cover a flank. Anchor the other flank with a board edge. Good to go!

Also, slaved turrets leaves you awfully vulnerable to squadrons...

Edited by Maturin

100% agree with Maturin, Nebulons have too many big weaknesses to be the mainstay of a fleet in my opinion.

I want to try 6 nebulons with either slaved turrets or trcs. Im just short 3 nebs so probably wont happen any time soon.

I wonder what would happen if you lined up nebs side by side at speed 0 and tried to just blast everyone who came in range.

What would happen is you would get flanked by demolisher (or something), and then the nebs would fall like dominoes. The problem is that the front arcs are so narrow that if you turn to cover a flank (even somewhat) you lose out on focusing ahead. I know this from experience...

What has helped is anchoring a flank with an AF, which is perfectly built to cover a flank. Anchor the other flank with a board edge. Good to go!

Also, slaved turrets leaves you awfully vulnerable to squadrons...

100% agree with Maturin, Nebulons have too many big weaknesses to be the mainstay of a fleet in my opinion.

You both should realize that such a move can easily be seen and dealt with. It is a reason that for a list like that i would run Mon Mothma

100% agree with Maturin, Nebulons have too many big weaknesses to be the mainstay of a fleet in my opinion.

This thread is for "odd ball lists". I will leave it at that. ;)

Silliness of the Neb
Author: Lyraeus

Faction: Rebel Alliance
Points: 400/400

Commander: Mon Mothma

Assault Objective: Precision Strike
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)
- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)
- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)
- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] Nebulon-B Support Refit (51 points)
- Mon Mothma ( 30 points)
- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)
- Slaved Turrets ( 6 points)

Hmm with garm there is exactly enough for 3 a wings. Might try dropping one for fighter support. Also noticed you have two escort versions, that is a good idea. Ill play around this evening and see what else i can come up with.

X1 Nebulon-B (82 pts)

-Garm

-Slaved turrets

X5 Nebulon-B (285 pts)

-Slaved turrets

X3 A-Wings (33 pts)

Still slightly worried about squadrons. 3 a wings might not be enough considering those slaved turrets and lack of escort versions.

Edited by oddeye

I've been half tempted, at some point, to play a 9 CR90 Corvette fleet. That would give me 3xAs, 6xBs plus Mon Mothma and Jaina's Light on the flagship. Everything else would be naked.


Edited by Ollie124

Silliness of the Neb

Author: Lyraeus

Faction: Rebel Alliance

Points: 400/400

Commander: Mon Mothma

Assault Objective: Precision Strike

Defense Objective: Fire Lanes

Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] Nebulon-B Support Refit (51 points)

- Mon Mothma ( 30 points)

- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)

- Slaved Turrets ( 6 points)

Imo, Most Wanted over Precision Strike. I know the point potential is higher on Precision Strike, but its a double edged sword in a squadronless list. Superior Positions also strikes me as risky in a heavy squadron meta, but I don't what you guys are playing out there, and the tactical value of superior positions in a list like this cant be overstated.

Silliness of the Neb

Author: Lyraeus

Faction: Rebel Alliance

Points: 400/400

Commander: Mon Mothma

Assault Objective: Precision Strike

Defense Objective: Fire Lanes

Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] Nebulon-B Support Refit (51 points)

- Mon Mothma ( 30 points)

- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)

- Slaved Turrets ( 6 points)

Imo, Most Wanted over Precision Strike. I know the point potential is higher on Precision Strike, but its a double edged sword in a squadronless list. Superior Positions also strikes me as risky in a heavy squadron meta, but I don't what you guys are playing out there, and the tactical value of superior positions in a list like this cant be overstated.

One thing to note is while I like Most Wanted there is the issue that it only works on 1 ship and if I have to chase that ship around I am going to have a bad day of it. Precision Strike and Superior Positions works very well I think. In fact I am debating on taking out the slaved turrets for that eventuality. The reason for that is because no matter how good a squadron group is, they have to get into attack range. That means much blue dice from the 3 Escorts and light AS fire from the Supports will destroy squadrons fast.

In fact I won a wave 1 tournament that was at 400 points with 5 Nebulons and some squadrons. Each game my opponent lost nearly all if not all their squadrons and I play in a squadron heavy meta (Thanks Mikael! T-T)

Silliness of the Neb

Author: Lyraeus

Faction: Rebel Alliance

Points: 400/400

Commander: Mon Mothma

Assault Objective: Precision Strike

Defense Objective: Fire Lanes

Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] Nebulon-B Support Refit (51 points)

- Mon Mothma ( 30 points)

- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)

- Slaved Turrets ( 6 points)

Imo, Most Wanted over Precision Strike. I know the point potential is higher on Precision Strike, but its a double edged sword in a squadronless list. Superior Positions also strikes me as risky in a heavy squadron meta, but I don't what you guys are playing out there, and the tactical value of superior positions in a list like this cant be overstated.

One thing to note is while I like Most Wanted there is the issue that it only works on 1 ship and if I have to chase that ship around I am going to have a bad day of it. Precision Strike and Superior Positions works very well I think. In fact I am debating on taking out the slaved turrets for that eventuality. The reason for that is because no matter how good a squadron group is, they have to get into attack range. That means much blue dice from the 3 Escorts and light AS fire from the Supports will destroy squadrons fast.

In fact I won a wave 1 tournament that was at 400 points with 5 Nebulons and some squadrons. Each game my opponent lost nearly all if not all their squadrons and I play in a squadron heavy meta (Thanks Mikael! T-T)

Of course, you get to decide which ship that is. So if they want to take one ship of your choice out of the fight...hurray? Imperial list, they are going to what? Not bring their Impstar that they spent 130+points on at your fleet? Amazeballs. In an Imperial MSU, they are going to keep Demolisher away? A Rebel MC80 can't effectively stay away, and if you force a AFMK2 or MC30 off, you've probably severely reduced the incoming firepower your fleet is taking. That said, while that provides tremendous tactical value, it could hurt you in MoV in a tournament setting, so while I understand the Precision Strike choice, I just think its dangerous.

As far as the squadron/flak/superior positions...I don't get why someone would put a squadron into range of three escorts. A rebel commander I guess, might not have a choice, but certainly a rhymerball will never have to take more than one escort worth of flak in a round, and you probably aren't going first unless your opponent really likes their objectives (assuming perfect positioning, which is what we do when we theorycraft). Again though, I feel like the deployment benefits provided to this fleet by Superior Positions are well worth the inclusion of the objective, its just something I would watch over multiple plays. One tournament is a rather small sample size, and honestly doesn't say much about the list, it just shows me you know how to play well. Which I already took as given.

In this squadron heavy environment I think Lyraeus' inclusion of 3 escort nebs is a fantastic idea. Their wide side arcs are perfect for giving covering flak to the adjacent nebulons, if you stagger their lineup a bit.

In this squadron heavy environment I think Lyraeus' inclusion of 3 escort nebs is a fantastic idea. Their wide side arcs are perfect for giving covering flak to the adjacent nebulons, if you stagger their lineup a bit.

Stagger their lineup and have the support frigates in between. In fact, If I drop the Slaved turrets on 2 of them I could have 5 out of 6 as Escorts. . .

Silliness of the Neb

Author: Lyraeus

Faction: Rebel Alliance

Points: 400/400

Commander: Mon Mothma

Assault Objective: Precision Strike

Defense Objective: Fire Lanes

Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] Nebulon-B Support Refit (51 points)

- Mon Mothma ( 30 points)

- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Slaved Turrets ( 6 points)

Nebulon-B Support Refit (51 points)

- Slaved Turrets ( 6 points)

Imo, Most Wanted over Precision Strike. I know the point potential is higher on Precision Strike, but its a double edged sword in a squadronless list. Superior Positions also strikes me as risky in a heavy squadron meta, but I don't what you guys are playing out there, and the tactical value of superior positions in a list like this cant be overstated.

One thing to note is while I like Most Wanted there is the issue that it only works on 1 ship and if I have to chase that ship around I am going to have a bad day of it. Precision Strike and Superior Positions works very well I think. In fact I am debating on taking out the slaved turrets for that eventuality. The reason for that is because no matter how good a squadron group is, they have to get into attack range. That means much blue dice from the 3 Escorts and light AS fire from the Supports will destroy squadrons fast.

In fact I won a wave 1 tournament that was at 400 points with 5 Nebulons and some squadrons. Each game my opponent lost nearly all if not all their squadrons and I play in a squadron heavy meta (Thanks Mikael! T-T)

Of course, you get to decide which ship that is. So if they want to take one ship of your choice out of the fight...hurray? Imperial list, they are going to what? Not bring their Impstar that they spent 130+points on at your fleet? Amazeballs. In an Imperial MSU, they are going to keep Demolisher away? A Rebel MC80 can't effectively stay away, and if you force a AFMK2 or MC30 off, you've probably severely reduced the incoming firepower your fleet is taking. That said, while that provides tremendous tactical value, it could hurt you in MoV in a tournament setting, so while I understand the Precision Strike choice, I just think its dangerous.

As far as the squadron/flak/superior positions...I don't get why someone would put a squadron into range of three escorts. A rebel commander I guess, might not have a choice, but certainly a rhymerball will never have to take more than one escort worth of flak in a round, and you probably aren't going first unless your opponent really likes their objectives (assuming perfect positioning, which is what we do when we theorycraft). Again though, I feel like the deployment benefits provided to this fleet by Superior Positions are well worth the inclusion of the objective, its just something I would watch over multiple plays. One tournament is a rather small sample size, and honestly doesn't say much about the list, it just shows me you know how to play well. Which I already took as given.

Great Risk for Great reward. Precision strike has the added benefit that if I have more ships, I can likely flip more cards. Damage cards permitting of course.

Superior positions is one of those cards that people overlook but I found out something pretty cool with it when combined with Nebulon's. Around 98% of the time, you have to be directly behind the ship to get the attack off on that arc. That means if Squadrons want the points they have to concentrate into this TINY arc and if they don't make that ship go boom then they are all really likely to take a beating!

On top of that Medium range is my anti-squadron dice range. These are not raiders with black dice that Rhymer can poke at without fear. These are nebulons in a moving formation supporting each other with 2 Blue dice which has a good chance of dealing 1-2 points of damage.

Now, am I worried about a rhymerball. . . oh hell yes I am but I am looking at solution not the problem.

Dancing with the Nebulons

Author: Lyraeus

Faction: Rebel Alliance

Points: 400/400

Commander: Mon Mothma

Assault Objective: Precision Strike

Defense Objective: Fire Lanes

Navigation Objective: Superior Positions

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Slaved Turrets ( 6 points)

[ flagship ] Nebulon-B Escort Frigate (57 points)

- Mon Mothma ( 30 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

I am toying with the concept of a 5 squadron force with 2 raider 2s both with expanded hangers and one with Wolf.