(100)
Etahn A'baht (43)
Wired (1), R2-F2 (3), Sensor Jammer (4), Experimental Interface (3)
"Leebo" (45)
Determination (1), "Mangler" Cannon (4), Nien Nunb (1), Outrider (5)
Bandit Squadron Pilot (12)
(100)
Etahn A'baht (43)
Wired (1), R2-F2 (3), Sensor Jammer (4), Experimental Interface (3)
"Leebo" (45)
Determination (1), "Mangler" Cannon (4), Nien Nunb (1), Outrider (5)
Bandit Squadron Pilot (12)
100 points Pilots ------
Etahn A’baht (43) E-Wing (32), R2-F2 (3), Wired (1), Sensor Jammer (4), Experimental Interface (3)
Dash Rendar (57) YT-2400 Freighter (36), Push the Limit (3), Heavy Laser Cannon (7), Merc co pilot. 2
Etahn is pretty sick in this build,
you can sensor jam one hit to a focus, you can R2-F2 for 4 agility. You can reroll focus results when stressed attacking or defending using wired. You can perform a evade action as well. I have encountered some nay sayers but I really enjoy this build on an E Wing who isn't Corran.
Meanwhile out in the deep space called range three Dash is dropping four dice attacks into Etahns arc and switching two hits back into crits.
Its pretty fun.
Thoughts?
If you put push the limit on dash, you spend at least one action per turn on boost or BR (sometimes both), so you really need some way to modify your dice. That is why people take Kyle Katarn---for that gauranteed focus. Dropping to merc co-pilot is not an improvement. The ability is situational (only R3). You will basically be forced into a tough decision: use the boost/BR actions you need to stay out of arcs, or spend your actions for TL/focus so you can actually do some damage (but likely getting hit in return). Dash would be much happier either dropping push the limit to open up the dial (probably lone wolf being ideal or predator) or just forget about the dubious merc co-pilot option (especially considering you can already convert a crit from Etahn's ability when its applicable)