Guidance Chips & Bombs

By zerotc, in X-Wing

I'm excited for Long-range Scanners and Guidance Chips potentially fixing ordnance, but what about bombs?

Should Guidance Chips have been extended to bombs?

Ordnance at least had plasma torpedoes and proton rockets which were viable even before GC.

Proximity Mines and Cluster Mines, in particular, have been underwhelming for me. I do like Conner Net even if its best platforms aren't cheap.

I love Prox mines, but I hear you on Cluster Mines. I think they are sort of going to occupy the bomb niche of Assault Missiles, in that they're not that good, but if there's a lot of enemy ships flying around, they might be worth it.

ffg has no love for bombs.

not yet maybe

From what I can tell as an imperial player it looks like Sabine doesn't like bombs, and you shouldn't use her

bombs don't need guidance chip. They already do damage through dice

unless you're using something silly like clusters, but that's on you

Seismic Charges are also exceedingly viable, especially on higher PS. does little to TLTs (cause you're chasing em) but they really hurt crackswarms and even opposing aces. If you have a TLT, like say Miranda, seismic charges are pure troll

Edited by ficklegreendice

I would love to play an Epic game using a full wing of bombers with cluster mines and Extra Munitions...

Umm, don't fly over there...

Cluster Mines just need a very simple change in the errata to be viable: turn all "crits" to "hits" after rolling.

I don't follow?

Four points for three 2 dice mines? or Six points for six 2 dice mines?

Isn't that a lot of 2 dice attacks?

I don't follow?

Four points for three 2 dice mines? or Six points for six 2 dice mines?

Isn't that a lot of 2 dice attacks?

Those 2 dice mines also hit less frequently than the 3 dice mines.

I think bombs/mines are fine. They seem to get used frequently. I don't think everything in the game needs a fix...

It wouldn't work anyway. The person that flies through/ lands on them rolls the dice.

I don't follow?

Four points for three 2 dice mines? or Six points for six 2 dice mines?

Isn't that a lot of 2 dice attacks?

Those 2 dice mines also hit less frequently than the 3 dice mines.

Is three 2 dice attacks for one point is worse than one 3 dice attack?

2 dice attacks where crits don't count. That's GREEN DICE odds *shudder*

Also wider area; can't concetrate on a target unless it's fat (and if it's fat the average...2? I think damage is laughable)

So, at maximum possible output, clusters are on average very slightly more damaging than a proxy

Conner net blows both out of the water

Edited by ficklegreendice

I think bombs/mines are fine. They seem to get used frequently. I don't think everything in the game needs a fix...

This. Bombs are actually very good. All we need is a THERMAL DETONATOR!

I don't follow?

Four points for three 2 dice mines? or Six points for six 2 dice mines?

Isn't that a lot of 2 dice attacks?

How many times have you landed all 3 mines? I ran Cluster Mines a lot when Deathrain first came out, it's pretty rare to get 3 to connect. Usually you'll get 1 or 2 if you're lucky/good.

I think most players would agree that Proximity Mines are superior to Clusters despite its age.

I guess I'm saying that, outside of K-wings and Deathrain (whose cost is somewhat crippling), I've found it difficult to use bombs in a way to justify their cost. Extra Munitions does help though.

I think bombs/mines are fine. They seem to get used frequently. I don't think everything in the game needs a fix...

I haven't looked at the numbers, but I definitely don't think bombs are used frequently on the competitive scene. I'd think bombs were even used less than ordnance at the last Worlds for example. And that was before GC and LRS.

We keep getting good pilot abilities that interact with bombs but they're still not seeing much play. I think Sabine will finally break through.

well most bombs don't roll for damage. an the ones that do it is the player that is taking the damage and they wouldn't want to change a blank to a hit or crit.

Now the one thing about mines (proximity/cluster) is that their detonation effects is not on the upgrade card but on the rule supplement itself. Thus making pen and ink changes to the way mines detonate is much easier than making an errata for an upgrade card. So FFG can still buff both proximity and cluster mines if they want to without too much difficulty. The only questions is if they would, why the would or would not, and if they will when.

well most bombs don't roll for damage. an the ones that do it is the player that is taking the damage and they wouldn't want to change a blank to a hit or crit.

Now the one thing about mines (proximity/cluster) is that their detonation effects is not on the upgrade card but on the rule supplement itself. Thus making pen and ink changes to the way mines detonate is much easier than making an errata for an upgrade card. So FFG can still buff both proximity and cluster mines if they want to without too much difficulty. The only questions is if they would, why the would or would not, and if they will when.

they did already

used to be that ACTION bombs didn't immediately detonate on overlap (aka, when you fart conner nets in their face before they activated); you had to have had your opponent fly through them

Edited by ficklegreendice

I will say, I do like the idea of Sabine (crew) with a Cluster Mine layer. The potential to deal out seven damage will make a lot of players think twice about them, even if realistically a perfect drop will actually net you about 3-4 damage.

But some day, somewhere, it'll happen and a player will cry to the heavens as his IG-88 is left with one hull. Heck, probably the same turn he'll hit a rock, die without firing a shot.

Edited by Comradebot