Most Memorable Quests?

By Omnislash024, in Descent: Journeys in the Dark

Anyone have stories to share of some of your most memorable playing experiences?

Here's one: I was playing Nature's Ire Co-Op with a buddy of mine. Anyway the idea was to use a party of all Dwarves. Grisban,Raythen, Augur and Ulma? Anyway, this Co-Op went south in a hurry. We laughed about how these bumbling Dwarves just couldn't do anything right. I remember that they just couldn't pick the right bag at the Falls and that every disaster imaginable happened to them. Anyway... what's yours?

I forget the name of the quest off the top of my head but it was the final quest for the Labyrinth of Ruin. I had been playing Syndrael as a Knight doing mediocre damage at best compared to other heroes the whole campaign. It made sense since I was building her into a tank. The heroic feat with a free move action for her and one ally was alone worth playing her. My allies were hesitant about choosing to be a knight with the intent on becoming a tank.

That opinion changed during the final quest.

The starting tile led to a corner with a long hallway that led to the large open tile with all of the overlords creatures. The overlord being impatient decided to send all of his monsters down the hallway around the corner. I put Syndrael into the corner and told the heroes to hang back if they wanted to live. I was able to move once and attack once. With full stamina I waited for the overlords turn and used guard to interrupt every monster he activated that tried to move past me (they had to since it was a tight corner). The funny thing is the overlord kept sending monsters down my hallway of personal vengeance.

So by 3 or 4 turns I had killed every monster but the boss interrupting the overlords turn at least 2 times per OL turn. It also helped that I didn't have to move meaning I recovered stamina automatically at the end of each of my turns and got to finish off any creatures near me. 2 spaces away? No problem - I had reach.

The allies called it my "Rambo" moment. I had been waiting all campaign to do something like that.

Monster's Hoard, encounter 2. I've so far lost every quest against

Disciple Avric

Necromancer Leoric

Beastmaster Durik

Runemaster Jaes

and it is the first quest of Act 2. The heroes have use of the portals, and Durik blows through my defenses to find Trueshot in the far back of the map in round 3. I need to stall them 5 more rounds to win, and I have no hope of doing so, so I decide to inflict as much damage as I can. I attack Avric with my Shadow dragon 8 damage and 2 surges = 11 damage + fire breath! I'm able to knock down Avric, Leoric, and Jaes with that single attack, and then turn my goblins and fire imps all on Durik, and KO him as well.

The heroes get caught playing the stand up game for the next few rounds, and I stall them for the victory. It was such fun.

The Shadow Vault Interlude:) The heroes have to carry a token to the exit, while I try to steal the token with the Zachareth luitenant and leave through the exit myself.


The heroes decided that if they used Grisbane the knight as a tank, they could slowly creep forward towards the exit as I could do nothing but land hits on Grisbane in the corridors, wich Avric immediately healed. So after 15 (!) turns with my whole overlord deck in my hand and a KO'd prophet caused by bad placement of Grisbane I see my chance. They shielded the shadow rune token by all heroes, but I managed to throw Leoric away with my Ettin. Zachareth picks up the token, raced towards the exit with using the dash cards while being chased by Jain the Wildlander with Black Arrow hitting Zachareth a lot with 3 damage each attack. At this point, I am burning through my cards to keep the initiative. So Zachareth is 4 spaces away from the exit, down to 1 hp and Jain has LoS, 1 action left and uses black arrow to deal 3 damage, the heroes claim their victory after being so close to losing. And at that point I remind the heroes that I can discard my last overlord card to use the Staff of Shadows relic to force a reroll of the blue attack die. And yes indeed, Jain rolls the sweet, sweet X!

Siege of Skytower from Heirs of blood. I took hybrids and kobolds as open groups.

Heroes failed travel step, so their movement were only 2 on the first round. They've managed to close door at waterfall, but didn't kill at least 1 red kobold.

After that kobolds with help of cave spiders just killed them ALL.

Heroes disband their party after that, btw. No AoE skills - no chance to win :(

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Our most memorable quest as heroes was probably Source of Sickness from The Trollfens. The Overlord had managed to knock out two of us in the same turn with one of the two unreachable for revival. In spite of that, with Bol'Goreth carrying the Mending Talisman and 3 squares away from the win, we managed to smash the last cask on the map, snatching victory from the jaws of defeat! :lol:

Maybe my story is not as relevant as yours since I am still a big beginner in this game but still :

One of my most memory in Descent II was with RTL during the very first side quest about saving the soul of that priest or abbot. After the door of the last bottom rooms opened, I fell into confrontation between the former disciple of the abbot and a master creature. But the thing is that my all group was in the corridor leading to the south and in their back, each turn, a cave spider was spawning + the same peril every turn spawning a zombie near every hero failing a test. Oh my god, there I did feel in danger... but really enjoyed that "nearly catastrophic" situation where no one would let me at peace and was continuously attacking me.

Waiting for better sensations when I've got time.

My last one in Road to Legend

Soul to save quest

Quellen (myself) running alone with the soul shard in the last hallway. One more turn and I can reach the altar and win . A major peril bring Lady Eliza Farrow to play for the first time and she activate with : Lady Eliza Farrow immediately switches spaces with the farthest hero (me) ... My entire group yells: Nooooooooo, this is not happening !!!! So much fun, immediately in the hall of fame .

Edited by kraisto

Mine was Frozen Spire. Heores did not manage to get dragon killed on bridge so they were supposed to freeze, but we all forgot about it.

Anyway, second part of mission, the Ice cave went well. I managed to toast all heroes with fire breath and they spent next 8 rounds standing up and gettinĀ“ grilled again (good times). After that I pittied them, so I decided not to use fire breath anymore. After they got prisoner it was very quick. They managed to use movement action, fatigue and second action to pass prisoner to another hero. It looked like relay race. In one turn they grabbed him and left map. Only map I lost as OL.

Monster's Hoard, encounter 2. I've so far lost every quest against

Disciple Avric

Necromancer Leoric

Beastmaster Durik

Runemaster Jaes

and it is the first quest of Act 2. The heroes have use of the portals, and Durik blows through my defenses to find Trueshot in the far back of the map in round 3. I need to stall them 5 more rounds to win, and I have no hope of doing so, so I decide to inflict as much damage as I can. I attack Avric with my Shadow dragon 8 damage and 2 surges = 11 damage + fire breath! I'm able to knock down Avric, Leoric, and Jaes with that single attack, and then turn my goblins and fire imps all on Durik, and KO him as well.

The heroes get caught playing the stand up game for the next few rounds, and I stall them for the victory. It was such fun.

Hmm...2 wizards? I always thought that you can have only one of each archetype :blink:

Nope, you can have as many warriors, mages whatever as you want.

Just not 2 Skirmishers, or 2 Knights, or ...

Nope, you can have as many warriors, mages whatever as you want.

Just not 2 Skirmishers, or 2 Knights, or ...

Like he said, it's only the classes you cannot double up on...

I see. Even cause there is not enough cards, unless you share. But nonetheless it was a surprise to me. Never tried it too.

I see. Even cause there is not enough cards, unless you share. But nonetheless it was a surprise to me. Never tried it too.

Most of the time you don't want double archtetypes because the classes often conflict with equipment. It might mean that sometimes, the heroes need to decide who gets the sword when there is also a good bow available, but no-one that can use it. However, you could turn the Disciple in a self-healing/buffing kamikaze warrior and go with another healer who does the most of the other healing.