Discussion Time! Turbolasers

By Lyraeus, in Star Wars: Armada

imo if ever Armada would need a restricted list XI7 would be the prime candidate.

Not really. They just need to return Advanced Projectors.

Definitely. I don't understand why they reFAQ'd this the other way. It makes XI7 completely negate that card. At least I wouldn't take it considering that the opponent might have XI7.

On top of that, putting it back to how it was in Wave 1 would give more interesting builds to HTT.

MC80 Assault.

imo if ever Armada would need a restricted list XI7 would be the prime candidate.

Not really. They just need to return Advanced Projectors.

Definitely. I don't understand why they reFAQ'd this the other way. It makes XI7 completely negate that card. At least I wouldn't take it considering that the opponent might have XI7.

On top of that, putting it back to how it was in Wave 1 would give more interesting builds to HTT.

MC80 Assault.

At best it will absorb 7 damage in a single turn. That is a good thing for it. At the same time that is an entire hull zone now empty of shields. Even if they repair with 6 points to repair 2 shields and move 2 shields they can't last against that much longer.

Meh? It can take a full shot from an average roll of a Vader ISD 2. Meh.

At best it will absorb 7 damage in a single turn. That is a good thing for it. At the same time that is an entire hull zone now empty of shields. Even if they repair with 6 points to repair 2 shields and move 2 shields they can't last against that much longer.

In either case, that's 7 damage, and 3 accuracies to clear one side of shields, and leave 3 sides with very strong shields.

What if your next ship doesn't have XI7? It needs 2 accuracies to deal any damage to that hull zone. (Counting on the ECM being exhausted from the last 10 die roll.)

Then you add in things like Projection Experts giving this ship more shields.

Is it completely impossible to beat in every way? Of course not. I assert that the significant extra bonuses that the rebels get from it is why they changed it.

Yes, the two cards used to be balanced in a vacuum (they each reduced the other's effectiveness moderately.) This card interaction does not exist in a vacuum, however.

Edit: I do want to add a clarification. I'm not trying to say that MC80s would be unstoppable, I was merely offering my perspective on why they changed the interaction.

I feel like the old interaction favored Rebels pretty significantly in the overall environment. Shields are cheaper to repair (and Rebels get more shields, generally), shields block the default critical effect, and Rebels have an easier time getting even more repair to further enhance the amount of shields that they can move/recover (notably between Redemption, and Engineering Team.)

So I'm just explaining why I think they changed the interaction because I find it very suspect that they changed it baselessly on a whim.

Edited by DerErlkoenig

Meh? It can take a full shot from an average roll of a Vader ISD 2. Meh.

At best it will absorb 7 damage in a single turn. That is a good thing for it. At the same time that is an entire hull zone now empty of shields. Even if they repair with 6 points to repair 2 shields and move 2 shields they can't last against that much longer.

That's 7 assuming that they can't Brace. You'd also need 3 accuracies to even make them choose between Brace or Redirect.

In either case, that's 7 damage, and 3 accuracies to clear one side of shields, and leave 3 sides with very strong shields.

What if your next ship doesn't have XI7? It needs 2 accuracies to deal any damage to that hull zone. (Counting on the ECM being exhausted from the last 10 die roll.)

Then you add in things like Projection Experts giving this ship more shields.

Is it completely impossible to beat in every way? Of course not. I assert that the significant extra bonuses that the rebels get from it is why they changed it.

Yes, the two cards used to be balanced in a vacuum (they each reduced the other's effectiveness moderately.) This card interaction does not exist in a vacuum, however.

Edit: I do want to add a clarification. I'm not trying to say that MC80s would be unstoppable, I was merely offering my perspective on why they changed the interaction.

I feel like the old interaction favored Rebels pretty significantly in the overall environment. Shields are cheaper to repair (and Rebels get more shields, generally), shields block the default critical effect, and Rebels have an easier time getting even more repair to further enhance the amount of shields that they can move/recover (notably between Redemption, and Engineering Team.)

So I'm just explaining why I think they changed the interaction because I find it very suspect that they changed it baselessly on a whim.

I also believe that the Rebel/Imperial balance was the reason for the change. MC30's and MC80's would have been monsters, and still only one variant of one ship in the whole of the Imperial Navy even has access to the upgrade.

I also believe that the Rebel/Imperial balance was the reason for the change. MC30's and MC80's would have been monsters, and still only one variant of one ship in the whole of the Imperial Navy even has access to the upgrade.

Also, the most expensive ship in the game, which has fewer shields, plus the fact that both of those upgrades are only found in Rebel expansions also is a slight factor.

X17 with Intel officers

Rerouted on mc30s and ISD Captain Neda

Slave turrets with salvation

Ok I am in the dark here. Please someone tell me what they changed? Advanced projectors, the way x17s work....what please?

Ok I am in the dark here. Please someone tell me what they changed? Advanced projectors, the way x17s work....what please?

Originally, Advanced Projecters essentially meant "You Can Transfer any amount of Damage to ANY hull zone, not just adjacent"

XI7s said "You can't transfer more than ONE Damage to Hull Zones".

ANd it was interpreted to mean, "You can potentially Transfer ONE DAMAGE to EACH Hull Zone" - for a maximum of 3 redirected damage, just one on each hull zone.

XI7s were Clarified to say "We Mean One. Only One. ONLY EVER ONE. NEVER MORE THAN ONE - YOU (Expletive Deleted)!"

So say, 4 Damage with XI7s meant:

Old XI7s and Advanced Projectors: "I can't take more than 1 on each zone, so here's one left, one right, one rear... 3 Redirected, but only one to each."

New XI7s and Advanced Projectors: "I can't take more than 1 anywhere else, but it could be anywhere else. 1 Redirected."

XI7s and Without Advanced Projectors: "I can't take more than 1 to anywhere else, and even if I do, its got to be adjacent. 1 Redirected."

Edited by Drasnighta

Wow, holy crap they nerfed the crap out of advanced projectors. X17 for so few points were and auto include for VSDS, ISD, MC80, and AF (with Akbar). Now it looks like redundant shields and EMCs need to go on the MC80 AC. Crap

Edited by AdmiralNelson

If anything x17s needed nerfed. " At least two damage.....

Or at least nerd them both

Edited by AdmiralNelson

They stated this change has been done for future game Balance. This may mean there's something else coming on wave 3 and beyond that will tip scales in a different way.

Edited by Drasnighta

They stated this change has been done for future game Balance. This may mean there's something else coming on wave 3 and beyond that will tip scales in a different way.

The future is now.

The future is now.

You seem to have a bit of Catchphrase on you there... Do you need me to get you something to wipe it off? :)

He's right though. Old Advanced Projectors would already disrupt the delicate balance of the force

Technically speaking, the future is also now.

And now.

And even now.

This **** linear passage of time gets me every single time.

With that said, I think the point is more this: FFG just released wave 2. In reality, I don't think any of us truly know how balance works yet. Give it time. As it unfolds, paths will be taken that nobody expects due to emergent behavior, and FFG will again have to adjust.

Game balance is about iteration, not perfect steady states, because people are not perfect or steady.

Patience, young padawan.

"Time... Line? Time does not go in Lines... It Goes in Circles... THAT IS WHY CLOCKS ARE ROUND!" - Caboose, RvB

I read again HERO's analysis between XI7 and HTT and something very interesting was pretty clear for the analysis (link here : http://lkhero.blogspot.fr/2015/12/armada-htts-vs-xi7s.html)

The very interesting part, when HERO compares the damage between XI7 and HTT, is the fact that as soon as you're able to remove the Brace token, XI7 have a clear damage advantage directly to the hull versus HTT (2 more points which isn't insignificant).

However, when the opponent has the Brace available, HTTs outperform XI7s. Like HERO mentionned, it's a shut down to boats that combo Brace + another token to properly mitigate damage.

Currently though, Ackbar builds that pushes accuracy results off the charts seem to have pushed towards a larger reliance on ECM to prevent damage and make sure that Brace can be used. HTTs don't really care about the Brace token as we've shown thanks to the fact that they mitigate the combos. So, in a sense, I see HTTs as a better response to counter ECMs than XI7.

Especially in builds with Vader or SW7 Ions, where you can completely forgo accuracies to push more damage through. I can see a Devastator with HTT being very nasty against builds that have a high reliance on ECMs.