Okay people, time to bring this up to debate. First of all I'd like to tell all of you that I like the idea of the Origin path, since it is a more innovative way of making characters, and it sort of feels like the method that FFG and BI wanted to make with Dark Heresy (since with Inquisitors handbook you could buy background packages and coming from special homeworlds etc.).
But, there are some serious peculiar aspects to the rules as written in how to use the Origin Path. As for me, I've simply skipped using the "tracing" method described where you are supposed to follow a set line in your choices, and I just pick and choose aspects that fit the character and said characters background story, but in a way that's more like house ruling and not standard procedure, so I thought we could discuss the flaws of the standard procedure.
First of all we have characters from a Forge World. Im assuming that everyone knows what a Forge World is like according to fluff and such. The wierd part is that if you follow the RAW, the only birhtright that a Forge Worlder can pick is either Scapegrace, Stubjack and Child of the Creed. Let's break it down, shall we:
Scapegrace: "you spent years living by your wits as a scapegrace aidst entertainers, gangers, reclaimators, and other ne'er-do-wells on the fringes of Imperial society. " Okay, basically a scapegrace grew up in a circus troupe or something, a child of a bard or perhaps a dancer, keeping shy of the law and sometimes engage in some thievery and deception to earn the extra thrones. Call me crazy but exactly how common would this sort of culture be on a friggin FORGE WORLD? I mean, more than half of the population are often servitors, and the rest are either techpriests or indentured labour. Also I'd say that the servants of the omnissiah would actively oppose such forms of entertainment because it is considered a sign of "fleshy weakness" to enjoy the spectacles of music, dancing and other mortal delights. It seems to me that having a Scapegrace birthright would be more along the lines of something a Hive Worlder or Imperial Worlder would have, not a Forge Worlder.
Stubjack: "You were born to violence. It has surrounded you your whole life, and you've had a weapon within easy reach ever since you were strong enough to grip one." This has to be the most plausible one for a Forge Worlder. While I would expect that crime is more common on Hive Worlds rather than Forge Worlds, crime can be found pretty much anywhere in the Imperium, even on the domains of the Mechanicus. Still, having a Stubjack birthright doesn't really strike me as the first thing a Forge Worlder would choose. Especially not if said Forge Worlder intends to play an Explorator.
Child of the Creed: Okay this one doesn't really need a fluff text from the rulebook written in italics. It goes to great lengths describing how a person with the Child of the Creed birthright is favored by the Emperor and the Ministorum and that they basically grew up in an Imperial church. Since when did the Ministorum have ANY PRESENCE AT ALL on a Forge World? Seriously, we're talking about the people of a World that actualle get a penalty to interacting with people of the Imperial Creed, and for some reason these people can stioll have "Child of the Creed" as their birthright? It doesn't make any sense.
To put it bluntly, the Birthrights that a Forge Worlder have access to according to the RAW doesn't make any sense at all. You could of course choose to interprate them to fit in more neatly, like saying that "Child of the Creed" means "Cogling of the Omnissiah" instead but this seems pretty shoddy that you have to actually misinterprate the meaning of the Birthright completely for it to fit in with the overall background.
Then we have some other wierd aspects, for instance why can't Forge Worlder have "Savant" as their birthright in according to the RAW? I mean, Savant seems to be the dead give away of a Forge Worlder due to it's intellectual inclination. If you wanted to make a Forge Worlder Explorator, having those extra points to your Intelligence seems perfectly fair and reasonable, but because Savant is located too far away on the Origin Path, a Forge Worlder can't pick it unless the GM isn't adhering to the RAW, or if the group use the optional method of having a "free row" where you can pick anything you like.
Also, why can't a hiver have Scavenger as their birthright? I don't know about you but I've read tonnes of material regarding hive worlders who earn their living by scavangeing. Either hunting for archaeotech in ancient parts of the underhive, dealing in scrap metal, picking off precious materials from slag deposits etc.
If you ask me, it would seem more plausible/reasonable if Hive Worlders had access to Scavenger, Scapegrace and Stubjack as their Birthright rather than the current Stubjack, Child of the Creed and Savant. Mainly because it would fit the most common backgrounds that a Hive Worlder usually hail from.
Also the Forge Worlder should have access to Savant, Stubjack and Scavenger instead of the current Scapegrace, Stubjack, Child of the Creed. Symbolizing that if you're a Savant you were probably destined to become a Tech-Priest or Scholar of some sort, Stubjack would have you destined either as a Private Military Contractor to the Mechanicus, or perhaps one of multitudes of clones destined for the Skitarii Tech-Guard, or perhaps you just belong to one of the few criminal elements that fester on Forge Worlds. The Scavenger would most likely be someone of the Forge World underclass, or perhaps being the child of a family of reclaimators or hereteks.
Of course, if you made these changes to the Origin Path as it is written now, you would end up with other structural oddities as well. Mainly because FFG are so keen on making it to it's own chart. Perhaps the Origin Path would've made more sense if you didn't have to "trace lines" across it, and if they had just included all aspects but simply written that if you want to play a Forge Worlder, then you have access to these (hopefully more logical) choices rather than catering to the "line tracing" aspects, I don't know.
Still, I know that there are some meager attempts to rectifying these issues, like being able to do the path from top to bottom and bottom to top, having the optional rule of a "free row" etc. But somehow I don't think that's quite enough myself, hence why I skip these line tracing rules altogether.
But still, don you find these oddities to be a bit wierd too? What were they thinking?