Thinking about a group/story that starts with finding a holocron.
Please, go nuts, I need ideas ![]()
Thinking about a group/story that starts with finding a holocron.
Please, go nuts, I need ideas ![]()
Maybe read the Coruscant Nights series or some Shadowrun novels.
The holocron won't teach or help unless they do it a favour, first. The guy who imprinted on it was a failed Jedi (not a power hungry Dark Jedi, just jaded and cynical, but the PCs shouldn't be too sure of that) who wanted to make sure a few wrongs got righted (or scores settled) - motivations that got passed on to his holocron.
Edited by Col. OrangeSet the campiagn in the bustling underworld with it's own gangs. Make it so that there are a number of big gangs in there that can't openly act against one another for some reason, or rather are hesitant to reveal anything largely because all these so called gangs are actually the roots of the great companies above; conducting all their research and manufacturing right under civilisation's shadow under cruel, sweatshop conditions. Kind of like having China on your doorstep! This would also be a pretty huge reason why there is a sort of peace of sorts; with all kinds of dodgy research going on in supermodern labs, the desire to hire groups to take that information is high and it's very sensitive nature makes reporting such things to the upper surface police undesireable.
Creating this very modern, oppressive culture where the underground works for above, and teams of elite mercs are hired to make dangerous but lucrative runs. The key thing is this work should be extremely dangerous (anyone caught, simply disappears) but well paid as the actions below the surface can have amplified consequences up on the surface.
Edited by LordbiscuitSwoop bike races!
They work for an independent safe house that provides sanctuary for anyone who has the cash and doesn't ask questions but they get sold out and it's attacked. They have to figure out who and why.
If you want cyberpunk flavor, you might be better off setting your campaign in the Corporate Sector. The Corporate Sector is controlled by a syndicate of large businesses, so you’ll be able to play into the cyberpunk theme of big business throttling the little guy.
The Corporate Sector Authority is authoritarian; the Empire is totalitarian. The CSA just wants you to work and make money. It doesn’t care what species you are or what you believe as long as you’re benefiting their bottom line. The Empire, on the other hand, wants to mold you into a new person.
Plot hooks might involve a boardroom rivalry playing out through violence, or industrial espionage, or the organization of a labor union.
West End did a Corporate Sector sourcebook that’s worth hunting down if you’re interested in setting your game there.
I think Nar Shaddaa would be ideal for a cyberpunk-esque feel. There are a lot of legitimate businesses that take advantage of the opportunities offered by the Smuggler's Moon.
Someone manages to steal a consignment intended for delivery to the Emperor!
Due to a clerical error (as in the clerk in question died violently when an aide to the Emperor asked where his crate was...) there is a lot of confusion in the underworld since every attempt to sell the contents leads to first an imperial raid then something more nasty!
Your PCs stumble into this situation after an old rival hires them to deliver a small chest to the spaceport.
Turns out their rival helped himself to the contents before being "asked" to send the contents to a distant world called Tython...
Yes the Holocron wants to go home, your PCs end up attacked by Imperial stormtroopers and end up fleeing possibly into the depths of 1313 to get time to prepare to escape offworld or discover how to escape their pursuers.
Assuming they head underworld they learn a bounty has been posted on their rival and they're listed as his underlings!
So how will they handle being hunted by anyone wanting the reward for their rival especially as they need to rescue him to discover what mess he's left them in?!
If you want cyberpunk flavor, you might be better off setting your campaign in the Corporate Sector. The Corporate Sector is controlled by a syndicate of large businesses, so you’ll be able to play into the cyberpunk theme of big business throttling the little guy. The Corporate Sector Authority is authoritarian; the Empire is totalitarian. The CSA just wants you to work and make money. It doesn’t care what species you are or what you believe as long as you’re benefiting their bottom line. The Empire, on the other hand, wants to mold you into a new person. Plot hooks might involve a boardroom rivalry playing out through violence, or industrial espionage, or the organization of a labor union. West End did a Corporate Sector sourcebook that’s worth hunting down if you’re interested in setting your game there.
...or you could, you know, just read "Han Solo at Star's End" and "Han Solo's Revenge."
If you want cyberpunk flavor, you might be better off setting your campaign in the Corporate Sector. The Corporate Sector is controlled by a syndicate of large businesses, so you’ll be able to play into the cyberpunk theme of big business throttling the little guy. The Corporate Sector Authority is authoritarian; the Empire is totalitarian. The CSA just wants you to work and make money. It doesn’t care what species you are or what you believe as long as you’re benefiting their bottom line. The Empire, on the other hand, wants to mold you into a new person. Plot hooks might involve a boardroom rivalry playing out through violence, or industrial espionage, or the organization of a labor union. West End did a Corporate Sector sourcebook that’s worth hunting down if you’re interested in setting your game there.
...or you could, you know, just read "Han Solo at Star's End" and "Han Solo's Revenge."
Why not do both?
Second the call for Nar Shaddaa: you get all the benefits of setting the campaign on an ecumenopolis without the constant looking-over-shoulder for Force users that you'd get on Coruscant/Imperial Center. Also, Nar Shaddaa is the ultimate sleazy underworld: it's Blade Runner and Ghost in the Shell with a dash of Chinatown. Coruscant has military and political infrastructure than can be a nice foil to the "underworld" piece, but tonally, it would be *quite* different. (Put another way, I would think that a F&D campaign set on Imperial Center would be heavily inflected towards simply hiding.)
Nar Shadda is really good for this kind of thing, ayup. Though Coruscant itself isn't bad either. Almost every major criminal, political and corporate faction could plausibly have offices and do business via Imperial Center. Add to that, you have the civilised, patrolled and rich upper echolons, then the literal shadows full of (cyber)punks and dregs down low, with unknown horrors waiting at the planet's crust.
One thing that would be good to know is what the party are. If they're rogue Jedi and survivours of Order 66, staying on Imperial Center is one hell of a gamble. They are going to need an (eventually achievable) mission to keep them on the planet plausibly. If they're just a bunch of force sensitives, though, things could go literally anywhere. The Empire need not necessarily be immediately hostile either. The opportunity to Inquisitor and offer them a cushy darksider position might provide an interesting moral conundrum for the party, and introduce them to a possible nemesis in form of Inquisitor So-And-So on terms that aren't immediately hostile. Coruscant's power players provide options to be kept 'safe' outside of the Empire's immediate grasp as well. Working for a major player might provide protection, as long as that major player plays ball with the Empire as a whole.
That's just off the top of my head. I might pop in with more later.
One of the defining elements of 'cyberpunk' is the premise of high tech & low life. In that regards EoTE is already there in so many ways, but for that CP flavour I would also recommend the Corporate Sector if you want a more traditional setting for that style of story. Though as others have suggested, Nar Shaddaa would also make a great setting, let's face it Hutts can be way more dangerous than a corporation and the moon itself is just pure sleaze... ![]()
I don't really have anything to add, other than that I read the last few words of the subject line in Johnny Five's voice.
Carry on.
I don't really have anything to add, other than that I read the last few words of the subject line in Johnny Five's voice.
Carry on.

Was thinking jedi temple survivors or "freak" force sensitive (as in accident, science project, involving a force relic, or something long the lines of the "reborn"), so there is a strong reason for Coruscant in my head, plus putting them right beneath the hutts might actually steer my group actively farther from the light ![]()
I know there's a huge temptation to stick with the "iconic" locations in something like Star Wars, and use Coruscant or Nar Shadaa, but keep in mind that it's a BIG galaxy with all sorts of space to set up a world that you need, rather than trying to shoehorn your campaign concept into an existing world.
I know there's a huge temptation to stick with the "iconic" locations in something like Star Wars, and use Coruscant or Nar Shadaa, but keep in mind that it's a BIG galaxy with all sorts of space to set up a world that you need, rather than trying to shoehorn your campaign concept into an existing world.
I almost always take the "flavour" of existing worlds and transplant them to one of my own creation, or at the very least one that is less well known and has less baggage.
For my current campaign (still my first campaign as GM, so...) I am using Axxila as a kind of "Coruscant-in-the-Outer-Rim". It's an Empire world, and a loyal one at that, so it fits politically. But it has none of the history or depth behind it, meaning it's on me to make the backfill.
For a list of "known" ecumenopoli, see: http://starwars.wikia.com/wiki/Ecumenopolis
I know there's a huge temptation to stick with the "iconic" locations in something like Star Wars, and use Coruscant or Nar Shadaa, but keep in mind that it's a BIG galaxy with all sorts of space to set up a world that you need, rather than trying to shoehorn your campaign concept into an existing world.
I almost always take the "flavour" of existing worlds and transplant them to one of my own creation, or at the very least one that is less well known and has less baggage.
For my current campaign (still my first campaign as GM, so...) I am using Axxila as a kind of "Coruscant-in-the-Outer-Rim". It's an Empire world, and a loyal one at that, so it fits politically. But it has none of the history or depth behind it, meaning it's on me to make the backfill.
For a list of "known" ecumenopoli, see: http://starwars.wikia.com/wiki/Ecumenopolis
And since it's Star Wars, we get to ignore the problems of where the CO2 goes and the O2 comes from, the massive level of waste heat, the logistical problems of shipping in enough food to feed 100s of billions of people every day, etc... ![]()
I, for one, think Coruscant would be perfect for this style of game.

I also think Coruscant is also perfect, the smugglers moon is but one planet that is like a rotten apple.
Coruscant could be perfect, depending on how you structure things during its years as "Imperial Center".
If the PCs are going to be Force sensitive and actively so, and Coruscant is the very heart of Palpatine's "dark side cult of personality" during those years, it's going to be almost impossible to hide. There will always be Inquisitors and Acolytes coming and going. The rewards posted for turning in "rogue" Force users are going to be high, and very tempting for those living in the "warrens" of the planet-city.
I can't believe that I forgot to mention that the Corporate Sector would be perfect for a classic cyberpunk styled game.
Coruscant could be perfect, depending on how you structure things during its years as "Imperial Center".
If the PCs are going to be Force sensitive and actively so, and Coruscant is the very heart of Palpatine's "dark side cult of personality" during those years, it's going to be almost impossible to hide. There will always be Inquisitors and Acolytes coming and going. The rewards posted for turning in "rogue" Force users are going to be high, and very tempting for those living in the "warrens" of the planet-city.
Coruscant is a planet with over 5000 levels on a planetwide city with over a million million inhabitants. And IIRC in addition to that there is even an Undercity beneath - could be wrong I am wrong. Honestly, I don't think the empires reach goes far enough down to find everyone, and I don't recall the names , but i think there were a few Jedi that fled into the city after order 66, don't know what happened to them though.
Yes, if the are drawing attention as force users to themselves things get uncomfortable very fast.
Edited by derroehre