So how are we getting the rest of 'Rebels' stuff in the game?

By xanderf, in X-Wing

Well that is good question as in X-wing we do have the same pilot across different factions but we don't have the same pilot over different ships with the only exception being the Natasha Pup if the Hounds Tooth title is taken.

Well, and Hera in both the ghost and attack shuttle once wave 8 comes out, and Maarek Stele moving to a defender in ?Imperial Veterans.

Well that is good question as in X-wing we do have the same pilot across different factions but we don't have the same pilot over different ships with the only exception being the Natasha Pup if the Hounds Tooth title is taken.

Well, and Hera in both the ghost and attack shuttle once wave 8 comes out, and Maarek Stele moving to a defender in ?Imperial Veterans.

Although I can sort of see where he was going with the issue, though.

"Rebels", as far as I've heard, is planned as a five-year series. So something like 60+ episodes. Presumably, over that course of time, we are going to see basically everyone in the Ghost's crew flying just about everything in this period. Does EVERYTHING get re-released with Ghost pilots? That would be an annoying precedent...

So maybe scratch some of those re-uses (IE., Hera in the B-Wing). Still leaves a lot of doors open, though...

I mean, I would heavily prefer this over the current trend of releases of components which are beneficial for the 100 point player which come with an Epic slug attached to it for $70+. But that's exactly why I don't think FFG will ever sell packs like this. Because they have a way of getting them out which makes me pay a waaaay higher price for plastic then I would have to pay for some small cardboard components.

it's also a nice way to nudge people into the 300 point game. I mean, if you're committed enough to X-Wing to buy a Raider _just_ for the Advanced stuff, how can you _not_ want to use that beautiful Huge Imperial ship on the table?

I mean, I would heavily prefer this over the current trend of releases of components which are beneficial for the 100 point player which come with an Epic slug attached to it for $70+. But that's exactly why I don't think FFG will ever sell packs like this. Because they have a way of getting them out which makes me pay a waaaay higher price for plastic then I would have to pay for some small cardboard components.

it's also a nice way to nudge people into the 300 point game. I mean, if you're committed enough to X-Wing to buy a Raider _just_ for the Advanced stuff, how can you _not_ want to use that beautiful Huge Imperial ship on the table?

Are epic ships worth their points yet? Last I'd heard you were still better off just buying more fighters.

Yes. The Gozanti adds a bunch of new modifications that drastically changes how you play Epic ships.

Yes. The Gozanti adds a bunch of new modifications that drastically changes how you play Epic ships.

Eg, an extra action each turn (Great for the 'small' epics with only one section), a free 2 energy per round for firin' yer gunz, or simply bugger-all-that, straight up mounting unlimited ordnance, which doesn't cost a single energy to fire.

(Turns out ordnance doesn't suck when it's in addition to your standard attacks, doesn't discard, and you target lock at what is effectively PS 13... funny that. :D)

Combine this with the new rulings that Epic ships start with everything fully charged... and they're bonafide dangerous prospects now. I'm itching to try out a Homing Missile-rigged Raider, myself. :)

Edited by Reiver

Are epic ships worth their points yet? Last I'd heard you were still better off just buying more fighters.

The GR-75 always has been, weirdly enough. It doesn't have a direct way to deal damage, so they did a pretty good job at letting it support/debuff.

The CR-90 suffered for a long time at being designed to shoot down other Huge ships- in a game where it was half of all Huge ships. When the Raider came out and you _knew_ your opponent would either bring the Raider or the CR-90, it became a lot easier to build for. The introduction of Ion Cannon Batteries also made it a lot easier to build the CR-90.

The Raider itself is a darned nice bit of kit, though it really does demand that you have the CR-90 or another Raider on the other side of the board. It's less that it _needs_ to be against a Huge ship, more that it needs to be built to go against a Huge Ship, _or_ against it's escorts- but that it can't do both at once.

Many of the Huge Ship's flaws have been smoothed over and buffed out. The Gozanti (as has been noted above)- comes with some upgrades that help enormously.

I hope that once Scum get a Huge ship, it will be the rule that you have to bring at least 2 Epic points of Huge ship to any match. It certainly should be an informal Epic rule at this point that if you're not flying Scum, you're bringing a Huge ship- and that if you're flying Scum you're bringing 4 IG-2000s.

Scum Lando and his droid.

Whatever that fat thing was in that Lando episode along with his ship and crew as Scum huge ship.

The guy the Ghost crew does jobs for out in the sticks and his ship and droids as crew as a Scum huge ship. Honda can be included here.

Imperial Sentinel with 3 Inquisitors as crew cards(as adding 5th & 7th as TAP pilots was missed). Could add the Lothal governor as crew here too.

I thought the A-wings being launched came from the command ship Vader destroyed, not CR-90's.

B-wing prototype. No turret as it is in the game. It didn't do 360 degrees. Instead title card that lets the proto fire at 2 different ships in arc for a stress or can only hit not crit.

Proto's super laser cannon. Cannon slot, B-wing Proto only. R 2-3, 5 attack, reroll misses or focus turn to hits or something. One use only. B-wings in Jedi didn't have this ability so can assume it turned out to be too unstable for full production line B-wings so Prototype only.

Might have hope for something along the lines of a A-wing, B-wing and TAP 3 pack like Most Wanted. Pilots: Phoenix Squadron a generic, a vet, Sabine and Hara(as per the sneak peek of season 3). B-wing Proto with test pilot, a generic, the Mon Cal builder and Hera. TAP with the new Inquisitors and 2 generics.

Haven't seen all of Rebs yet, but it's be cool to see Honda Onakas ship as a Scum Huge ship. Also the Shadowcaster looked cool.

If FFG did a version of Ghost crew pilots for every ship, don't you guys think that would be more along the lines of a Most Wanted pack?

I B-Wing with a giant laser canon that takes out Huge ships in one hit? Lol..... I don't know..... that is what happened in the cartoon.

There's not really new ships but new pilots and alternate titles etc. for existing ships.

I honestly, wouldnt mind cardboard expansions ASSUMING they are not more then 5 - 6.50 USD, AND the card art is well done.

Some additions from last couple episodes:

  • (Rebel) [Pilot] 'Dicer'. A-Wing pilot from Phoenix squadron. Female, seemed to be handy at deploying tech, got easily surprised ?and eaten?.
  • (Rebel) [Crew] AP-5. Protocol/tactical/inventory droid that joins the Ghost crew.
  • (Rebel) [Crew] Cham Syndulla. Hera's father, leads raid on Imperial carrier.
  • (Imperial]) [Crew] Kassius Konstantine. The Imperial Admiral that commands the Inquisitors' personal Star Destroyer, and leader of a task force that hunted down the last survivors of Order 66 (so a Clone Wars veteran?). Reasonably significant recurring character, especially as of season 2.
  • (Scum) [Pilot] Fenn Rau. Top skill Mandalorian pilot flying a "Fang Fighter".
  • (Scum) [Pilot] Protector of Concord Dawn. Generic Mandalorian pilot for a "Fang Fighter".

I honestly, wouldnt mind cardboard expansions ASSUMING they are not more then 5 - 6.50 USD, AND the card art is well done.

And that's the problem. If you do cards only, people expect to pay booster pack prices. When you buy a ship, what you're really paying for is the art (especially skip design) and R&D. The actual ship is worth a couple bucks - but you'll find people perceive it's value very differently.

I honestly, wouldnt mind cardboard expansions ASSUMING they are not more then 5 - 6.50 USD, AND the card art is well done.

And that's the problem. If you do cards only, people expect to pay booster pack prices. When you buy a ship, what you're really paying for is the art (especially skip design) and R&D. The actual ship is worth a couple bucks - but you'll find people perceive it's value very differently.

Indeed. I can hear the future waaaaaa-ing from here.

I for one wouldn't. I'd pay the premium for a "bonus" pack, so long as it made some of the pilots that are not quite up to scratch *cough* *Vrill* more balanced somehow.

I dunno, what else could you put in there to increase the perceived value?

I'm really, really hoping that the next wave gives us Ahsoka Tano crew, Hondo Ohnaka, and the Gina Torres character.

Scum Lando and his droid.

+1 for scum Lando. And give him a gambling-related ability like his Rebel crew card.

I honestly, wouldnt mind cardboard expansions ASSUMING they are not more then 5 - 6.50 USD, AND the card art is well done.

And that's the problem. If you do cards only, people expect to pay booster pack prices. When you buy a ship, what you're really paying for is the art (especially skip design) and R&D. The actual ship is worth a couple bucks - but you'll find people perceive it's value very differently.

Indeed. I can hear the future waaaaaa-ing from here.

I for one wouldn't. I'd pay the premium for a "bonus" pack, so long as it made some of the pilots that are not quite up to scratch *cough* *Vrill* more balanced somehow.

I dunno, what else could you put in there to increase the perceived value?

I'd expect this to be when they released a conversion pack - comprising mostly pilot cards for each faction, with adjusted rules (fels wrath), point prices (Rhymer), or simply slapping EPTs and/or tweaking pilot skills accordingly.

Odds are this would also include rules on 'versioning' so reprints can update rule cards etc, and old stuff stays legal burule automatically treated as the newest version present - so casual gamers, for example, slowly get rule updates via 'infectious' cards.

No time soon, of course, and other than certain balance patches, I wouldn't get your hopes up on such a pack including upgrade cards, either.

Edited by Reiver

I think you are extremely optimistic that a new version of the game would have a conversion pack...

A point I find interesting is this: FFG has to cater to a wide range of taste and preference. At first, I thought "Ahh, we all love SW .. just make SW stuff, collect our coins and win".

But I (and mt circle of buds) have zero interest in Rebels and actually don't want to see it in game. The sylised look and design of the show just doesn't fit into the SW universe - in our opinion.

However, reading some of these posts .. it seems there can't be enough Rebels gear on the table top. Different tastes hey?

I wonder if there's a line where it stops being SW and become 'just spaceships'. I know lots of casual SW fans wouldn't recognise much that's on the table already.

Scum Lando and his droid.

+1 for scum Lando. And give him a gambling-related ability like his Rebel crew card.

Action: Roll 2 attack die. For every hit or crit, you may assign 1 stress token to an enemy in range 1. For every eye or blank you may remove a stress token from a friendly ship in Range 1.

Too bad we already have Rebel Aces. Otherwise it would have been perfect as a "Rebels Aces" instead, with A-Wing and B-Wing prototype, pilots for both, ect.

Maybe a Most Wanted style box with the Shadowcaster and a Mining Guild TIE, and pilots/cardboard for Phoenix Squadron and Blade One pilots, plus some crew cards like Sato and Admiral Konstantine.

Scum Lando and his droid.

+1 for scum Lando. And give him a gambling-related ability like his Rebel crew card.

Action: Roll 2 attack die. For every hit or crit, you may assign 1 stress token to an enemy in range 1. For every eye or blank you may remove a stress token from a friendly ship in Range 1.

Feels more like a "General Lando" ability, but I like it either way.

...and the Gina Torres character.

Gina Torres, Professional Badass? Can't imagine the points cost on that crew...

Didn't read the entire thread, so this has probably been suggested before, but how about releasing a "rebels" pack that includes the retro-pilots (ie. pilots for ships already released) with a ship or two that's not been released yet from rebels?

But I (and mt circle of buds) have zero interest in Rebels and actually don't want to see it in game. The sylised look and design of the show just doesn't fit into the SW universe - in our opinion.

Typed up a longer post, browser ate it - suffice to say, you really are (genuinely) missing out. At least, assuming you can watch it at 1080p on a large HDTV - SO MUCH of the awesomeness of this is the art, like a painting many times, and you lose all that on smaller screens or standard def. Like, for real, on a 60"+ display at 1080p...freeze a frame in any of the setting or battle scenes, and it's like one of the Ralph McQuarrie paintings that fed into the original Star Wars come to life. SO breathtaking, from an artistic perspective, at times.

And FWIW, as I'm sure you've noticed, FFG has somewhat agreed with you on a desire to standardize their "style"...what we've seen from Rebels so far has been reimagined to look "more real".

And I'm okay with that - FFG taking inspiration for technology, ships, and characters from that series...re-interpreting them to be 'more realistic'...and bringing them into this game?

Yes.

More of that, please!