So how are we getting the rest of 'Rebels' stuff in the game?

By xanderf, in X-Wing

It struck me re-watching season 2 of Rebels...we've actually got a LOT of new material, for ships already in the game.

Notably:

  • Hera Syndulla as a B-Wing pilot
  • Some kind of B-Wing prototype title with an insanely OP gun
  • Ahsoka Tano as an A-Wing pilot
  • "Phoenix Squadron" as potential pilot source for more A-Wings (?Phoenix Veteran?)
  • CR-90 modification that adds docking tubes to it (several times we see a CR-90 carrying 3x A-Wings externally)
  • CR-90 title 'Liberator'
  • Commander Jun Sato as crew (possibly 'huge ship only'?)...specifically notable as he makes an OBVIOUS 'Commander' for Armada, and FFG does so love to re-use art
  • Obviously, we've got tons of other crew options, as well. Rex, Seventh Sister and Fifth Brother, Admiral Brom Titus, the Black Sun bounty hunter Ketsu (and her ship), etc.

Seems like sort of a lot of material!

I'd guess that the most obvious way to get the bulk of that into the game would be releasing a CR-90 repaint, but...oof. I can't imagine FFG trying to convince retailers to stock two different CR90s. The B-Wing prototype/repaint and Phoenix Squadron A-Wings could conceivably get released in a 'Rebels Veterans' pack, but...given those ships *already* have two releases each...

I dunno, I'd hate to think there was no way to get all the extra stuff from 'Rebels' into the game, just having a hard time seeing how it could be easily done...

I could see the Arquitans and Phoenix Home being new Epics, larger than the Raider and Corvette.

It struck me re-watching season 2 of Rebels...we've actually got a LOT of new material, for ships already in the game.

Notably:

  • Hera Syndulla as a B-Wing pilot
  • Some kind of B-Wing prototype title with an insanely OP gun
  • Ahsoka Tano as an A-Wing pilot
  • "Phoenix Squadron" as potential pilot source for more A-Wings (?Phoenix Veteran?)
  • CR-90 modification that adds docking tubes to it (several times we see a CR-90 carrying 3x A-Wings externally)
  • CR-90 title 'Liberator'
  • Commander Jun Sato as crew (possibly 'huge ship only'?)...specifically notable as he makes an OBVIOUS 'Commander' for Armada, and FFG does so love to re-use art
  • Obviously, we've got tons of other crew options, as well. Rex, Seventh Sister and Fifth Brother, Admiral Brom Titus, the Black Sun bounty hunter Ketsu (and her ship), etc.
Seems like sort of a lot of material!

I'd guess that the most obvious way to get the bulk of that into the game would be releasing a CR-90 repaint, but...oof. I can't imagine FFG trying to convince retailers to stock two different CR90s. The B-Wing prototype/repaint and Phoenix Squadron A-Wings could conceivably get released in a 'Rebels Veterans' pack, but...given those ships *already* have two releases each...

I dunno, I'd hate to think there was no way to get all the extra stuff from 'Rebels' into the game, just having a hard time seeing how it could be easily done...

I would be surprised if they released bwings and awings together in rebel veterans since that was literally rebel aces too. Honestly they might just scrap bringing any of the recycled pilot + ship pairings entirely. Seems really tricky given their model of cards always come with ships.

Phoenix Squadron would be difficult. The first generic with PS 0? lol

I could see the Arquitans and Phoenix Home being new Epics, larger than the Raider and Corvette.

Phoenix Home, maybe? It's only "a lot larger" then the CR90. The Arquitens dwarfs it, though.

I'd be surprised if they didn't both show up in 'Armada', but I can't really see them, here.

...Of course, even that CR90 re-release could be a touch more than just a paintjob. After all, if FFG wants to put the docking tubs on the model, like the Gozer has, so we can actually dock A-Wings...

Honestly, I hope we get the "less than grand" Inquisitors at some point. The Inq TIE already has a pair of really fun looking named pilots, and I want to see if FFG can go four for four with them.

I'm also on board for getting Ahsoka into the game.

And while we're discussing stuff to add, I'd like to once again point out that in the novel Tarkin, the Grand Moff himself enters the fray of a fighter battle behind the stick of I think an ARC-170 (it's the early days of the Empire and TIE Fighters have only recently started mass production).

He doesn't have to be in an ARC, but he's shown to be a very capable fighter pilot, probably deserving of PS6ish. And since I'm an unabashed fan of Wilhuff Tarkin, I would love to see him available for non-epic games in X-Wing.

I hope they bring this new stuff in.

I agree that the Arquitens and the Phoenix Home are too big for X-Wing, and more Armada scale. (Though, it would be cool - as would a scale Nebulon-B - but that's just wishful thinking. I also simply would not afford it unless Epic becomes much more of a thing in my community.)

If the Imperial Veterans is anything to go by, they seem perfectly willing to put out another round of alternate paintjob packages of earlier ships. Both the Hera Syndulla B-Wing with OP laser (can we pretend it's just a HLC?) and the Phoenix Squadron implies more of what we already had with Rebel Aces, rather than a different set of ships, like we're getting with the Imperials. That just don' seem right.

For my part, many of these should go on the back burner. While I'm not a Scum (criminal or Rebel) player, I do think that they should get the next Huge ship. I hope it's the Shop-Vac class freighter (the C-ROC Gozanti-class cruiser, which looks pretty cool and scummy.

The Arquitens-class and Pelta-class are about the same size.

The Pelta is around 280m long so it's too big for epic. The Arquitens is a bit smaller, somewhere around 200-250m long (my best guesstimate is 235m), so it's also unlikely to show up as an epic ship.

If the Imperial Veterans is anything to go by, they seem perfectly willing to put out another round of alternate paintjob packages of earlier ships. Both the Hera Syndulla B-Wing with OP laser (can we pretend it's just a HLC?) and the Phoenix Squadron implies more of what we already had with Rebel Aces, rather than a different set of ships, like we're getting with the Imperials. That just don' seem right.

Yeah, it really does seem like it would be too much of a repeat of the 'Rebel Aces' pack, which is a shame.

I dunno, what about a repainted-blue CR90, remodeled slightly to add docking tubes for 3x Rebel fighters, and includes a 'Phoenix Squadron' A-Wing? (Which unfortunately happens to look identical to the 'Rebel Aces' A-Wing, but what can ya do...)

Maybe charge $10 more for it than the other CR90...would that differentiate it enough that two CR90s sitting on store shelves could be a thing we'd imagine possible to happen?

Phoenix Squadron Pilot

15 pts PS0

When your opponent deploys Darth Vader, do 5 damage to this ship.

I would love to get the Arquitens and Pelta in this game, but I'll echo everyone else in that they're too big for X-Wing. The Arquitens has the added problem of being too _wide_ to easily sit on the pegs/bases.

I have a suspicion that they tried _very_ hard to get the Arquitens into the game before they designed the Raider.

As far as extra titles for released Huge ships... Yeah. I've wondered about that. Maybe in the next Huge ship they roll out, they can sneak I'm a couple titles for existing Huge ships.

"The Big Red Lever"

12 points

B-Wing Only

2 Torpedo slots

Attack: Target Lock Discard your target lock and this card to perform this attack.

(8 red dice)

This is all, of course, assuming the rest of Rebels will be brought in...

I havent seen season two yet, but lets remember that we have another movie this year that might also give us some cool stuff for this wonderful game

Creating the prototype B-wing is fairly easy to do. Take B-wing and do the following:

Add a turret

Add the secondary weapon to the turret mount

Add a crew

A pilot skilled enough to handle this beast.

Finally, add a unique title card...

•Bladewing cost=(10)/

Required: PS(7+) B-Wing only. Title

Add a (crew) to upgrade track. Secondary weapon (cannon) may attack targets outside of forward arc. Composite-laser: When attacking, add primary and secondary (cannon) together as a single attack. After attack is done, roll a single combat die any result other than "blank" will disable ALL upgrade slots on fighter for remainder of battle.

If you wish create a B-wing pilot card with Hera's ability on it.

That would be fun to fly :D

I'd like to see another pack like Most Wanted - a multi-ship pack that includes a bunch of new pilots for other already existing ships.

This is all, of course, assuming the rest of Rebels will be brought in...

I can't imagine they'd pass on that opportunity. It's obviously in their license, RE: last few waves. And the series has been fantastically popular, and well received by fans.

I foresee the next set of "Aces" packs, after the Veterans series, to be some sort of "Early days of the Empire/Rebellion" series. Whether that will be where we find some of these upgrades, I'm not sure, but I would guess yes.

This raises and interesting conundrum for FFG. Up till now they have producing ships for a stagnant universe, essentially it was not moving forward all that much, thus they were able to go to the well and produce ships without fear of it being out of date.

Now that the new movie is out (which realistically added little apart from some more T-70 pilots) and we are seeing more canon novelisations/ comics and especially Rebels we are living in a much more dynamic universe. Up till now FFG has been able to not worry about production times and the relatively long 18 months development cycle (TFA ships excepted), but that isn't going to last.

As listed above there is already a lot of great content just begging to be released into the game, with the potential pitfalls being the long development cycle making it difficult to stay current, and the importantly the distribution model they have chosen, I.e. Upgrades always come with ships.

The lack of cardboard only expansions is making it difficult to release things that could be released in a timely fashion.

Now I know cardboard only expansions are a dirty topic, but is it actually time for FFG to reevaluate their stance?

Humour me for a minute, imagine taking a deluxe expansion box from the LCGs and releasing an expansion pack (without ships). All it contains is cardboard, most likely cardboard for bases and cards for pilots and upgrades. Why do this? Well it puts out content while keeping the number of SKUs limited, it is only one more box on the shelf after all. It can contain fix cards for ships that need them and fill in the blanks for other ships (see the Epic title mentioned above as an example, or just more pilots) that don't need another release taking up space (Y-wings, Falcons and Shuttles spring to mind).

But what if little Timmy gets cards that he can't use with the ships he currently has? Well isn't that a really nice incentive for him to go out and buy that ship so he can play with those cards. I call that a win.

I'm not saying FFG should do this (well really I am), but it is a "possible" way of rapidly putting out content for a number of different ships that also has some advantages with regard to shelf space, and attach rates for ships. I don't actually see a down side to be honest, and I am well aware that FFG has said that they won't put out cardboard only expansions, but all I am saying is that in light of the rapidly changing content if they want to "keep up" they might need to (and probably should) reevaluate that stance.

This raises and interesting conundrum for FFG. Up till now they have producing ships for a stagnant universe, essentially it was not moving forward all that much, thus they were able to go to the well and produce ships without fear of it being out of date.

Now that the new movie is out (which realistically added little apart from some more T-70 pilots) and we are seeing more canon novelisations/ comics and especially Rebels we are living in a much more dynamic universe. Up till now FFG has been able to not worry about production times and the relatively long 18 months development cycle (TFA ships excepted), but that isn't going to last.

As listed above there is already a lot of great content just begging to be released into the game, with the potential pitfalls being the long development cycle making it difficult to stay current, and the importantly the distribution model they have chosen, I.e. Upgrades always come with ships.

The lack of cardboard only expansions is making it difficult to release things that could be released in a timely fashion.

Now I know cardboard only expansions are a dirty topic, but is it actually time for FFG to reevaluate their stance?

Humour me for a minute, imagine taking a deluxe expansion box from the LCGs and releasing an expansion pack (without ships). All it contains is cardboard, most likely cardboard for bases and cards for pilots and upgrades. Why do this? Well it puts out content while keeping the number of SKUs limited, it is only one more box on the shelf after all. It can contain fix cards for ships that need them and fill in the blanks for other ships (see the Epic title mentioned above as an example, or just more pilots) that don't need another release taking up space (Y-wings, Falcons and Shuttles spring to mind).

But what if little Timmy gets cards that he can't use with the ships he currently has? Well isn't that a really nice incentive for him to go out and buy that ship so he can play with those cards. I call that a win.

I'm not saying FFG should do this (well really I am), but it is a "possible" way of rapidly putting out content for a number of different ships that also has some advantages with regard to shelf space, and attach rates for ships. I don't actually see a down side to be honest, and I am well aware that FFG has said that they won't put out cardboard only expansions, but all I am saying is that in light of the rapidly changing content if they want to "keep up" they might need to (and probably should) reevaluate that stance.

I mean, I would heavily prefer this over the current trend of releases of components which are beneficial for the 100 point player which come with an Epic slug attached to it for $70+. But that's exactly why I don't think FFG will ever sell packs like this. Because they have a way of getting them out which makes me pay a waaaay higher price for plastic then I would have to pay for some small cardboard components.

it would probably be easier to sneak in the imperial stuff..

you have the Sentinel class Shuttle, which is somewhat different than the lambda and could be a special set to sneak in some of the imperial stuff. maybe package it with one of the advanced TIE's to justify the new inquisitor's getting bases. and we have some new named imperial officers that could be set up as Crew cards for such a set.

agreed that the Rebels would be tougher. that said in the most recent episode, "Legacy", we see a Rebel fleet that has gained a few new ships, ones i don't think we've seen before. i didn't see any obvious weapons, but they could be another "transport with optional armament upgrades" style unit.

you can see one of them in this shot, the vaguely blimp like ship.

x240-kUQ.jpg

combine with with say, a B-wing in a set, and include some Phoenix Squadron A-wing bases as well. the B-wing can be the red "blade wing" version, with a stats version with whatever mods need made to depict the one from the episode.

the "can carry fighters" option could be an upgrade card, which would let you fit them to the GR-75 or the CR-90..

edit: hey, wookiepedia already has it..
http://starwars.wikia.com/wiki/Taylander_shuttle
and apparently it's shown up in clone wars, so not new.
43.5 meters.. pretty much the same size as the Gozanti.

Edited by mithril2098

it would probably be easier to sneak in the imperial stuff..

you have the Sentinel class Shuttle, which is somewhat different than the lambda and could be a special set to sneak in some of the imperial stuff. maybe package it with one of the advanced TIE's to justify the new inquisitor's getting bases. and we have some new named imperial officers that could be set up as Crew cards for such a set.

I'd love to see a Sentinel-class shuttle, packaged with something.

In Rebels we've also seen the GX1 Short Hauler, which I've always thought was a cute ship, ever since it appeared in the West End Games RPG.

For my part, I'd like to see them do more story-scenarios, like what we have in the Huge ships. One of these days I'd like to get around to playing those in a structured format.

Most Wanted style pack with a couple civil war repaints?

Well that is good question as in X-wing we do have the same pilot across different factions but we don't have the same pilot over different ships with the only exception being the Natasha Pup if the Hounds Tooth title is taken.

To be blunt that sounds more like a cinematic play format rule. You could house rule where you just take the same ability and pilot skill from one ship and transfer it over to another ship using simple arithmetic. Unique pilot point cost - cheapest pilot point cost + new ship cheapest pilot point cost = pilot in new ship point cost. I mean if you ever want to try flying Corran horn in an X-wing or put Wedge in an E-wing that is what you would use.

Edited by Marinealver