Also known as "Why Endwaar Likes All of the Clans" I guess...
Hello everyone! For those of you who were regulars back on the AEG forums, you might recall that I (using the same name as I do here) occasionally would take it to my head to write up long monologues expressing how I saw certain setting elements. I did one on Fudo, one on the Arrogance of the Phoenix, and a third on the Lion, as I recall.
It's been awhile, but I've finally thought about it and been inspired to put together a series of thoughts as to why I enjoy the various Clans in the setting. That is to say, I've put together a list of stories I think that the Clans of Rokugan, Great and Minor, are well suited to telling, that I would also find interesting. This may be helpful for those of you who read it to open up your minds to how the Clans can be used, providing jumping off points to help solidify plots.
The other big reason I wanted to write up this post was to ask you fine people what your feelings were on the various Clans - That is, what you like about a given Clan, and how you use them to tell stories. Alternately, I'd love to hear what stories you could tell with Y faction that you cannot tell now that they are X Clan, if that applies.
At any rate, shall we begin?
Great Clans
Crab
The Crab are, to me, the ultimate way to demonstrate all of the bad things that happen to people who wage war for a living - the amounts of trauma that the Crab undergo on a regular basis that no one else in the Empire is willing to even acknowledge happening strikes me as fertile ground for stories to tell. The inherent culture conflict between the Crab and the rest of the Empire is intriguing to me, and it's all about the consequences of trying to live their lives in an eternal war that no one else wants to admit is happening. I also enjoy the thought of seeing how these broken individuals can somehow manage to pull themselves into people who can be said to be healthy and sane, as it were, if indeed they can do so without help from others.
Less interesting to me is the actual grind of the Crab's eternal war, though I think I could still spin a story to be interesting enough to me by showing how incredibly ground down the Crab as individuals become.
Crane
Ah, the Crane. In many ways, the Crane are the paradigmatic samurai of the samurai films that inspired the setting of Rokugan - though not in every way, for the Lion are equally representative. It's kind of telling that I had to reopen my notes to write this part of the post, I guess, because the Crane are, to me, one of the less interesting Clans with regards to the sorts of stories I'd tell. However, I do still have a couple of ways of looking at the Crane that definitely strike me as interesting stories to tell.
For instance, the Crane are pushed to always be striving for perfection, if not outright achieving perfection. One need only look at the consequences this sort of attitude has in real life to realize that it makes for a really stressful experience. It would be interesting to me to tell a story about how all this pressure affects the artists, duelists, and courtiers, especially when they're only in their teens.
Another intriguing aspect of the Crane to me is that they are the masters of Rokugani manners and court. These two things are big reasons why I'm drawn to the setting of Rokugan - because it is just so different in its complex society and etiquette from both my life and other RPGs. So playing the courts as a Crane can be an intriguing experience to me.
Finally, the Crane are the ultimate romantics of the Empire - but are equally insistent on their honor and duty to marry well for the Clan. I would say that the doomed romance is a big theme for the Crane, and a story that they're remarkably good at telling. This isn't to say that having happily married Crane is wrong, mind, only that I'd like to explore doomed romance as a Crane, most likely.
Dragon
Okay, this is a fun one. I love the Dragon, honestly, and the stories you can tell with them are typically quite appealing. To me, the Dragon take a lot of inspiration from Zen (or Chan) Buddhism, with its koans (gung'ans) and sudden enlightenment. This means that the Dragon often act in ways that appear random, or mysterious, to open their minds to greater truths. Togashi (a figure I wrote another monologue on, in my first ever post to the AEG forums) also provides great and interesting fodder for stories.
So, what sort of stories would I tell with the Dragon? Well, I enjoy delving into the idea of enlightenment and general sense of mysticism in Rokugan in general, and the Dragon are the best suited to exploring these sorts of themes. The Dragon can also provide a sort of mysterious element to the story - why does that tattooed monk say these specific riddles at this point in time? What does it mean that this woman sees significance in the patterns of the backs of butterfly wings?
Too, the Dragon also are a way to play against the cultural stereotype of Rokugan, within reason. The fact that they put a great deal of emphasis on the spiritual elevation and enlightenment of the individual means that a great deal of eccentricity is tolerated where in other Clans it would be stamped out. This means a character can experiment with their right path until they find what is the correct place for them. This is not the iconoclasm of the Mantis of the era of Naizen, mind - which seems to me to be defying convention solely for the sake of defying convention - but rather an attempt to open the mind to new truth and mystery that could otherwise not be experienced.
Finally, the Dragon have the Kitsuki - thus, mysteries of a more prosaic sort are something that the Dragon often can thrive upon (if you can plot it out right as a GM, because otherwise their techniques might just break the mystery early). Generally, this is something that appeals to me as well.
Lion
So, remember when I wrote above about how in some ways the Crane struck me as a paradigmatic element of the samurai films that inspired L5R? Well, the tropes they don't hit, the Lion do. This is not to say that I embrace those themes, but more of a general commentary on the nature of the inspirations of the Lion as I understand them.
To me, being a Lion is all about knowing that you are nowhere near as wise as your ancestors, and ought to follow in their footsteps as closely as possible. Akodo, after all, was a god, and he set down the rules of Bushido. Thus, each generation since him has had less direct knowledge than those previous - or at least, such would be the case without the Kitsu sodan-senzo, and (to a lesser extent) the Ikoma record keepers.
To be a Lion is to know your family and Clan's history, and to follow the example of your ancestors. It is to hold yourself to impossibly high standards and to struggle with the fact that as a human, you simply cannot fulfill all of the demands of Bushido - not that you would ever, ever say such a thing to anyone. Your fellow Lion know it, and support you when you fail (so long as the failure is not excessively egregious), and that is enough.
Lion, like Crab, can also be immensely good demonstrations of the consequences of frequent war - shell-shocked veterans or others. One archetype that's appealed to me in the past is a grizzled Akodo veteran who firmly disabuses the younger samurai's notions of a glorious death on the battlefield.
Mantis
Okay, so this one is a little difficult for me. I generally dislike the most common portrayal of the Mantis in recent years, or at least the common perception thereof. The early Mantis, under Yoritomo and Arasou, especially, are about being the underdogs, about defying what others call destiny and showing them that mortals can make their own, at least as I see it. To be a Mantis in this era is to be a person of incredible willpower and firm belief in oneself. You are most likely afflicted with a sense of momento mori, and are driven to make your mark on the world before you die. You are surrounded by disbelievers who think you absurd to strive to better yourself, to leave your mark on the world - you'll show them.
When, after a generation, the Mantis have gotten more firm in their position of the new Great Clan, this sense falls to the background, but remains a very deep and underlying fear that motivates the Mantis. They know that their position rests on the great deeds that defied convention and common wisdom a generation (or two) before, and are thus incredibly defensive about it... but it also means that there is a rising tendency to do incredibly foolish and outright slimy things to defy convention, as though somehow convention is an oppressor that must be thwarted as often as possible. Greed, intimidation, general thuggishness, and fairly insane ambition, all backed by an over-reactionary arrogance meant as a defense mechanism against those who would claim you are not worthy of being who you are define this sort of Mantis, to me.
While I've talked about the two as though they are distinct eras, it's much more that they are two genres of Mantis, two faces, if you will. They can coexist with one another, with various faces being primary in different eras, or with both sharing an equal play time in a given time period. Then you have the Mantis mercenaries and pirates, of course, of earlier eras, which is somewhere in between.
Mind, the above is mostly focused on the Yoritomo, and falls into the fallacy that I dislike in most recent depictions of the Mantis - the assumption that they are defined by their ruling family the way the other Clans are. They aren't. So, having gotten that out of the way, I'm going to discuss the stories I would use with the Mantis on a level divided by family, both because it seems more suitable and because it allows for a certain level of timeline neutrality.
Yoritomo
The Yoritomo, as I've discussed above, are driven by a need to demonstrate that humanity can make their own fate. Tetsuken, from the Great Famine era of Imperial Histories is a fantastic example of the sorts of Yoritomo stories I would be most interested in - where a character will do almost anything necessary (not necessarily anything necessary, though) to achieve a great, heroic task. In a way, these sorts of stories are inspired by the Greek legends of great heroes more than anything particularly to do with samurai, at least so far as I can tell.
Of course, the other face of the Yoritomo I've discussed above is intriguing to me, albeit a tale I'd be less keen to work on than the former. It seems to me that in realizing all of those complex motivations, I've given myself a reason to play a Yoritomo of this other face, or at least a reason to tell this sort of story with a Yoritomo involved.
Also, if you're in a game running before the Clan Wars, just replace Mantis with the mention of the Yoritomo - I'm sure it'll work out fine. ![]()
Tsuruchi
Ah, the Wasp. I enjoy the Wasp to no small extent, largely because they reject the hypocrisy of the samurai code in favor of their own Code - that of the Wasp. Furthermore, they reject the self-identification as samurai - they are Wasp, not those hypocrites who claim moral righteousness whilst doing false courtesy to one another. When the Wasp are dissolved and folded into the Mantis, this becomes less publicly apparent, but I tend to run it as still being very present nonetheless.
The Tsuruchi are all about mocking the absurd hypocrisy of Bushido whilst also hunting down and bringing their own form of vengeance justice to those they deem evil or unjust. While I think that I would enjoy demonstrating the consequences of this as a GM or a player, I still do like the idea of pretending, at least briefly, that this somehow is a right thing to do. Especially the sword stomping thing. That's fun.
The Tsuruchi are also interesting because (as an amateur archer myself) I am very aware of how firing a bow can be a sort of meditation. The reflections on this appeal to me.
Moshi
The Centipede are intriguing to me. The fact that for generations, they exist as a matriarchal family in a more generally patriarchal society appeals to me in no small part, as does the deep reverence for a single deity - Amaterasu, the Sun Goddess. The Moshi are the paramount worshippers of Lady Sun in Rokugan, and it appeals to me that they are so devoted. It allows me the same sorts of opportunities that I'll discuss under the Phoenix, only more focused. Theological thought experiments within the setting of Rokugan definitely appeal to me, and that's another reason I enjoy the Moshi.
Kitsune
Ah, the underutilized family of the Mantis. The Kitsune would be the most forgotten family of any Great Clan ever, if not for the fact that the Crab have the Toritaka under their hood from 1125 onwards (Crab: Eating Minor Clans before it became cool). Did you remember the Toritaka? I know I rarely do. Anyways, this is about the Kitsune.
The Kitsune appeal to me because of their nature-based focus - they are descendants of the spirits of foxes (and more broadly, the Realm of Animals). This means you can tell stories about the kitsune spirits, or their children, or the like, with the Kitsune/Fox Clan. They also have, in the time of the Colonies, picked up a delightfully environmentalist tendency, which has brought them nicely back to the forefront when they so long lingered in the shadows of their forest home.
I like the Kitsune, and as you might be able to tell, I'm not too troubled whether they're a part of the Mantis or not. They are who they are, and the Yoritomo don't really intrude on their stories by virtue of existing.
The Phoenix
Ooh, my co-favorite Clan already? Delightful. Settle down folks, this might be a long one.
The Phoenix are the pacifists, the scholars, and the primary theologians of the Empire. As might be deduced by my prior statements in this post and choice of forum avatar, all of these things are things that greatly appeal to me. I'm just going to jump right into the sorts of stories I'd tell with the Phoenix, because I think that that will demonstrate how I see them quite adequately.
I love the story of a person or group who sees destruction being wrought by two opposing parties being at war, and goes through great trials and do great things to prove that that is so. Shiba Toriiko and the Battle of the Broken Daisho are, of course, emblematic of this sort of story, but there is room for other, similar stories that don't necessarily have the same format as "march up to a battle, stand between two armies, and die." The tale of an individual mediator, doing his or her best to persuade and make things well between two feuding groups is equally compelling to me. Heck, the original portrayal of Asahina Shigemitsu, who went to both the Phoenix and the Scorpion to ensure that both could receive humanitarian aid, even though they were at war with each other, strikes me as a story that is far more appropriate for the Phoenix (though I'm not saying the Crane were the wrong choice - they definitely have that aspect to them, as well), and a worthy one indeed.
Another big draw for me about the Phoenix is that they are collectively the most knowledgeable of all the Clans. Yes, the Ikoma are better historians, while the Shosuro might know the most herbalism and the Kuni know the most about the human (and non-human) body and anatomy... but the Asako know a great deal about all of those things, and can make connections that reveal the bigger picture in a way the other groups cannot. If you absolutely must know something, chances are that there's a Phoenix who knows it and might be able to tell you... if you can find them, and persuade them to do so.
The third major appeal of the Phoenix is that they are also a Clan of priests, of intermediaries between the human and the divine. As with the purely scholastic knowledge, while other Clans might have more knowledge about how to talk with the kami subtly, how to use wards, how to deal with the Taint, or how to commune with other Spirit Realms, the Isawa know the most about the kami in general, and know the Heavens the best, collectively. Why is this? This is because the Isawa are the leaders of their Clan - they define what their Clan does with the resources it has. Where all of the other shugenja families are bound to their ruling families' purposes, the Isawa bind the rest of the Phoenix to their purpose - study, especially of magic and the spiritual/supernatural world.
What about the Dragon, then? Why are the Phoenix different than the Dragon, and how do they overlap, or don't they overlap? To me, if the Dragon are Zen (Chan) Buddhism inspired, the Phoenix are more Shinto inspired, though both borrow from the other's inspiration in some measure. The Dragon are about the individual's journey to Enlightenment, while the Phoenix are more about ensuring that everyone's spiritual needs are met (admittedly, as they think they need to be met, but the point stands). The Phoenix are also more theologians than the Dragon - The Phoenix might debate whether a Fortune is present before being elevated by the Emperor, and have discussions on the nature of time as it relates to the Heavens and the divine. The Dragon would most likely look at the very debate as meaningless - the Fortune has been elevated now, haven't they? At least, that is how I tend to look at the two of them. Admittedly, that example is very much a "stereotypical" reaction of the two Clans, and there's much more room to wiggle with individual characters.
The other major difference that I see between the Phoenix and the Dragon is perhaps best illustrated by this example - the Soul of Shiba reincarnates from the time of his death until the modern day (with some minor snafus in between), taking its place in each Champion of the Phoenix. Togashi (if we choose to disregard the whole tamashii thing, as I generally do), by contrast... endured. He was. He did not die and thus he was not reborn. Thus, the Phoenix are much more invested in the cycle of rebirth, as I see it, than the Dragon are. The Dragon might say "it is possible for all people to realize enlightenment in this life." The Phoenix might respond "but it is more important to help them ascend the Celestial Order." Again, these are stereotypes, not firm characterizations.
Whew. I think I may have shared my view on the Phoenix well enough. What say you we move on?
Scorpion
Ah, and having finished with the Clan of Shiba (and Isawa) now we move to the Clan of his twin. In some ways, I see the Scorpion as sort of a foil to the Phoenix. The Scorpion, too, are fascinated by knowledge, and like the Phoenix, do a great deal to collect it. While the Phoenix are generally most interested in knowledge of spiritual and supernatural sort, the Scorpion like secrets. They feel it is their duty to ensure that the darker side of human nature, which cannot be publicly spoken of, is known to them, such that they have some sort of lever to use with those who might threaten the Empire. Much like the Phoenix feel they need to have a lever (their knowledge of the spiritual/supernatural world) to potentially defend against threats of that nature.
The other big foil to the Scorpion as I see it is the Crane. Like the Crane, the Scorpion use the social mores and rules of Rokugan as a weapon, after a fashion. They lack the military might of the Crab, Lion, or Unicorn, for instance, but while they are no true masters of the societal rules and the like, they are certainly adept enough to use it as a weapon against those whose weaknesses they grasp. Unlike the Crane, however, the Scorpion has no code of honor to bind them from certain types of behavior (assassinations, poisoning dueling katana, poisons in general, blackmail, etc.). Thus, while the Crane are probably more adept at using the courts and such, the Scorpion have advantages that allow them to act in ways no one else acts.
What sort of stories, then, do I find the Scorpion most useful and interesting for? Well, interestingly enough - mysteries, much like the Dragon. The Scorpion are all about finding out secrets, and what are mysteries if not another shape of secrets?
Another reason to play a Scorpion is to be able to act more freely when duty and loyalty (your liege, most often) demand that you do so. Most of the time, the average Scorpion is not doing assassinations or blackmail or any of those exciting things - they're doing much the same sorts of duties that the other Clans have their samurai do. However, the Scorpion are trained to be observant and constantly keep their eyes open for information that other Clans would, for politeness' sake, ignore. They look to weakness, as the Bayushi Courtier's first technique says, and use those weaknesses to manipulate others.
Spider
... And having read this, a large group of people pointed and laughed, and promptly turned around and left the thread. I jest, but I'm fully aware that including this Clan in the list of Great Clans proper is a potentially controversial decision. A lot of people are diehard fans of the Spider in various incarnations, and a lot of people hate anything after their favorite incarnation. Others hate the whole idea of the Spider more generally, and will shout loudly and cover their ears when I say "Spider Clan" (an exaggeration for the purposes of comedy). The big thing here I want to make clear is that I personally believe the Spider have worthy stories to tell, whether as a Great Clan Tainted or not, a pure Minor Clan, a Tainted group of infiltrators, or even a group of Lost who have finally made a City. At any rate, I really, really don't want to make this thread another Spider thread (there are lots of them already in existence), so please try to moderate yourselves in debate with this group.
... Also, I probably won't please any of the groups who have passionate feelings on the matter of the Spider, as a forewarning.
Here's the big thing I like about the Spider: They reinforce my own interpretation of Jigoku, which is explicitly different than the canon one. So, in this non-canon Rokugan, Jigoku is the Realm of Suffering, not of Evil. Evil is a problematic term to me, which makes any group associated with it highly controversial, but I am not going to go into that in detail here, because it will encourage a debate better held elsewhere. In short, the Realm of Suffering is caught in endless cycles of suffering - it is aware that other Realms suffer less than it, and is reasonably close to at least some of them. It thinks (insofar as a Realm can be said to think) that the other Realms, because they suffer less, force it to suffer more, solely so they do not need to. It sees Tengoku as a hypocritical realm, claiming to represent Order, yet giving Jigoku no role other than that of the enemy. The samurai of Rokugan still believe Jigoku to be a Realm of Evil, and treat much as in canon, but it is solely their perception that this is the case.
Those who are Tainted by Jigoku are afflicted with a portion of the Realm's suffering, and are more likely to react with violence in situations where others might simply become angry. Furthermore, this suffering never goes away, not really, but if a Tainted individual hurts someone else somehow, it recedes for a time.
With all that in mind, what sort of stories would I tell with the Spider?
Well, in their phase at the City of the Lost, Daigotsu has given the Lost a reason to live again, to become a part of something greater in some sense. He has shown the Lost that they are not alone, even if that was not his goal, and it is for this reason they unify behind his vision. That they begin to build their own society, their own Empire, as it were, even though it is a dark reflection of Rokugan proper, speaks to me of the drive to create, to be, at least in some small way, human again. They still blame the Empire for ostracizing them, for hunting them, for not accepting them, and, though few would admit it, for not helping them. They were told that the Clans were their families, their homes, and they were nonetheless cast out. They'll prove those bastards wrong to do so... In this phase, they are the disturbing adversary to the rest of Rokugan - why have the Lost suddenly started imitating the Empire? How can this be explained?
In the next phase, as infiltrators and spies into the Empire, the Spider begin to reintegrate into Rokugani society, even if it is only in order to tear it down from within. At this point, the Spider themselves begin to realize that, in some small way, the Clans are still a place that could be home to them again. They see the actions of the Clans (even as they incite deceit and hate between them), and in some way grow to desire that existence again. To be a part of something more. That is why they continue to serve Daigotsu loyally, in some part, while in others it is because admitting it would see them executed, and life, even the life they have, is something they remain attached to quite strongly. At this point, I would begin to demonstrate how the Spider, even the Tainted ones, are still quite human, taking inspiration from the amazing performance of many of the Spider at Winter Court IV. Show them with their children, as a friend, as an ally, or, heck, even as a lover or a spouse. They are still distinctly lacking a strong moral center, of course, but they are people, people who are suffering deeply.
After the Destroyer War, and their realization as a Great Clan, the Spider have become a part of the Empire once more, albeit a despised and hated part. In Iweko, at last, there is a visionary who realizes that the war between Tengoku and Jigoku is absurd. As the representative of the Heavens and the recipient of their wisdom, combined with her training as a Kitsuki and own nature as a mortal, she realized exactly what the anger of Jigoku was, and through the intermediaries of Susumu and Daigotsu, she negotiated the first ceasefire, taking the first fragile steps towards a genuine peace between the two realms. Her own Clan of birth, she appoints as wardens and guides to the Spider, because the Dragon's path to enlightenment brings a cessation of suffering. I would use the Spider in this era to tell two different sorts of tales - one where the bonds of the previous era are tested ("That mother who acted as an older sister to your character is in fact a Spider. What do you do?") and the other where the Spider attempt to find their feet, so to speak - they attempt to free themselves from their own suffering, while also finding opposition in the Lion, the Crab, and the Scorpion, such that although they seek some measure of inner peace, they are often hunted and ignored.
In a sense, the Great Clan Spider of my Rokugan are foils for the Crab, Scorpion, and Lion, come to think of it. They are a dark reflection of the Crab, whose obsession with strength made Kisada I ally with the Shadowlands during the Clan Wars, defined in many ways by an eternal war that has only just begun to die, and rejected by society as a whole. Like the Crab, the Spider are derided, sneered at, and feared.
They are the martial answer to the Scorpion - in that where the Scorpion reflect the more peaceful Clans with an extremely different sense of morality, the Spider are a response to the two most warlike Clans of the Empire, only with an extremely different moral compass. Like the Scorpion, the Spider are a nominally villainous faction that are distrusted (with fair reason), hated, and feared. They lack the power in the Courts, unlike the Scorpion, but have a much more vicious and rather larger military.
The Great Clan Spider of my Rokugan are also in some ways a foil to the Lion. There's the obvious warrior nature of the two Clans, and their lack of power in courts, as already described, but the Spider are also the creators of Shourido, a code that is in some way a reflection of Bushido, while the Lion originated that more prestigious Code. The Lion are ancient, and have been contiguous since the earliest days of the Empire, while the Spider are a recent arising, a new wave of change. Finally, the Lion represent the delusion that their view of the Empire can be maintained for eternity - they cling to a past that never truly was, refusing to learn except what lessons they choose to accept. The Spider are an explicit defiance of this idea, and seek to establish themselves as a new part of the Empire.
... You know, I said I didn't want this to turn into a Spider thread, then made a huge part of this post about the Spider. While I maintain that this should be a thread for discussion of all Clans, I really cannot throw stones, you know?
Unicorn
I'm going to be honest here. It took me a fairly long time to develop an understanding of how I found the Unicorn interesting - through no fault of their own, I might add. It's only because I have only run games where the Unicorn are not terribly important, and I've never really developed who they are to me, and therefore why they are interesting to me.
Ultimately, I settled mostly on this. The Unicorn were gone from the Empire for most of their existence as a Clan. While the Lion might remember their ancestor who perished in X battle in Y year with the Crane, and swear to avenge them, or something, the Unicorn's ancestors were in foreign lands, meeting foreign peoples (and often killing them, or marrying them, or whatever). This difference is something I'd really play up in stories about the Unicorn.
Put simply, the Unicorn, despite all of their efforts and time in the Empire... just don't quite fit in. They eat weird foods, wear impure fabrics, use names that sound ugly to the ear of the average samurai, and so on. This is exacerbated after the War with the Darkness, which sees not only the most foreign of the families put in charge, but an out and out foreigner, who had never been inside of Rokugan before. Moto Gaheris and his successors move the Unicorn away from the more traditional ways of Rokugan at large, in a way reasserting their identity as Unicorn, rather than as some Clan that is not them.
It is this that I'd stress most often in a story using Unicorn. The handshaking, the weird food and drink, the obsession with horses...
The other big thing I would say about the Unicorn is their traditional Compassion - they act more compassionately unconsciously than many other samurai do deliberately. I think the Ide can also be used to tell stories similar to the first sort of stories I described with the Phoenix, of peaceful people doing great deeds to halt a war. However, unlike the Phoenix, the Ide are a) ruled by a family primarily focused on bushi (whether the Shinjo, who are generally more tolerant of peacemaking, or the Moto, who tend to be less), and b) are part of a Clan that has not one, not two, but three bushi families. That is a lot of people who are trained to treasure honor over someone else's life, and to take that someone else's life if their honor is questioned. This can provide interesting story fodder, of course.
Also, you can hug your spouse in public! Yay!
... You know, I really should conclude this post here and now. I've covered the Great Clans, and that's good enough right?
Wrong.
Well, I'll end this post, then it's on to the Minor Clans!