Scum Kath for store champ

By gambit1977, in X-Wing Squad Lists

Firespray-31: · Kath Scarlet (38)

· Lone Wolf (2)

Seismic Charges (2)

Engine Upgrade (4)

Outlaw Tech (2)

Glitterstim (2)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Not expeting to win it all its gonna be my first ever tourney just want a decent showing and have fun

Over all not too bad however keeping true to your ships and as I'm sure you are looking for advice there is a over all stronger build. Kath isn't always useful because of you aren't firing from your rear then she wasted. I would go with the list below over the OP.

Boba Fett (Scum) (39)

Veteran Instincts (1)

Navigator (3)

Engine Upgrade (4)

Syndicate Thug (18)

Twin Laser Turret (6)

Salvaged Astromech (2)

Syndicate Thug (18)

Twin Laser Turret (6)

Salvaged Astromech (2)

Total: 99

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With this you gain a PS 10 and with Nav on boba you can chase down other Aces. Engine boost helps with the arc dodging. Your y wings will gain savaged mech on the chance you can discard a damage card is huge. Also the list is at 99 which helps with your int bidding to help counter other PS10 like Poe or corran horn and also lets your y wings go before others which could be game changing. I have personally used this list and it works really well . Just keep the y wings in range of Boba and keep Boba in their face for the rerolls and blocking and your golden.

I may try this this weekend although my firespray os painted as kath how does this look

LFirespray-31: · Kath Scarlet (38)

Predator (3)

Flechette Cannon (2)

Engine Upgrade (4)

Tactician (2)

Inertial Dampeners (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Drop the cannon and upgrade the mechs to salvage mechs and I think you would be good to go. Since most of your shots are gonna be from the rear the cannon isn't required since you have tactician and the mech upgrade will extend the life of your y wings. Green moves aren't that bad with a using since you are gonna be moving slower anyways and having that 3 green isn't going to be used that often.

I agree with the above that Boba is better to run however I prefer to load on some discouragement on him in the form of a bomb and Tactician(who does work in the rear firing arc too!).

Boba Fett (Scum) (39)
Veteran Instincts (1)
Tactician (2)
Glitterstim (2)
Engine Upgrade (4)
Slave I (0)
Ion Bomb (2) or Seismic Charge (2)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Total: 100
That said since you have Kath painted up you can just switch her in above (and still be at PS9) and either upgrade to Proximity Mines or Stay at 99pts for an initiative bid.
Generally a cannon on the Firespray is unwanted as your already rolling 3 dice and it only works in the forward firing arc.
Kath Scarlet (Scum) (38)
Veteran Instincts (1)
Tactician (2)
Glitterstim (2)
Engine Upgrade (4)
Ion Bomb (2) or Seismic Charge (2) or Proximity Mines (3)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Total: 99 or 100

So something like this for kath

OFirespray-31: · Kath Scarlet (38)

Veteran Instincts (1)

Engine Upgrade (4)

Tactician (2)

Glitterstim (2)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Salvaged Astromech (2)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Salvaged Astromech (2)

a fun kath +2XTLT y's that i used is the following

kath+adrenaline rush+Prox+slave title+extra munitions+Eu+tac+glitter

2X TLT Y+unhinged

=99

works well in a tournament setting because opponents rarely see this coming...

Kath jousts with a high priority target going 2 or 3 straight opening move. Next move Kturn pop adrenlaine rush drop a prox right on top of opponent. pop glitter. you should now have 5 dice out your ass that are glitterry on a target that is likely damaged from the mine.

a fun kath +2XTLT y's that i used is the following

kath+adrenaline rush+Prox+slave title+extra munitions+Eu+tac+glitter

2X TLT Y+unhinged+BTL

=99

works well in a tournament setting because opponents rarely see this coming...

Kath jousts with a high priority target going 2 or 3 straight opening move. Next move Kturn pop adrenlaine rush drop a prox right on top of opponent. pop glitter. you should now have 5 dice out your ass that are glitterry on a target that is likely damaged from the mine.

by the way. last time i ran this i get super lucky and one shotted Chirp with this tactic. hit with all dice on the mine. nailed him with the range one shot and the two y's cleaned up. my opponent wa slike "well ok then. im screwed"

kath+adrenaline rush+Prox+slave title+extra munitions+Eu+tac+glitter

Kath jousts with a high priority target going 2 or 3 straight opening move. Next move Kturn pop adrenlaine rush drop a prox right on top of opponent. pop glitter. you should now have 5 dice out your ass that are glitterry on a target that is likely damaged from the mine.

I've done the same thing with Kath using lone wolf, outlaw tech & engine. You get the R1 attack, re-rolls from lone wolf and focus from outlaw. Your idea ups the damage with the proximity mine!

Firespray-31: · Kath Scarlet (38)

Veteran Instincts (1)

Engine Upgrade (4)

Tactician (2)

Glitterstim (2)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Salvaged Astromech (2)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Salvaged Astromech (2)

Im gonna try this one tomarrow