With the latest leaked info about 4 LOM, it had me thinking about something. What if there was a scenario that pitted the best Bounty Hunters in the Galaxy against each other to capture some of the toughest bounties?
Let's say that all the Bounty Hunters were hanging out in Mos Eisley and bragging about who was better. They decided to pool their resources to have a test as to who could get the highest bounty on some of the toughest opponents. They all work together to set an ambush that traps the highest bounties that the Empire has put out.
TARGETS:
Han Solo
Luke Skywalker
Dash Rendar
Tycho Celchu
Miranda Doni
Hera Syndulla
All targets are maxed out in a good, defensive manner. Assign points for each target based on how hard it is to kill them. Whomever gets the final kill gets the bounty. Use as many or as few of these as you want. Want more? Throw in Poe or whoever else you think would be good.
BOUNTY HUNTERS:
IG-88 A
IG-88 B
IG-88 C
IG-88 D
Boba Fett
Emon Azzameen
Zuckuss
Dengar
Bossk
Set a points limit for each ship build. IG-88 pilots can decide whom of the other IG-88's they want to share their ability. Decide at the beginning of the turn for that turn. There are more Bounty Hunters you can add, but I tried to stick to at least ones with titles. Throw in Kath Scarlet, Moralo Eval, or any of the other pilots you think are worth it.
RULES:
- THERE ARE NO RULES!!!! This is a fight to see which Bounty Hunter can collect the most points by the end of the match. Even if IG-88's form an alliance, only one of them can win. You can kill other Bounty Hunters, but you don't get anything for it.
- Well....one rule....Targets can't fly off the board or try to kill themselves on asteroids. If someone does happen to die by asteroid, why did they get there? If it was an Ion shot, then the person who ionized them gets it. Did they risk it and just die unlucky? Whomever had the last hit on them gets it.
BOARD SETUP:
You can do anything, but I happen to know my local game store has 4x4 game table tops with space scenes. I think a 4x4 table space works great! 3x3 might be a little small. Scatter asteroids and debris fields around the board. 4 of each? Set up by Game Master....or whomever is playing the Targets.
Targets can be run by one or as many as you want players. They will die, but they need to make it a challenge. Maybe give points to the Targets to see who is the last to die?
Interesting dynamics come to mind. High PS can work great to finish someone off...but could also work against you. Your high PS is the first to fire at someone...so they might use their defensive tokens against you or you only wound the target. That means someone with a lower PS might be able to finish off a target at the end of the game.
THINGS THAT NEED TO BE FLESHED OUT:
- What should be the point loadout for the Bounty Hunters?
- What should the Target builds be like? After that, what point values should they have each? Probably each one at a different point level so that you don't have ties if everyone kills just one.
- Should the Bounty Hunters have a pre-built list? If so, what should they be? Or...have a pre-built ship, but let the player change it if they want based on their preferences. Only 1 unique per game, so no double Slave 1.
What do people think? Who would you want to play as?