New G-1A pilot spoiled: 4 LOM

By Nevetz, in X-Wing

I suppose you don't swarms and mini-swarms then. PWTs are easy to take down with them. Boost/barrel roll is a headache for them. Dash is certainly more autopilot since your opponent has difficulty predicting where they are going unless he is cornered.

Could just be that your group is different than mine, or it's you, or both. But PWT is not as evil as you make it out to be.

And with that, I'm done with this discussion, since I doubt it'll do much for you.

However MoV changes and a slew of anti pwt cards the last 4 months have taken down pwt from its pedestal.

Swarm lists have gotten a bit of a boostlately with crack shot swarms. The new named tie would be cool at some point too when ffg makes a decent action ept. Other then that 4 ship lists are the on top right now, but nothing dominating as bad as pwt aka falcon net lists.

Before I go on this rant, I must say, I would have really enjoyed it if when PWTs were first released, it was ruled that if you are attacked by a turret outside of their printed firing arc, you treat it as if that attack is being made at range 3, or at least the defender would treat it as such.

Having said that, I would be interested to look through certain users posts and count what percent of those posts are lamenting the existence of 3+ attack primary weapon turrets. I understand they are taking away from your enjoyment of the game, but there's got to be a point in time when you really have to say, "Wow, I've been going on about this for awhile. I should probably just learn to live with it or find a better way to alleviate my need to be heard since I seem to immediately oppose any poster who feels differently about it than me."

I mean, there's just got to be a more constructive way of airing your grievances about the game. Like perhaps saying something more like, "I personally find PWT to be a little more powerful than necessary, and I prefer this game have all ships require intensive thought process go into each and every dial maneuver choice, which PWTs currently do not require. Because of this, I propose/I am happy to see that/I hope that/etc.", instead of, "Ya, you're wrong. You don't know what you're talking about. Here are my better thoughts.", even though their play experience has just as much a chance of being at a higher level than yours as yours does to theirs.

Sorry for the rant. It just bothers me that anytime someone even mentions a ship which has a PWT, it is only a matter of time before someone suddenly makes it their holy pilgrimage to, once again, even though it's been done in thread after thread, make their opinion the loudest heard on the forums.

Can't we at least enjoy the idea of this ship for awhile before we start talking about what an awful job FFG did by putting in another PWT?

Yeah, Hull Upgrade is fantastic on him. Holy cow, he's going to be a pain.

The salvaged astromech will potentially make him really tough to knock out of the game.

You could toss Determination on him as well. Of course, that means you'd be burning a crew, EPT, and modification slot to get 36 points worth of hard to kill 2 attack dice turret.

Truly, PWT's, things with turrets, and any ship with the ability to adjust through actions (Barrel Roll, Boost, Cloak) are for the lazy. Only those who fly ships with no ability to modify or adjust for mistakes are real players! T-65s for life!

Something people really fail to appreciate is that hlc dash and aces like soonts have to take risks and make actual decisions

Edited by LordBlades

no one should have PWTs, not in the horribly lazy way they've been implemented in this game

the jumpmaster will be fun as a torp boat that actually has to position well in order to bring significant offensive power to bear. 2 dice PWTs are still PWTs, but they suck and are virtually unusable without something else (such as K's TLTs or bombs, yt-2400s cannons and possibly Outrider, and now torps on jumpy)

hopefully, TLTs will make Punishing One competitively unplayable and we'll get some actual enjoyable jumpmasters flinging plasmas and blasting through Ys

there is nothing worse in this game than the dice-fest slog that fat PWTs turn it into

Dengar cares about positioning, lest you forget, and he really wants the Punishing One title.

Nothing worse than PWT? How about arc dodgers that boost then barrel roll? PTL Dash and Fel are bad. It's easier to catch PWT that has boost than something that can boost and barrel roll.

Of course, I'm not really complaining. Both can be annoying to face, but boost and barrel roll are worse. Your approaches just have to be different.

Yeah no

Something people really fail to appreciate is that hlc dash and aces like soonts have to take risks and make actual decisions

If Dash let's you into his minimum range, he's heavily punished for it. If soonts gets blocked or has to run through an obstruction, he's screwed.

Arced aces, furthermore, actually have to choose between running away and shooting.

PWTs don't give a **** about any of this. You block them, they get plenty of action independent modifers. You shoot them, they shoot you. There's no ATC, no minimum range, and virtually no consequence to flying those lazy, poorly designed ships outside of losing dice trades and getting stuck on rocks

Dash and Soontir both are far more enjoyable and skill intensive both to use and face than some falcon that can go wherever it likes and still get shots

New tech such as juke, crackshot and the lovely TLT has made them far more manageable and, thankfully, far more rare

It didn't make then any more fun to face, sadly; just less of a slog to sit through

It's sad jumpy was given a potentially potent pilot without even dengar's in arc incentive. Hopefully he ends up sucking with the title

The misthunter and torpboat jumpys should help that from becoming a reality, though. Zuckuss' ability can really hurt through unmodded greens and ordnance loves nothing more than a single high priority target

Still this, fickle? You have to learn to stop sometime. At least no offensive language is uttered

so... instead of being destroyed the first time, he gets reset to have have a single HP remaining and no face up cards, right? (assuming no hull upgrade)

Isn't really nearly as much as it sounds like it is at first.

A bit like IA on T-65s with e.g. Wedge, you survive the killing shot, and can (hopefully) shoot one more time before being destroyed for good. Can be without consequence, as you are anyway killed by the bext shot before being able to do something or can be gamechanger, like e.g. Talonbane just does not mangage to kill Wedge due to IA, and is thus killed by a 1hull Wedge. Same can happen with that particular Jumpmaster.

Truly, PWT's, things with turrets, and any ship with the ability to adjust through actions (Barrel Roll, Boost, Cloak) are for the lazy. Only those who fly ships with no ability to modify or adjust for mistakes are real players! T-65s for life!

Or Khiraxzes. Go Scum, go.

Truly, PWT's, things with turrets, and any ship with the ability to adjust through actions (Barrel Roll, Boost, Cloak) are for the lazy. Only those who fly ships with no ability to modify or adjust for mistakes are real players! T-65s for life!

Or Khiraxzes. Go Scum, go.

Ships with no built in adjustment! Represent!

I wonder about the Adap- card. There's two of it, and twos are generally fixy cards (Mk II, Autothrusters, Twin Laser Turrets), so maybe it's a cannon mod? Something that would make taking the Tractor Beam on the Mist Hunter make sense, and not just be a title tax?

I'm curious how the Mist Hunter will actually equip a Tractor Beam, you'd expect a cannon slot usually.

I was on the fence about getting two Mist Hunters because I didn't like the look of the ship from the preview, but the picture in the spoiled image makes me like the ship much better. I will be getting two after all.

2 TAP

1 Ghost

2 Mist Hunter

1 Jumpmaster

Free shipping at MM! Yay!

The Jumpmaster pilot has a better ability than Fel's Wrath. lol.

But for those of complaining about PWTs, just hush. You guys do it all the time for them. The Scum should have one as well, and the unique dial will spice things up.

We don't know the dial yet, but I am hopeful that it indeed will spice things up. And require thinking unlike the hilariuos YT dials.

But back to G1A. Feel like the post above (mobile device does not let me do multi-quote right now), was not thrilled by the first preview of the Misthunter, looked like an amputated attack helicopter transferred to space. The new pics look a lot better.

I'm curious how the Mist Hunter will actually equip a Tractor Beam, you'd expect a cannon slot usually.

That was my thought as well. Evidently having a title that says, "You must equip a Tractor Beam," is enough to allow you to equip it. A few months back I was certain that Dual Upgrade referred to the title-tractor beam interaction, but I think I was wrong. Adpatability clearly (as clear as can be, anyway) says "Dual Upgrade" in the card type.

I initially thought Dual Upgrade just meant something like Palpatine where you use two of the same upgrade slots, but it's looking like it will require you to have two *different* upgrade icons. So Adaptability might take up Elite + System or Elite + Illicit.

System+Illicit could be kinda cool.

I suppose you don't swarms and mini-swarms then. PWTs are easy to take down with them. Boost/barrel roll is a headache for them. Dash is certainly more autopilot since your opponent has difficulty predicting where they are going unless he is cornered.

Could just be that your group is different than mine, or it's you, or both. But PWT is not as evil as you make it out to be.

And with that, I'm done with this discussion, since I doubt it'll do much for you.

Swarms haven't been competitve in almost 2 years and did jack to pwt in its prime.

However MoV changes and a slew of anti pwt cards the last 4 months have taken down pwt from its pedestal.

Swarm lists have gotten a bit of a boostlately with crack shot swarms. The new named tie would be cool at some point too when ffg makes a decent action ept. Other then that 4 ship lists are the on top right now, but nothing dominating as bad as pwt aka falcon net lists.

Man, so the swarms that won French nationals, California regionals, and made it to worlds weren't competitive? Being competitive and being spammed are not the same thing. Swarms will always be competitive, but the problem is they are the oldest list archetype. Those that are amazing with them will still be amazing with them, but I wouldn't want to take a swarm to every single tournament either.

Back on topic to the Mist Hunter and Punishing One.

4Lom seems like the perfect kind of wingman for Palob, I think these two just became best friends. Palob steals your lunch money, and 4 Lom punches you in the face extra hard for not having anything and then gets you in trouble and stressed out. (My schoolground interpretation of these two ships).

I'm not as sold on the Punishing One. Even though it is a PWT, I don't think it is going to make a big splash unless it can regenerate shields or mitigate damage consistently.

System+Illicit could be kinda cool.

This is what I fully expect. Which would mean the G1-A, the Aggressor, and the Virago (unless I'm forgetting something).

4-LOM could be very annoying to Fel and other PTL builds. I eagerly await to see the crew cards. If 4-LOM and Zuckuss crew don't have some sort of synergy the pilots, I propose riots.

So take stress and put it on another ship at range 1. I can see PTL on this ship, especially if it doesn't state that the ship has to be friendly.

I initially thought Dual Upgrade just meant something like Palpatine where you use two of the same upgrade slots, but it's looking like it will require you to have two *different* upgrade icons. So Adaptability might take up Elite + System or Elite + Illicit.

Or modification + something.

Loving the model for this. And that 4-LOM ability is nasty. I think I'm going to have to grab one of these when I start building my S&V squadron.

I'm not as sold on the Punishing One. Even though it is a PWT, I don't think it is going to make a big splash unless it can regenerate shields or mitigate damage consistently.

I dunno, Dengar's 3 die primary weapon double tap every round is a pretty big deal, especially at PS9 with Glitterstim available. I can see him coming on as a strong Scum large ship, but the real trouble I see with it is that Scum just don't have as strong a set of options to field alongside him. A z swarm could be OK, but Scum lack really competitive high-PS aces for the Decimator Phantom, Dash Corran, Han Poe type builds.

I'm really looking forward to the Punishing One though, I think Dengar's going to be good.

I'm not as sold on the Punishing One. Even though it is a PWT, I don't think it is going to make a big splash unless it can regenerate shields or mitigate damage consistently.

I dunno, Dengar's 3 die primary weapon double tap every round is a pretty big deal, especially at PS9 with Glitterstim available. I can see him coming on as a strong Scum large ship, but the real trouble I see with it is that Scum just don't have as strong a set of options to field alongside him. A z swarm could be OK, but Scum lack really competitive high-PS aces for the Decimator Phantom, Dash Corran, Han Poe type builds.

I'm really looking forward to the Punishing One though, I think Dengar's going to be good.

Dengar should be good yes, but please note that:

- His ability means gunner is probably not the best choice for him (a staple of PWTs).

-Barring any reveals for defensive scum crew/astros he will be fairly fragile compared to other PWTs.

-his dial willl most likely suck compared to yts or even decis.

- While 2greens is better against TLT than 1 he will still die fairly easy to TLT spam.

2 Waves ago he wouldve been a big deal, now i dont think so.

Edited by Celes

I'm not as sold on the Punishing One. Even though it is a PWT, I don't think it is going to make a big splash unless it can regenerate shields or mitigate damage consistently.

I dunno, Dengar's 3 die primary weapon double tap every round is a pretty big deal, especially at PS9 with Glitterstim available. I can see him coming on as a strong Scum large ship, but the real trouble I see with it is that Scum just don't have as strong a set of options to field alongside him. A z swarm could be OK, but Scum lack really competitive high-PS aces for the Decimator Phantom, Dash Corran, Han Poe type builds.

I'm really looking forward to the Punishing One though, I think Dengar's going to be good.

Dengar should be good yes, but please note that:

- His ability means gunner is probably not the best choice for him (a staple of PWTs).

-Barring any reveals for defensive scum crew/astros he will be fairly fragile compared to other PWTs.

- his dial willl most likely suck compared to yts or even decis.

- While 2greens is better against TLT than 1 he will still die fairly easy to TLT spam.

2 Waves ago he wouldve been a big deal, now i dont think so.

Dengar is the high PS ace! He's one of the two PS 9 guys for Scum. If you don't like Talon Cobrabane, you can always pump Xizor up to PS 9. I don't know if people have used him much, but I love Xizor with a tricked out Starviper.

I think a lot will depend on the Jumpmaster's dial. Remember that it has an asymmetrical dial. So, it probably has good moves to one side, but bad on the other. It does have a white 2 S-loop.

I wonder if Expose would ever be good on him? If he got K4 Security droid to give him a TL or some other method of getting another action, it could be good. I mean, not every turn, but with PS 9 and a decent dial, he might be able to arc dodge a bit. The Expose would work twice. I can see him dodging some arcs and getting within R1 of someone and exposing for 5 red dice! Hopefully have a TL. It would be great if it's the same target that is aiming at him as he would get another 5 red dice attack! It would almost make it not worth it to shoot at him if it's someone like Soontir Fel. You already got attacked once, then you fire at him. How many tokens do you have left? Now he fires again? It could be really nasty.

I'm not as sold on the Punishing One. Even though it is a PWT, I don't think it is going to make a big splash unless it can regenerate shields or mitigate damage consistently.

I dunno, Dengar's 3 die primary weapon double tap every round is a pretty big deal, especially at PS9 with Glitterstim available. I can see him coming on as a strong Scum large ship, but the real trouble I see with it is that Scum just don't have as strong a set of options to field alongside him. A z swarm could be OK, but Scum lack really competitive high-PS aces for the Decimator Phantom, Dash Corran, Han Poe type builds.

I'm really looking forward to the Punishing One though, I think Dengar's going to be good.

Dengar should be good yes, but please note that:

- His ability means gunner is probably not the best choice for him (a staple of PWTs).

-Barring any reveals for defensive scum crew/astros he will be fairly fragile compared to other PWTs.

- his dial willl most likely suck compared to yts or even decis.

- While 2greens is better against TLT than 1 he will still die fairly easy to TLT spam.

2 Waves ago he wouldve been a big deal, now i dont think so.

Dengar is the high PS ace! He's one of the two PS 9 guys for Scum. If you don't like Talon Cobrabane, you can always pump Xizor up to PS 9. I don't know if people have used him much, but I love Xizor with a tricked out Starviper.

I think a lot will depend on the Jumpmaster's dial. Remember that it has an asymmetrical dial. So, it probably has good moves to one side, but bad on the other. It does have a white 2 S-loop.

I wonder if Expose would ever be good on him? If he got K4 Security droid to give him a TL or some other method of getting another action, it could be good. I mean, not every turn, but with PS 9 and a decent dial, he might be able to arc dodge a bit. The Expose would work twice. I can see him dodging some arcs and getting within R1 of someone and exposing for 5 red dice! Hopefully have a TL. It would be great if it's the same target that is aiming at him as he would get another 5 red dice attack! It would almost make it not worth it to shoot at him if it's someone like Soontir Fel. You already got attacked once, then you fire at him. How many tokens do you have left? Now he fires again? It could be really nasty.

Maybe im just misunderstanding your wording, but Dengar's ability doesnt work if he arc dodges the other guy because he wont get shot at. And youre leaving Dengar very vulnerable if you use Expose. Plus it certainly wont be easy to arc dodge the guy and have him in arc at the same time, depending on the ships dial of course.

Dengar's ability seems to encourage jousting to a degree, but PWTs are always poor jousters. Dont get me wrong, his ability looks very strong, i just dont think it will be OP or anything like that.

Edited by Celes