Defenders and Inquisitor

By mtrein, in X-Wing Squad Lists

I have had a few matches with this list and it is quite good. I wanted to know if anyone else has had a chance to play with something like this, or even if anyone has any thoughts on the build. Here it is:

http://xwing-builder.co.uk/view/383247/the-inquisition#manoeuvres=hide

THE INQUISITION

99 Points

31 points
• The Inquisitor
TIE Advanced Prototype
talent.png
Push the Limit
title.png
TIE/v1
modification.png
Autothrusters
34 points
Delta Squadron Pilot #1
TIE Defender
cannon.png
Ion Cannon
title.png
TIE/D
modification.png
Twin Ion Engine Mk. II
34 points
Delta Squadron Pilot #2
TIE Defender
cannon.png
Ion Cannon
title.png
TIE/D
modification.png
Twin Ion Engine Mk. II
The idea is for the Deltas to act as main jousters and blockers, ioning specific targets while dishing out good damage output. The MK2 on them allows me to use the hard 1s and 2s more often as I have more options for losing stress.
The inquisitor is my late game ship, and with the green hard 1 I can get excellent maneuverability close up. The V1 title is a must take, for me - For one point, I get to TL and evade and do another action with PTL.
So, I am open to any thoughts you might like to share!
Edited by mtrein

Yes. Quite good.

The new TIE/D does wonders for the lowly Delta pilot. I am pretty certain that triple deltas w/ ion will shake up the meta and become a 'top tier' build.

Inquisitor is also amazing. I've only fooled around with him on VASSAL, but he seems quite strong.

The only problem you may encounter (and I am speaking from having flown 2 deltas w/ ion + soontir fel for a while) is that your ace cannot support your deltas very well. He can flank and if ignored, will do okay, but if focussed on, he must run away and that leaves your other 2 ships to take on the enemy list. Its not quite as bad as before thanks to the TIE/D title, but its something to keep in mind as you approach the enemy and decide how to engage...

I like it. Powerful offensive potential, and 16 health is solid when hiding behind nine total agility. The only other thing I might consider would be to give The Inquisitor Juke instead of PTL. I think that would synchronize really, really well with the two Defender double taps and the fear of getting ioned, leaving your opponent with some nasty decisions to make.

The Inquistor can be a one man army, it's mind blowing!

Yes. Quite good.

The new TIE/D does wonders for the lowly Delta pilot. I am pretty certain that triple deltas w/ ion will shake up the meta and become a 'top tier' build.

Inquisitor is also amazing. I've only fooled around with him on VASSAL, but he seems quite strong.

The only problem you may encounter (and I am speaking from having flown 2 deltas w/ ion + soontir fel for a while) is that your ace cannot support your deltas very well. He can flank and if ignored, will do okay, but if focussed on, he must run away and that leaves your other 2 ships to take on the enemy list. Its not quite as bad as before thanks to the TIE/D title, but its something to keep in mind as you approach the enemy and decide how to engage...

Yes, three ion tie d deltas is certainly going to become a top tier build. But with that you lack an end game ship, and also you don't have enough points for the mk2. An option would be to simply use the other title with one of the deltas - you would get mk3 on all three defenders and still have 3 points left. It is something to think about.

I like it. Powerful offensive potential, and 16 health is solid when hiding behind nine total agility. The only other thing I might consider would be to give The Inquisitor Juke instead of PTL. I think that would synchronize really, really well with the two Defender double taps and the fear of getting ioned, leaving your opponent with some nasty decisions to make.

I haven't considered juke yet, but is it worth losing out on another action (and the possibility to boost and barrel roll to get in a better position)? I will have to try it, but in theory it looks as if PtL is better for the Inquisitor. There have been a quite few times where barrel roll and boost have gotten me free of one or more arcs.

Yes. Quite good.

The new TIE/D does wonders for the lowly Delta pilot. I am pretty certain that triple deltas w/ ion will shake up the meta and become a 'top tier' build.

Inquisitor is also amazing. I've only fooled around with him on VASSAL, but he seems quite strong.

The only problem you may encounter (and I am speaking from having flown 2 deltas w/ ion + soontir fel for a while) is that your ace cannot support your deltas very well. He can flank and if ignored, will do okay, but if focussed on, he must run away and that leaves your other 2 ships to take on the enemy list. Its not quite as bad as before thanks to the TIE/D title, but its something to keep in mind as you approach the enemy and decide how to engage...

Yes, three ion tie d deltas is certainly going to become a top tier build. But with that you lack an end game ship, and also you don't have enough points for the mk2. An option would be to simply use the other title with one of the deltas - you would get mk3 on all three defenders and still have 3 points left. It is something to think about.

I like it. Powerful offensive potential, and 16 health is solid when hiding behind nine total agility. The only other thing I might consider would be to give The Inquisitor Juke instead of PTL. I think that would synchronize really, really well with the two Defender double taps and the fear of getting ioned, leaving your opponent with some nasty decisions to make.

I haven't considered juke yet, but is it worth losing out on another action (and the possibility to boost and barrel roll to get in a better position)? I will have to try it, but in theory it looks as if PtL is better for the Inquisitor. There have been a quite few times where barrel roll and boost have gotten me free of one or more arcs.

Honestly? Not sure myself, haven't got a chance to fly the Inquisitor yet. My gut tells me both might be viable options, and with three red dice then The Inquisitor shouldn't need Juke all that badly. PTL definitely should make him a very powerful standalone fighter, while Juke would allow him to be more offensively focused while lending support to the Defenders.

I vote give both a try and see how they pan out. The more I think about it, the more I'm leaning back towards PTL as the ultimately superior choice when you got the points, but making people possibly choose between avoiding damage now to get ioned later... well, that's just my kind of evil.

Can't say, since none of the models have been released yet.

Our group doesn't allow proxies. If you don't have the model with cards, you don't get to run it.

Looks like it would be a sound list though.

I say PTL all the way over Juke. My reasoning is because I noticed something interesting... the Tie Adv Prototype is literally the ONLY ship in the game capable of consistent speed 1 green hard turns. It turns it into the ultimate knife-fighter, and it would be a shame to let that go to waste.

I'm thinking about running Inquisitor together with two Glaive Squadron x7 defenders with juke. Might throw MK2 engines into the mix, depending on where the Glaive lands (33-34 points). Good times.

I like the list a lot, and also throw my support in for PTL. The ship has the dial and the actions for it.

I would say work on coordinating your ships. I think the prototype will compliment Defenders really well for the same reasons as the FO does, it's got a great ability to stay on target with the hard-1 green and Barrel Roll with PTL (the FO does it with the s-loops), but you're going to need to get your timing right to coordinate your engagement so everyone hits hard at the same time.