Which of these two ridiculous builds for a casual store tournament?

By SentinelJP, in X-Wing Squad Lists

Hello my fellow X-Wingers,

I'm attending a casual store tournament on the weekend and these are the two builds I'm trying to choose between. I'm normally a Rebel player, but have been dabbling in Scum a bit these past few months. I also want to start playing with some of my favourite Imperial ships so I'd appreciate any advice about how these lists might play.

I'm aware these aren't meta lists, more interested in having fun, but being a little competitive would be nice. I can only choose one.

Squad One - Palpatine's Stampede

Omicron Group Pilot (21)

Palpatine (8)

Anti-Pursuit Lasers (2)

Total (31)

Omicron Group Pilot (21)

Anti-Pursuit Lasers (2)

Total (23)

Omicron Group Pilot (21)

Anti-Pursuit Lasers (2)

Total (23)

Omicron Group Pilot (21)

Anti-Pursuit Lasers (2)

Total (23)

Total - 100 points

Squad Two - Whale Riders

Bossk (35)

Calculation (1)

Recon Spec (3)

Gunner (5)

Engine Upgrade (4)

Total (48)

Moralo Eval (34)

HLC (7)

Outlaw Tech (2)

Gunner (5)

Engine Upgrade (4)

Total (52)

Total - 100 points

Feel free to make suggestions for changes. :-) Thanks for reading!

The "stampede" does look like a load of fun, could even be competetive depending on your blocking skills. Especially with Palp to guarantee the APL damage if nothing else.

Not crazy about RecSpec on Bossk, what's the thought there?

Yeah, I love the Lambda, so having four of them on the board is gravy.

My initial thought behind Rec Spec for Bossk was to increase the chances of Calc procing while leaving him a focus token to improve his defense, but upon reflection maybe K4 would be a better use of those points on Bossk?

I have seen quad shuttle before and have not seen them win a tournament in my area, and in one tournament I had to face them twice with two Tactician on each (before Tactician was limited)

They are slow and easy to get behind.

The size of the bases can also make it hard to have all four lined up to focus fire.

I've even seen four shuttles and a tie, they've been in top 4 but never have they won a tournament.

The two Tactician on each was two very hard games, so glad I'll not have to face that ever again

Edited by Krynn007

Yeah, I love the Lambda, so having four of them on the board is gravy.

My initial thought behind Rec Spec for Bossk was to increase the chances of Calc procing while leaving him a focus token to improve his defense, but upon reflection maybe K4 would be a better use of those points on Bossk?

For your Whale Riders, how about this:

Bossk w/ marksmanship, gunner, tactician, inertial dampeners & engine = 50

Moralo w/ HLC, K4 droid, outlaw tech & engine = 50

100

Yeah, I love the Lambda, so having four of them on the board is gravy.

My initial thought behind Rec Spec for Bossk was to increase the chances of Calc procing while leaving him a focus token to improve his defense, but upon reflection maybe K4 would be a better use of those points on Bossk?

For your Whale Riders, how about this:

Bossk w/ marksmanship, gunner, tactician, inertial dampeners & engine = 50

Moralo w/ HLC, K4 droid, outlaw tech & engine = 50

100

This is very similar to a list I've flown before, but with Mangler instead of Marksmanship and ID. Might have to give your version a whirl. :-)

should totally use the space cows!

If you're going for 4x Shuttle, I'd say that they're not maneuverable enough to to make proper use of APL.

Instead, why not use the 16 points for crew?

- Palpatine

- Vader

- Mara Jade

- Agent Kallus

If you're going for 4x Shuttle, I'd say that they're not maneuverable enough to to make proper use of APL.

What you do is place the asteroids in such a way as to create 'alleyways'. Then you fly your shuttles into those gaps. Now your opponent has to choose: bump into the shuttles or fly over the rocks to avoid the shuttles. And if you have one shuttle behind the other and they choose to bump, well you can remain stuck there for a while----the opponent cannot k-turn behind 2 large bases and you can choose 1 straight to continually bump into the opponent so as to keep your shuttles from going over them.

5 straight/k-turn and 3 hard turns can break it, and some opponents are savvy enough not to get into the trap, so it is a bit gimmicky, but can nonetheless be effective.

Edited by blade_mercurial

How about, instead of Palpatine, taking a tactician on all Shuttles?

Stress to make ship predictable, then go block with the APLs.