Things I think will be included in Rebel Veterans
- E-Wing
- System Upgrade: Droid Brain
- E-Wing Only
- 2 Points
- Ship Gains an additional Astromech Slot. Astromechs that use this spot cost -3 points (Edit: I'm tempted to change this to "This slot can only be used for non-unique astromechs" (keeping the -3 though toward them))
- System Upgrade: Advanced Navcomputer
- 2 points
- EDITED after revealing your maneuver, if you would overlap an obstacle or collide into a ship you may perform one free barrel roll action BEFORE moving
- Title: Wraith Squadron
- E-Wing Only
- 4 points
- You may spend a Target lock to prevent target from modifying his dice during attack or defense (only one)
- Pilots
- "Piggy"
- PS 7
- Ship gains an additional system slot
- Garick "Face" Lorran
- PS 4
- Garick may spend his focus token at the end of combat faze to deal stress to all ships at range 1
- "Piggy"
- System Upgrade: Droid Brain
- X-Wing
- Title: Rogue Squadron
- T-65 Only
-
4 points6 Points (Prevent four rookies with this) - When an enemy ship is within the firing arc range 1-3 of this ship increase attackers weapon value by one
- Modification: Locked S-Foils
- X-Wing Only
- -2 points
- Modification + Torpedo: Quad Lasers
- X-wing Only
- 2 points
- During the Modify attack dice step this ship may change up to two blank result into eyes
- Pilots
- Tycho Celchu
- Thane Kyrell:
- PS: 6
- Ability: When you execute a green increase your agility by 1 for the round. When you execute a red maneuver increase your primary weapon value by 1 for the round
- Title: Rogue Squadron
Other cards included
R1 Astromech Droid: 2 Points
Every-time you perform a straight green maneuver you may increase your agility value by 1 (For the turn)
R2-KT: 2 Points
After you perform a red maneuver you may perform the
action: recover 1 shield and THEN gain a stress
Whistler: 3 Points
Receive an additional green dice when defending against ships you have a target lock on
Vape: 2 Points
Friendly ships at range 1 who have not been attacked this turn may remove a stress token at the end of combat phase
Also as my resistance speculation (possible spoilers)
Yt 1300
Pilot: Rey
When you reveal a K turn you may choose to perform maneuver as if it had a speed of 1
or
When you reveal your maneuver you may instead perform a white zero maneuver and reduce your agility by 1 to a minimum of zero then receive a stress token
Crew: Finn
4 Points
after performing an attack that does not hit, if the enemy is within your firing arc between range 1-2 you may immediately perform a primary weapon attack with one extra attack dice
Edited by Tailsgod