UFS is not doing well.
Shane's crew leaving the game is only one small bit of evidence. I'd like an honest poll here. How many of you have more than 4 regulars in your playgroup? I'm not talking, "drops in from time to time." I'm talking, "shows up specifically to play UFS at least once a week."
My playgroup has 2 regulars, and 3 or 4 more who drop in occasionally. From what I've heard, the former GMI playgroup is in worse shape.
Don't get me wrong. I love the game. I think the cards are finally moving in the right direction under Hata (though I haven't seen a full set yet, so this is only a preliminary assessment). But a good game is not enough to sell a good game.
I think UFS is severely lacking--more than anything else--any form of decent marketing.
So far UFS has prospered (insofar as it has--this is obviously debatable) because it had four things going for it:
- Penny Arcade gave it the initial plug and license, which was essentially a HUGE advertisement to the key demographic: gamers who play video games. It's been years since the PA guys have supported the game.
- It was new. CCGers love new things. New sets, new cards, etc. It's exciting. This is why most of us will at least take the time to learn the basic rules of a new CCG and look at the cards. Folks saw that UFS did some interesting mechanical stuff and had a different pace from stuff like Magic, and so its newness brought a lot of players in for a while.
- It had popular licenses. Except even with SC IV and SF 4, these licenses aren't as popular as they once were. With the death of the video arcade, fewer of today's young adults remember these fighters with the same passion that we 27+-year-olds do. And us older folks are getting busy with jobs, families, higher than higher education, etc.
- The community. UFS brought some really great people together. Except, as I just mentioned, a lot of us are having a hard time keeping the time and the money together to stay with the game. The dwindling playgroups make it feel less like a community and more like a failed cult. STG, for all their (many, many) faults, helped keep the community motivated by participating frequently and directly in the forums. But now we don't even have a decent set of forums to converse in. The old FFG forums are working better and faster today than these new ones. In fact, why don't I just get into this fully...
I will likely not be logging onto these forum again for a long time. Using them is a miserable experience.
- I assume it's some combination of my resolution and lack of widescreen, but I can't see all the words on one line of this text box at the same time. I can't read a post and also know who wrote it, without using extensive back and forth scrollbar action.
- These forums are slow. REALLY slow. I have a high speed connection. The old forums don't give me this kind of lag. I expect speed in internet use.
- These forums are a pain to navigate. The general UI was poorly designed, although this is exacerbated by the size issue.
- I have no problem with the Spanish language, in general. I can read it, actually. But these forums support a game that is only published in English, and are presumably aimed at a primarily English-literate community. (It is my understanding that most of the FFGames are aimed at English speakers as well.) The Spanish popping up from time to time, even in the URLs, shows a level of unprofessionalism. This site does not cater to its audience, and that's a problem.
In short, I'm out guys. I'll still be buying some of Set 11. I'd still love to see you guys and play some UFS, but I'm not sure it'll happen. I'm worried the game is dying, and it has to be FFG (not the players) that revives it. At any rate, I won't be hanging around here any more. It's not worth the trouble.
