Taking down the Twins.

By R5D8, in Imperial Assault Skirmish

I suspect that after the release of Hoth and even after the Sabs nerf that we're still going to see a LOT of lists that have Luke, Leia, and a pair of Elite Sabs along with Gideon and then sprinkled with a few others.

It's going to be a pretty strong list, and a lot of people are going to use it.

What would you build to specifically go against this list? Any faction. (I'll post my own go at it later tonight.)

It's just another Blast list. With my Kayn Troopers list at Worlds, Blast was a challenge but far from unbeatable. All three maps now have long range engagement areas. eSabs have a max range of 5 and an average of 3. Engage them from longer range and force them to move to you to attack, or bunch up right next to them to prevent blasting. Never leave units adjacent to each other.

I'm pretty sure in the new meta, Blast will retain a place and Troopers will move to tier 1, potentially joined by Vader/RGC. I'd prefer RGC, because being able to block surges will be better than sheer blocking, I think.

Edited by ThatJakeGuy

My first shot at it. Vader and the Guards stride forward while the Officer helps get the E-Web into position before joining the advance group. E-Web blasts from afar.

Long Range but Personal | 40 points

Deployment Cards

---------------------------

▪ Darth Vader

Royal Guard

Imperial Officer

Elite E-Web Engineer

Probe Droid

▪ Rule by Fear

Command Cards

------------------------

Element of Surprise

Emergency Aid

Fleet Footed

Inspiring Speech

Lock On

New Orders

Planning

Rally

Recovery

Take Cover

Take Initiative

Urgency

Lord of the Sith

Lure of the Dark Side

Hard to Hit

Edited by R5D8

Throwing my support behind Jake's post. Troopers lists with Reinforce are moving to the front in our local meta, but its not by a significantly large margin yet. A pair of Elite Stormtroopers have seemed to take down "the twins" pretty regularly in my recent play. I've also seen several lists featuring Massive Vehicles and Elite Officers do well with the current set of maps.

Edit: silly mistake now fixed

Edited by HeliosLancer

Edit: quoted instead of editing grammar mistakes

Edited by ThatJakeGuy

I've played the twins with a lot of success and plan on running them at store championships. If it's a list with the twins and troopers I would say you have to kill leia asap. If you let her cycle reinforcements and son of skywalker you're going to have a bad day.

I don't think you have to build a list to specifically beat the twins though. Any strong competitive list should be fine.

HK droids are twins worst nightmare. Reroll that pizza and die, and they have more range with 2 blue

I've played the twins with a lot of success and plan on running them at store championships. If it's a list with the twins and troopers I would say you have to kill leia asap. If you let her cycle reinforcements and son of skywalker you're going to have a bad day.

I don't think you have to build a list to specifically beat the twins though. Any strong competitive list should be fine.

Reinforcement doesn't work on Echo troopers- just something to keep in mind.

HKs can make short work of.... well, anything short of Boba, RGC, Chewbacca, Vader.

HKs are awesome, but I am having some issues with keeping them alive. Any suggestions?

Our first Store Championship was won by a Luke/Leia list with 2x Elite Sabs, Gideon, C-3PO, and R2-D2. I played him in the final match and he one-shotted Gideon with Leia from 9 spaces away. Her range is amazing.

That's kind of what worries me. I love Vader, but with the nerf to Officers (needed), I fear the Age of Melee may be over. We have some long range maps with some long range blasters on the boards now, and I'm starting to think that may be the way to go.

Melee is still good. Place your melee guys around terminals and mission objectives, then the opponent has to come to you.

Melee is still good. Place your melee guys around terminals and mission objectives, then the opponent has to come to you.

Seems to me that only half the current tournament maps actually allow a player to win the game by controlling objectives. The other 3 missions the objectives are either set-and-forget, killing enemies or not worth the points to justify controlling them instead of killing groups.

One thing I'm thinking about is using Snowtroopers supported by Royal Guards to block and absorb damage from people like Luke and Leia, and using Elite HKs to hang back and shoot.

No store championships in my area..... but if there was I'd try to figure out a Rebel list or something with Boba and Luke together.

Melee is still good. Place your melee guys around terminals and mission objectives, then the opponent has to come to you.

Except when they are running HKs and can hit you reliably from 8 or 9 spaces away.

No store championships in my area..... but if there was I'd try to figure out a Rebel list or something with Boba and Luke together.

Boba 13

Luke 10

Gideon 3

Temp Alliance 1

HK 8

Hired Gun 4

Targeting Computer 1

No store championships in my area..... but if there was I'd try to figure out a Rebel list or something with Boba and Luke together.

Boba 13

Luke 10

Gideon 3

Temp Alliance 1

HK 8

Hired Gun 4

Targeting Computer 1

I think the HKs are better suited towards the campaign, but I dig the Hired Guns. Gideon is awesome.

I wonder if it would work to mix in Dengar to control and stun the opponent's big guns, and then using Luke and Boba to take them out?

Edited by Boba Rick

Melee is still good. Place your melee guys around terminals and mission objectives, then the opponent has to come to you.

Except when they are running HKs and can hit you reliably from 8 or 9 spaces away.

HKs (two blue one yellow) will average 7 - add their re roll or a focus and yeah you've got crazy range.

But line of sight is going to make that a hard get. I personally got really turned off HKs in the cantina. So many red lines!!!

pic2363533.png

Wow, this is useful! Thanks for sharing!

I wonder if it would work to mix in Dengar to control and stun the opponent's big guns, and then using Luke and Boba to take them out?

Dengar is redundant if you'.e taking HKs. Instead of getting the 7pt Dengar, get the 2pt Punishing Strike upgrade. With a green/yellow attack, Dengar struggles to get both the accuracy and damage needed to reliably stun beffier enemies. Which the HKs won't have a problem with, and can even make the opponent re-roll any evades they get that would rob you of the Stun. You're also diversifying your Stun sources, since you can use the card to Stun with whatever unit (even Trandoshans in a pinch) instead of having to rely on a single attack from a single figure.

Edited by Don_Silvarro

I wonder if it would work to mix in Dengar to control and stun the opponent's big guns, and then using Luke and Boba to take them out?

Dengar is redundant if you'.e taking HKs. Instead of getting the 7pt Dengar, get the 2pt Punishing Strike upgrade. With a green/yellow attack, Dengar struggles to get both the accuracy and damage needed to reliably stun beffier enemies. Which the HKs won't have a problem with, and can even make the opponent re-roll any evades they get that would rob you of the Stun. You're also diversifying your Stun sources, since you can use the card to Stun with whatever unit (even Trandoshans in a pinch) instead of having to rely on a single attack from a single figure.

Is Punishing Strike limited only to Merc units, or if you have a temporary alliance type of card (or Saska) can all of your guys use it?

If you have a Merc squad with Punishing Strike, you can use it with Temporarily Allied Rebel figures. So stunning Wookie Warriors are go if you really want to.

But you can only ever include Punishing Strike in a Merc squad, since it is a skirmish upgrade. Neither Saska nor the Imp Temporary Alliance will let you have it.

Which is just as well, if you want Stun with Rebs or Imps, just take Sabs or Royal Guards.

Edited by Don_Silvarro

Reinforcement doesn't work on Echo troopers- just something to keep in mind.

Why? They are troopers and the regulars have a reinforcement cost of 3 each.

It does not work with elites though, which are a group people are talking about lately since they compare so fovourably with Wookie Warriors.

It's a bummer really, access to both Reinforcements and a 2DMG surge on a three figure group is what makes imperial trooper lists infinitely better than Reb trooper lists. I hope there's something like Rebel Commandos/Pathfinders coming in the future to balance that out.

Melee is still good. Place your melee guys around terminals and mission objectives, then the opponent has to come to you.

Except when they are running HKs and can hit you reliably from 8 or 9 spaces away.

HKs (two blue one yellow) will average 7 - add their re roll or a focus and yeah you've got crazy range.

But line of sight is going to make that a hard get. I personally got really turned off HKs in the cantina. So many red lines!!!

Their reroll is why I said 8 or 9 reliably. Yes, without the reroll their average is just above 7- add in the reroll and that increases the range they can reliably get.