Chewie and the Pocket Rockets
you could drop the assault missiles on the bandit to concussion like the others, then you could make the bandit a Tala too. Doing that makes the first round of shooting easier for the Tala's against other PS2 swarms.
However elusive aces won't have any trouble staying out of harms way with decent repositioning abilities. they definitely aren't going to joust you with the z's load-out. If you're worried about being dodged around then you could always lose the missiles for enough points to buy another Tala.
Yes, I think you are right. Talas with Concussion missiles are going to stand better odds of getting a lock on turn 1.
I like the idea of Thread tracers on the Falcon and possibly Homing missiles for slightly more reliable shooting but I cannot think of anything to drop for the couple of extra points it would take. Also the problem with Thread Tracers is Chewie needs to spend a turn focusing when he really wants to be evading. Also if the tracer misses then the headhunters are a little screwed.
I would love to throw Guidance Chips on the Headhunters but the cards are not out yet. ![]()