It's virtually imposible for a demolisher kill a non damaged mk2 from 1 shot. 4 +1 blacks are a max of 10 damage; 3 shields (2 rear) plus redirect (3 more shields) + 6 hull it's a min of 11 damage to kill and then you have to account the brace. Don't say things that are not true. Also 10 damage with 5 black dice will be like what less than 2% possibility?.
Wow. Okay, twice day, I've gotten fairly aggressive kickback for something I've posted... but oh well, soldier on...
There is no need to be that aggressive.
Please take a Look at what I actually said. Perhaps I was a little loose in my wording, but I certainly consider it this way:
One Round of shooting. One Round = 2 Attacks. It Double-Arc'd it.
And before it hits that point, by screamed in, I meant it had positioned itself well enough, forcing the enemy activation elsewhere that it was able to do it quickly and cleanly without taking fire - NOT that it attempted to fire twice after moving.
If you doubt it beyond that, then please, refer to Clontroper5 above. As he did it. I'm sure if he has it, he'll be happy to share the Vassal Log file that showed it...
You call that aggressive? lol. He was just attempting to clarify your claim.
@Borin
Also, Glads with Demolisher have the wonderful ability to double-ram with Engine Techs and force through extra damage with APTs. That's 3 damage cards outside of normal "damage", which can ruin any Rebel ship's day.