Speaking as a relative newcomer to the game: what are the limits of AI in the game system, and the objects they can be contained in?
A bit of background:
I am a massive fan of Iain M. Banks' Culture series, and in particular his Minds and Ships. For more information, see: https://en.wikipedia.org/wiki/Mind_%28The_Culture%29 . While I'm not looking for a direct transposition of this entity into the game (Minds/Ships are nearly omniscient in some circumstances), I am wondering what possibilities exist for having sentient, capable, autonomous ships and/or stations in the game.
I guess I am partly interested in having a Banksian Ship be a prominent NPC in my current campaign, but am unsure about how to finesse it.
To be clear: I am not proposing PCs be Minds, Ships, or Drones. Any PC who wanted to be a Droid would be a standard Star Wars Droid. But I *am* interested in how a Banksian Mind/Ship might work in a game. Would such an entity be too immersion-breaking? If a PC-owned ship were to be inhabited by such a Mind, would it be too powerful? I would obviously have to impose strict limits on this type of entity: it would have to be unique, or part of a rare "race" of ships, or representative of a phenomenon that was not reproducible.
My motivation in creating such an NPC would be as a kind of Avengers "Jarvis"-like presence who could be a helpful guide and companion, possibly able to be present off-ship via a Banksian Drone-entity ( https://en.wikipedia.org/wiki/The_Culture#Drones ).
Edited by GreyMatter