I've been puzzling over the TIE Shuttle. When FFG creates a new upgrade, they normally have multiple ways for it to be played. I'll run through my thoughts on it, and then maybe you can help me see what I'm missing?
1. Role
The TIE Shuttle loses all access to ordnance in exchange for two crew slots. So when we pick an upgrade or pilot, we don't want them to focus on ordnance, or even attack boosting abilities. This leaves the obvious path to build the TIE Shuttle as a support ship.
2. Pilots
You have two options here. The 16-point Scimitar Squadron Pilot for cost reasons only, or Captain Jonus to help rerolls. If you take the former with two crew which help ships close to you, you're basically telegraphing where you will (or want to) move because the Scimitar has to move first. Jonus has higher PS to help with that. That makes him the best pilot (so far) for the support role. But is he really worth an extra six points? Maybe if you have a lot of ordnance carriers next to him.
3. Crew
There are several crew out of the 30-40 options that will actually fit the support role.
- Intelligence Agent - Maybe put two on a Scimitar and fly it around close to the enemy? If you really need to know where their High PS ships are going.
- Saboteur - If you have a support ship, it doesn't really need its action, so why not chance a damage card flip? Besides, if you pick this, your opponents will laugh a bit, then ignore this ship until it actually causes damage.
- Mara Jade - Maybe the strongest candidate. You can stress lots of ships. The Bomber is fast enough to get in close to the enemy quickly.
- Fleet Officer - Another strong choice. If you're taking Jonus alongside some ordnance carriers, this'll give them extra dice modification that they need.
4. Builds
With all of that taken into consideration, it looks like there are two builds for a TIE Shuttle. Debuffer, which would take a Scimitar with Intelligence Agent and Saboteur or Mara Jade and fly it in close to the enemy. Worth the 20ish points? Maybe. Buffer, which would center around Jonus and Fleet Officer. Now that I'm typing this, it sounds like a pretty powerful dice modification combination there. That might be worth the 26 points if you've got a large enough ordnance swarm around it.
So what am I missing? It feels like there should be more options for TIE Shuttle builds, but this is all I can come up with. What are your thoughts?