Poe and K-wings

By Kentucky Fried Ewok, in X-Wing Squad Lists

All,

recently got bitten by the Poe bug and been a fan of the K-wing since their release. I've been playing around with the following:

Poe, PTL, R2 Astromech and Autothrusters - 37 points

K-wing, Bombadier, Seismic Charge, Conner Net and Extra Munitions - 32 points

K-wing, Bombadier, Seismic Charge, Proximity Mine and Extra Munitions - 31 points

I'm liking the idea of PTL and R2 together on Poe, having the ability to take a Focus and then either boosting or target locking as required, with more green options to remove the stress next turn.

I like to use K-wings as dedicated Bombers, dropping bombs and the two red dice turret is not to be sniffed at. I usually run with a K-wing TLT gunship as an escort but I'm willing to give Poe a run instead.

Interested in the opinions of the brains trust.

Regards.

I'd rather put predator on Poe than push the limit. Why resign yourself to green moves all game? At least with predator you don't HAVE to do greens all the time, and you get that offensive re-roll (or 2) every time you fire (even with red moves----and let's face it, Poe is a jouster at heart, he needs his red moves to stay in the fight...)

I can't help but suggest st the typical poe with veteran instincts and R5-P9 ( some like R2d2 better)

But R5-P9 syncs well with his ability as your likely to have a Focus at the end of the round.

Veteran instincts makes it harder for ace pilots like fel to get behind you.

Kwing are fun, so give that a try

A build that has worked well for me is

Poe

Veteran instincts

R5-P9

Autothrusters

Marinda

Tactician

Tlt

Gold squadron

R3a2

Think I lost one game out of 5-6 games and really that was all my fault for leaving marinda in front of 4 z95(took a gamble on kill shot and failed)

Most games the ywing becomes a huge target

Marinda is a beast.

Gives you two ships that can regen, a ship that had a turret and really hurts at range 1, and two ships with some board control through stress inducing