Screed Avenger List

By reegsk, in Star Wars: Armada Fleet Builds

Hey all. I'm playing around with some Wave 2 Imp lists, and here's my idea for a Screed list.

Commander - Admiral Screed

Assault - Advanced Gunnery

Defense - Fleet Ambush

Navigation - Minefields

ISD II

- Avenger

- Gunnery Team

- Tractor Beams

- Redundant Shields

- SW-7 Ion Batteries

- XX-9 Turbolasers

Raider II

- Overload Pulse

Raider II

- Overload Pulse

Howlrunner

Dengar

1 x TIE Advanced

5 x TIE Interceptors

397/400

The idea here is pretty simple. The Raiders can either sweep out in advance or stay close for protection, and use Screed's ability plus Overload Pulses to exhaust enemy tokens. Gunnery Teams allow the Avenger to dish out the hurt on two ships at a time. And between the SW-7's, XX-9's and Screed, I'm guaranteed five damage, even on a bad roll. A good one could see six, seven or maybe even eight. And between the two Raiders with their six blue dice forward, they're going to either use the pulse to exhaust the enemy's tokens, or just force the enemy to exhaust them to avoid the overload pulse. And the tractor beam is there to keep flankers in my front arc a little longer, or to prevent Home One from maneuvering at all.

As far as the fighters, I'm thinking five squadrons of Interceptors with Counter 4 and re-rolling one die can handle a lot, especially considering that any survivors are then rolling five dice each. And the Advanced is there to give Howlrunner, Dengar and friends enough time to react to and/or destroy enemy squadrons.

So, thoughts? Honestly, the part I'm most lost on are the objectives. Advanced Gunnery is a no-brainer, but no opponent would be dumb enough to allow the Avenger monstrosity to hit the same target twice, especially if its tokens are down. And I was thinking Fleet Ambush because that puts a a few ships in range early on before the rest of the fleet, allowing Avenger to pick things apart piecemeal. Minefields I threw in because, eh, I couldn't think of a better one.

Minefields I threw in because, eh, I couldn't think of a better one.

Bad idea. Minefields will be the death of your ISD. A good Blue/Navigation objective with your list would be Dangerous Territory, because it allows you a maneuverability advantage that would negate a couple of issues with the Raiders and ISD.

As for the rest of your list, I would dump the Tractor Beams (I have never seen them work out), replace the Redundant Shields with Electronic Countermeasures (The shield regen will get limited usage, and you always need to have those ECMs), and spend 9 of those 10 leftover points on upgrading that TIE Advanced into Darth Vader (You can't go wrong with extra damage potential). Otherwise, you got yourself a solid list here that a part of me is wanting to steal for my next game.

SW-7 Ion Batteries were a great idea in Wave 1 with the limited number of useful defense tokens. Now it's all about the accuracy and Intel Officer, NK-7, etc.

Drop Tractor Beams and use the extra points to get Leading Shots and Boosted Comms.

The SW-7's are there because, in the right circumstances, Avenger doesn't need Accuracy. The Raiders will (hopefully) trigger their Overload Pulses and exhaust all defense tokens, which the Avenger title prevents the opponent from spending. So ideally, those Accuracies would be a bad thing, because they wouldn't contribute at all. But with SW-7, every blue die is a point of damage, no matter what. So it's four damage there, plus whatever the reds roll (and on a bad roll, I can sack a die to flip one to a crit), which gives me a bare minimum of five damage, which will knock down the shields of any ship. If I manage to roll a single hit with those red dice, that's shields down plus two face up damage cards with the XX-9's.

I've heard several people say that tractor beams aren't super useful. I might try running them a few times to test them out, but I do like the idea of dropping them for Vader, because he has decent staying power as an Escort and great damage potential. And I would agree that the ECM's will be more useful than the shields, now that I think about it.

Thanks for the input, guys!