About to Judge an Epic Tournament; What Rulings Should I Have Ready?

By digitalbusker, in X-Wing Rules Questions

Hello, all:

I'm judging a 300 point Epic Tournament this weekend, and I know not too many people are going to show up with a lot of Epic play under their belts. As such I'm preparing a handout that covers some of the things that we're doing that may fall outside most players' experience and/or constitute a deviation from official rules.

So far I've got:

  • MoV: We'll be applying the Large ship half-dead/half-points MoV change to Huge ships as well. For the two-card ships, partial points will be awarded for half-crippling a section.
  • Epic Points: Treating the Gozer as 2 Epic Points.
  • Free Actions: Automated Protocols works, but nothing else currently gives Huge ships a free action.
  • Modifications: One modification per ship, not per card. (We're treating them as being on the Fore section for MoV purposes. For MoV purposes, you must declare which section has the modification and note it on your list.)
  • Obstacles: Just a review of the Epic obstacle rules (each player brings six, they get placed in pairs, they are removed from the board when overlapped by a Huge ship).
  • Non-attack damage and who gets to decide where it goes.
  • The blue line rule.
Edited by digitalbusker

Line of Sight
Which section gets damage when only the ship is specified (opponent chooses)

No focus/evade for huge ships

Deployment rules (epic ships first, then small/large ships)

When ships ram.

Lasts time I participated in an Epic tournament the rule book was used A LOT. Have the epic rule book ready to go and read through it once or twice.

Even things like energy allocation can mess people up.

Oh, and remember there is both the Epic rules and the Epic tournament rules.

That looks good. Just a couple of suggestions:

Modifications: One modification per ship, not per card. (We're treating them as being on the Fore section for MoV purposes.)
I think you should let players choose which section to attach their modification to, so they can spread out their points how they want. Keep in mind that the Raider has more upgrade slots in the aft, while the CR-90 has more in the fore, so treating all modifications as attached to the fore would make the CR-90 more front-heavy.
Obstacles: Just a review of the Epic obstacle rules (each player brings six, they get placed in pairs, they are removed from the board when overlapped by a Huge ship).

It might be worth emphasizing some of the quirks of epic obstacle placement, like the fact that obstacles can't be within range 1-2 of player edges, but they can be placed as close to the neutral edges as you like. Also, you might want to point out that asteroid pairs must be placed within range 1 of each other (as in, no part of obstacle A can be beyond range 1 of the closest point on obstacle B).

Another odd rule that some players might miss: huge ship collisions with obstacles and other huge ships results in damage to the overlapping section, but damage rolled after overlapping small or large ships is always applied to the fore section.

How do you intent to handle infinitely bumping (and potentially immortal) Huge Ships ?

I let it play out. If the epic ships are dumb enough to head on collide with each other then deal with the consequences. If they are the last two ships on the board then the match would go to time.

How do you intent to handle infinitely bumping (and potentially immortal) Huge Ships ?

I let it play out. If the epic ships are dumb enough to head on collide with each other then deal with the consequences. If they are the last two ships on the board then the match would go to time.

This.

That looks good. Just a couple of suggestions:

Modifications: One modification per ship, not per card. (We're treating them as being on the Fore section for MoV purposes.)

I think you should let players choose which section to attach their modification to, so they can spread out their points how they want. Keep in mind that the Raider has more upgrade slots in the aft, while the CR-90 has more in the fore, so treating all modifications as attached to the fore would make the CR-90 more front-heavy.

How do you intent to handle infinitely bumping (and potentially immortal) Huge Ships ?

If the only two ships left on the board are a combination of the CR-90 and/or Imperial Raider with crippled forward sections that are perfectly and squarely aligned I'd say just call the match then and there based on point totals. Even if there's another hour left in the time limit playing it out wont change the final result as neither ship can perform an attack due to line of site issues.

That looks good. Just a couple of suggestions:

Modifications: One modification per ship, not per card. (We're treating them as being on the Fore section for MoV purposes.)

I think you should let players choose which section to attach their modification to, so they can spread out their points how they want. Keep in mind that the Raider has more upgrade slots in the aft, while the CR-90 has more in the fore, so treating all modifications as attached to the fore would make the CR-90 more front-heavy.

That's an interesting point. I initially picked fore because all the Raider's titles go on its aft section, and I assumed the CR-90 was the same, but it's not. I will make/let them choose.

You could, as a modification is attached to the ship and not the card, just split the point cost evenly (even by half points - because why not?) between the two sections to accommodation for the fact that the modification is a ship upgrade card.

Ultimately I play epic format infrequently and with common rule infractions (my opponents in team epic last weekend made it 2.5hrs before any of us realized Han Solo was both pilot and crew in the same team's list), so pardon my ignorance but where does it state which section the title is assigned to? Feel free to just reply with "That's a 'doh!' question." if it is printed on the card...

How do you intent to handle infinitely bumping (and potentially immortal) Huge Ships ?

If the only two ships left on the board are a combination of the CR-90 and/or Imperial Raider with crippled forward sections that are perfectly and squarely aligned I'd say just call the match then and there based on point totals. Even if there's another hour left in the time limit playing it out wont change the final result as neither ship can perform an attack due to line of site issues.

You could, as a modification is attached to the ship and not the card, just split the point cost evenly (even by half points - because why not?) between the two sections to accommodation for the fact that the modification is a ship upgrade card.

:)

Ultimately I play epic format infrequently and with common rule infractions (my opponents in team epic last weekend made it 2.5hrs before any of us realized Han Solo was both pilot and crew in the same team's list), so pardon my ignorance but where does it state which section the title is assigned to? Feel free to just reply with "That's a 'doh!' question." if it is printed on the card...

:)

It seems obvious, but the first thing I'd include is movement order and starting energy.

If an effect would damage both sections of a huge ship, the opposing player chooses one section, and the chosen section suffers the damage.

If a huge ship suffers damage from a source that does not explicitly affect a single section, the opposing player chooses which section suffers the damage. Crippled sections cannot be chosen.

Watch out for attempted action and token passing to huge ships. Some people *cough* like me *cough* may forget that Garven Dreis can't pass his token to huge ships.

Watch out for attempted action and token passing to huge ships. Some people *cough* like me *cough* may forget that Garven Dreis can't pass his token to huge ships.

Garven can pass his focus token to the EPIC ship, but the EPIC ship will just immediately pass the Focus token to the token pile.

"Focus, evade, and stress tokens do not affect huge ships. When a huge ship receives any of these tokens, immediately remove them and return them to the token supply. "