Hello everyone,
I am a long time Pen and Paper fanatic and first time Force and Destiny GM. Reading up on the utterly massive amounts of information about this game, I found myself running into difficulty considering how to really implement the Jedi studies or ancient knowledge to the players?
In order to make it an interesting and motivating thing for my players I want to make sure that the end game result of pursuing knowledge about the force is worth it but I don't know hot to implement it.
Say a whole party pursues an adventure seeking ancient knowledge about the Jedi Order and their records and some of the more book-smart types or potential Jedi want to study it to advance as a character, how do you express/explain/implement having access to that knowledge? For example the idea of taking on the identity of a Holocron is incredibly intimidating because of the amount of information I would then be responsible for.
My main problem is I really want to develop the intellectual side of being a Jedi instead of just the light-saber fighting but I could use some help in doing that.
Any advice would be helpful.