Dual Aggressors 2.0

By Epixca, in X-Wing

I'm wondering why I don't see PTL more on the Aggressor. With Focus, Evade and Advanced Sensors it can be pretty good no?

PTL limits one of the strongest things Brobots have going for them ... the S-Loop. You can't AdvS-PTL into an S-Loop or K-Turn. And when you're coming out if an S-Loop or K-turn, a significant percentage of the time you will crash anyway, and not get actions. (And the rest of the time, if you come out of the S-Loop and PTL, you can't S-Loop next round.)

PTL is awesome on ships with lots of greens that don't really care about doing red maneuvers. (Usually that means ships with green turns, but not always.) Brobots cares (a lot) about doing red maneuvers. In the EPT or Systems slot (or both), it wants attack-modifiers.

I think the C/D combo is kinda underrated. I love the flexibility D gives your S-loops. And with Advanced Sensors on both, you can boost first, get your free evade action, then do an S-loop without having to worry about the red maneuver penalty.

B is good, but I find if I'm hitting consistently, its ability never gets used.

What are you feelings on A?

I've flown it once, in an epic game with the other three IGs, so I can't really speak to it much. In 100-point games, I tend to use a combo of B/C, C/D or B/D. I think it's because destroying ships tends to come so late in the game, I'd rather have an ability that helps me out from Round 1.

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

I don't understand the IG-88A thing at all. I feel like I must be missing something. I save more damage by having IG-88C than I could possibly regenerate by having IG-88A.

Agree, I think A is just something you consider if you're looking for possible MOV implications. But then i would still argue C comes out ahead.

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

I don't think it's weaker (I went 6-0 at Sacramento Regionals with RoboFett, and I've won several tourneys with Brobots). It just plays differently. Fett is a "get in and brawl" ship, while even my non-HLC IG-88 has to engage-reengage. If a player isn't comfortable with engage-reengage, or with the squirreliness of Boost+S-Loop or Boost+K-Turn, both of which come down to planning a few turns ahead ... or at least trying to, then RoboFett is easier to play.

I don't understand the IG-88A thing at all. I feel like I must be missing something. I save more damage by having IG-88C than I could possibly regenerate by having IG-88A.

What was your 6-0 layout for Robofett/Bobabots/Broba?

What was your 6-0 layout for Robofett/Bobabots/Broba?

Fett + VI + Engine + Gunner + InerD (50)

IG-88C + Lone Wolf + AdvS + AutoT + HLC (50)

Could Juke be a thing? Especially with SJ (kind of low on offense so maybe standard Buzzsaw would be the way to go).

Unfortunately, Juke is small ship only.

Well ****, no wonder it doesn't show up in Squad Designer.

What was your 6-0 layout for Robofett/Bobabots/Broba?

Fett + VI + Engine + Gunner + InerD (50)

IG-88C + Lone Wolf + AdvS + AutoT + HLC (50)

Without the control variant (Tactician), did you feel you got the most out of the Firespray?

Here is what I'm testing.

AB - HLC, Title, AT, Dampners, VI, FCS.

Thoughts?

I think that looks pretty good and standard. Not sure about the A and B as I think B and C will offer better results as primarily jousting ships.

I'm going with B and D for my next test because I think Adv. Sensors will work better with the movement mechanics offered by D.

Without the control variant (Tactician), did you feel you got the most out of the Firespray?

Yes, I did. Oddly, Tactician is less effective against Small aces than Gunner (for me). With a Large-based ship, I find it difficult to land in Range 2 on demand ... it too easy to boost right past it, from Range 3 to Range 1. And if I can get to Range 1, I definitely want Gunner. Shoot, strip tokens, shoot again for damage.

I'm going with B and D for my next test because I think Adv. Sensors will work better with the movement mechanics offered by D.

I actually tried that, and in terms of movement options, it is indeed amazing.

Unfortunately, without the evade token, I took far too much damage.

I'm going with B and D for my next test because I think Adv. Sensors will work better with the movement mechanics offered by D.

I actually tried that, and in terms of movement options, it is indeed amazing.

Unfortunately, without the evade token, I took far too much damage.

I think that the Evade token is too conditional because it's reliant on Boost. In that sense, it almost works in opposite of what the IG-88 wants to do if it has the HLC. I think Focus is much more important with Adv. Sensors, but I'm armchair generaling too hard right now and just need to try it on the table more.

I'm not a bro bot player, but I just faced a list with proxies Tractor beam on each. He used it early game to tag Soontier, and then blasted him with the other bot. Didn't see it coming, but with Crack and Glitter he got a hit on me at range 3. Then he blasted me off the map with the other bot.

So yes, that minus one agility is nasty. Like I said, "I didn't see it coming at all"

Does this mean that Tractor may be a good thing on Bots?

Edited by eagletsi111

Might be an option over damps for sure.

In a two-ship list, I can't think of a case when I'd rather hit with a Tractor Beam than with actual damage. At best you help one more damage get through from the other ship (and less than that on average), so you might as well take the damage immediately.

The only time Tractor Beam makes sense to me is when you have several more attacks left with which to take advantage of the reduced agility. Or if your other attack options are less likely to hit, but presumably the IG would be carrying another cannon (Mangler or HLC) as well.

I guess one possibility for it is in addition to the HLC, so that if you're at range 1 and miss you have something you can use your extra attack with. Extremely situational, though.

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

Yes.

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

Yes.

Why is that? What has changed in the last 3 months that made it that way? New discoveries?

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

Yes.

Why is that? What has changed in the last 3 months that made it that way? New discoveries?

Twin Aggressors may share their strengths, but having two of the same ship also amplifies their weaknesses.

Boba Fett's strength tends to be where IG-88B's weakness lies, so you're more covered against counter-play.

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

Yes.

Why is that? What has changed in the last 3 months that made it that way? New discoveries?

Twin Aggressors may share their strengths, but having two of the same ship also amplifies their weaknesses.

Boba Fett's strength tends to be where IG-88B's weakness lies, so you're more covered against counter-play.

Since Boba's current role in this config is to make up for the short-range deficiencies of IG, do you think he should be more Gunner-based as crew or playing control with Tactician?

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

Yes.

Why is that? What has changed in the last 3 months that made it that way? New discoveries?

Twin Aggressors may share their strengths, but having two of the same ship also amplifies their weaknesses.

Boba Fett's strength tends to be where IG-88B's weakness lies, so you're more covered against counter-play.

Since Boba's current role in this config is to make up for the short-range deficiencies of IG, do you think he should be more Gunner-based as crew or playing control with Tactician?

Tactician.

88B's got your Gunnery down, and you won't need it on both.

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

Yes.

Why is that? What has changed in the last 3 months that made it that way? New discoveries?

I've been playtesting this week against my friend who was running this list:

B+C with:

- Outmaneuver

- FCS

- Mangler

- Hot Shot Blaster

- Title

- Autothrusters

He's got a constant stream of dice modification, with Crits added and reroll and gunner attacks. On the defense he's got an evade, autothrusters and may have arc dodged. And he's got the Hot Shot for that time you dodge him.

I'm not a bro bot player, but I just faced a list with proxies Tractor beam on each. He used it early game to tag Soontier, and then blasted him with the other bot. Didn't see it coming, but with Crack and Glitter he got a hit on me at range 3. Then he blasted me off the map with the other bot.

So yes, that minus one agility is nasty. Like I said, "I didn't see it coming at all"

Does this mean that Tractor may be a good thing on Bots?

Was it being played correctly? Tractor Beam is only 3 dice and doesn't affect the target unless you hit it. Soontir should be able to shrug that off easily, especially if he has Palpatine help.

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

Yes.

Why is that? What has changed in the last 3 months that made it that way? New discoveries?

World's Results were pretty conclusive. The real difference is 2 green dice versus 3 green dice and autothrusters. Boba will just die if you want him to.

So wouldn't the double Brobots be better in this case? Because of the 3 greens and ATs?

I have been having good results with this list I call Control-Bots.

Outmaneuver

Ion Cannon

Flechette Cannon (considering trying Tractor Beam)

Accuracy Corrector

Autothrusters

Title

Inertial Dampeners(if using TB I would think about Glitterstim)

Running B and C.

The basic Idea is to walk em off the board or until they have a couple of hull left; then TL and hit with a primary. With Outmaneuver, Accuracy Corrector, and B's ability you should be able to land a stress or Ion every turn. Mostly I just use the stress for those pesky ships with boost or barrel-rolls. Dampeners to help get into position or avoid a strafing run. It might not be everyone's cup of tea but, for me it has been a blast to fly. I have won against every 2 ship list I have played. I still need more practice with swarms for breaking them up and to position myself better. This list is quite different from most; I really wanted a list that used Accuracy Corrector and I felt bad that the Aggressors had 2 cannon slots but almost never use more than one.

Edited by fledrel