Dual Aggressors 2.0

By Epixca, in X-Wing

I wonder how one should go about updating this squad to wave 7 - I think the IG wants Crackshot and Glitterstim. Fett would love EM for his Proton Bomb, would it be worth to downgrade Bs HLC to a Mangler to accomplish this?

Edit: https://geordanr.github.io/xwing/#?f=Scum%20and%20Villainy&d=v3!s!109:140,36,-1,110,-1,128:-1:15:;116:27,-1,41,61,-1,-1:1:3:U.126like this, there is no initiative bid and Mangler probably isn't as good as HLC, but man, double Proton Bombs!

Edited by Admiral Deathrain

I wonder how one should go about updating this squad to wave 7 - I think the IG wants Crackshot and Glitterstim. Fett would love EM for his Proton Bomb, would it be worth to downgrade Bs HLC to a Mangler to accomplish this?

Edit: https://geordanr.github.io/xwing/#?f=Scum%20and%20Villainy&d=v3!s!109:140,36,-1,110,-1,128:-1:15:;116:27,-1,41,61,-1,-1:1:3:U.126like this, there is no initiative bid and Mangler probably isn't as good as HLC, but man, double Proton Bombs!

It didn't actually display your build...

I can say, unequivocally, that dropping from HLC to Mangler is... terrible. I'd rather switch off of B entirely if I'm losing the HLC.

Really? I actually never played B with HLC so far and he still did quite a bit of work. The prospect of cracking a crit through is interesting - I did however only play an asymmetrical dual IG build twice where B had a Mangler and VI while C had an HLC. Mangler makes Bs FCS more likely to trigger on the same turn. I am not sure if it is always bad.

I personnaly like to put wired and Advanced sensors to my brobots, it's different and then you don't care about beeing stressed and have plenty of rerolls after a red maneuver or against stress lists.

I'm not so much a fan of Bro-Bots, ever since SableGryphon showed that there's more synergy to be had with one Aggressor and one Firespray.

The meta may have shifted around that...

Has anyone tried HLC, Sensor Jammer, Autothrusters, and a 1 point Elite Talent (VI or Determination), particularly vs TLTs?

Hey Dracon,

Can you elaborate? I've been out of the meta for a while and I haven't seen any Aggressor/Firespray builds.

Do you a list for example?

Sable's list (which didn't update in Wave VII) was:

IG-88B + VI, Advanced Sensors, HLC, Autothrusters

Boba Fett + VI, Engine, Tactician, Proton Bomb

The traditional problem with Double Aggressors is that it makes Range Control very difficult. The Aggressor wants to fight at R3, with its 3 agility, HLC, Autothrusters, and fewness of ship all peaking at that range. However, it cannot slow-roll, so it is forced into an Engage-Disengage cycle, which is exploitable by your opponents.

Boba Fett, in this build, fixes that.

Proton Bomb adds insane damage (he dealt 6 damage to a Falcon with it in one of his write-ups, and that's not including all the times you can cripple Aces right out of the gate).

VI Fett is PS ​10, which is also anti-ace to the Nth degree​.

Tactician gives insane amounts of control, particularly when you factor in large ship PS 10 boost for range control.

And, of course, there's that pilot ability. And Firesprayness. Glory be, the Firesprayness.

I'm not so much a fan of Bro-Bots, ever since SableGryphon showed that there's more synergy to be had with one Aggressor and one Firespray.

The meta may have shifted around that...

Has anyone tried HLC, Sensor Jammer, Autothrusters, and a 1 point Elite Talent (VI or Determination), particularly vs TLTs?

Hey Dracon,

Can you elaborate? I've been out of the meta for a while and I haven't seen any Aggressor/Firespray builds.

Do you a list for example?

Sable's list (which didn't update in Wave VII) was:

IG-88B + VI, Advanced Sensors, HLC, Autothrusters

Boba Fett + VI, Engine, Tactician, Proton Bomb

The traditional problem with Double Aggressors is that it makes Range Control very difficult. The Aggressor wants to fight at R3, with its 3 agility, HLC, Autothrusters, and fewness of ship all peaking at that range. However, it cannot slow-roll, so it is forced into an Engage-Disengage cycle, which is exploitable by your opponents.

Boba Fett, in this build, fixes that.

Proton Bomb adds insane damage (he dealt 6 damage to a Falcon with it in one of his write-ups, and that's not including all the times you can cripple Aces right out of the gate).

VI Fett is PS ​10, which is also anti-ace to the Nth degree​.

Tactician gives insane amounts of control, particularly when you factor in large ship PS 10 boost for range control.

And, of course, there's that pilot ability. And Firesprayness. Glory be, the Firesprayness.

Ah, OK. That's what I thought the config was going to be.

The only thing that confused me was the Proton Bombs.

Is PS6 OK these days on the IG-88? What threats does he need to outrun on PS8? Other than Dash I'm not seeing a reason really.

I personnaly like to put wired and Advanced sensors to my brobots, it's different and then you don't care about beeing stressed and have plenty of rerolls after a red maneuver or against stress lists.

Yes, Wired seems like a suitable replacement for Predator to me. I haven't tried it yet. (Not sure what I'll do with the other 4 points ... )

Is PS6 OK these days on the IG-88? What threats does he need to outrun on PS8? Other than Dash I'm not seeing a reason really.

Other Bro-bots.

I personnaly like to put wired and Advanced sensors to my brobots, it's different and then you don't care about beeing stressed and have plenty of rerolls after a red maneuver or against stress lists.

Yes, Wired seems like a suitable replacement for Predator to me. I haven't tried it yet. (Not sure what I'll do with the other 4 points ... )

The other good thing I like about it, is that other players are used to predict a green move after a stress move, now you can do something else if it gives you an other shot or let you avoid certain arcs of fire and still get rerolls

Currently testing this list:

-AB - Dampners, Title, HLC, Autothrusters, FCS, VI.

Should I spend the 2 points on Charges? I could also spend the 2 points on nothing. Or, I could spend 1 point to turn one Dampner into a Glitter.

I'm not so much a fan of Bro-Bots, ever since SableGryphon showed that there's more synergy to be had with one Aggressor and one Firespray.

The meta may have shifted around that...

Has anyone tried HLC, Sensor Jammer, Autothrusters, and a 1 point Elite Talent (VI or Determination), particularly vs TLTs?

I'm running this squad in a league right now (B&A because shield regen is the in thing right now. lol). I find this squad is strong vs. turret builds, especially TLTs. It fires early with VI. If you concentrate fire from both Aggressors on one target it has the potential to burn down a small ship in 1 turn and strip a lot of shields off a large ship. A secondary benefit is that it also forces the enemy ship to think about using its focus tokens in its defense or to save it for the attack to counter the Sensor Jammers. I recently played against a HWK with Moldy Crow title. The Sensor Jammers helped by forcing the HWK to burn through its saved focus tokens.

If you run this squad you want to stay relatively close together to focus fire 1 enemy ship but leave room for the eventual break away/K-turn/S-loop maneuvering. You want your initial turn of firing to be at range 3 to take advantage of your autothrusters and HLCs, so begin with a slow approach. Boost to arc dodge if you must but your action should be focus and those should be saved for defense unless the modified attack would kill the target. (Golden Rule: Always take a sure kill.)

So far I'm at a 80% win rate. Double bro bots are strong but maneuver mistakes will kill you fast. I practiced flying this list a lot.

Edited by daddyguy99

I wonder how one should go about updating this squad to wave 7 - I think the IG wants Crackshot and Glitterstim. Fett would love EM for his Proton Bomb, would it be worth to downgrade Bs HLC to a Mangler to accomplish this?

In the TCAces playoffs, Sable ran:

IG-88B + Crack Shot + Heavy Laser Cannon + Fire-Control System + Glitterstim + Autothrusters
Boba Fett + Veteran Instincts + Glitterstim + Seismic Charges + Engine Upgrade + Tactician

Currently testing this list:

-AB - Dampners, Title, HLC, Autothrusters, FCS, VI.

Should I spend the 2 points on Charges? I could also spend the 2 points on nothing. Or, I could spend 1 point to turn one Dampner into a Glitter.

Does anyone have any thoughts?

I think the C/D combo is kinda underrated. I love the flexibility D gives your S-loops. And with Advanced Sensors on both, you can boost first, get your free evade action, then do an S-loop without having to worry about the red maneuver penalty.

B is good, but I find if I'm hitting consistently, its ability never gets used.

I think the C/D combo is kinda underrated. I love the flexibility D gives your S-loops. And with Advanced Sensors on both, you can boost first, get your free evade action, then do an S-loop without having to worry about the red maneuver penalty.

B is good, but I find if I'm hitting consistently, its ability never gets used.

What are you feelings on A?

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

I don't think so. At worlds there were 17 Brobots lists (including 5 in the top 32) and only two Boba/IG lists (top placing was 124th). But Sable's list is definitely an interesting and viable one.

I'm wondering why I don't see PTL more on the Aggressor. With Focus, Evade and Advanced Sensors it can be pretty good no?

I'm wondering why I don't see PTL more on the Aggressor. With Focus, Evade and Advanced Sensors it can be pretty good no?

It's good, but with Push the Limit, Advanced Sensors, and Autothrusters, you can't fit a Heavy Laser Cannon on both of them, which means you're using the "Mangler" Cannon. PtL/AdvS/Mangler, etc. was the kind I used to run when it first came out, I feel like it has trouble putting out enough damage.

I'm wondering why I don't see PTL more on the Aggressor. With Focus, Evade and Advanced Sensors it can be pretty good no?

It's good, but with Push the Limit, Advanced Sensors, and Autothrusters, you can't fit a Heavy Laser Cannon on both of them, which means you're using the "Mangler" Cannon. PtL/AdvS/Mangler, etc. was the kind I used to run when it first came out, I feel like it has trouble putting out enough damage.

Right, but if you're using the Boba build, you can easily fit it.

I fly them like this: ptl, at, mangler, stim, as and I find them unbelievably strong. I understand that the crack version is strong. And it's Deffinetely more popular ATM. But these are just so much more resilent and flexible. I honestly believe it's a better build.

Could Juke be a thing? Especially with SJ (kind of low on offense so maybe standard Buzzsaw would be the way to go).

I'm not so much a fan of Bro-Bots, ever since SableGryphon showed that there's more synergy to be had with one Aggressor and one Firespray.

The meta may have shifted around that...

Has anyone tried HLC, Sensor Jammer, Autothrusters, and a 1 point Elite Talent (VI or Determination), particularly vs TLTs?

When TLTs first came out, our best player ran through our entire league with 4x TLT Thugs. I built that list with A&B and Wired and was the only person to beat him. It unfortunately did not do particularly well against other lists.

Could Juke be a thing? Especially with SJ (kind of low on offense so maybe standard Buzzsaw would be the way to go).

Unfortunately, Juke is small ship only.

*Edit* NVM, nothing substantive to add.

Edited by Sekac

So is it the general concenus in the competitive community that Brobots is weaker than Boba/IG88B?

I don't think it's weaker (I went 6-0 at Sacramento Regionals with RoboFett, and I've won several tourneys with Brobots). It just plays differently. Fett is a "get in and brawl" ship, while even my non-HLC IG-88 has to engage-reengage. If a player isn't comfortable with engage-reengage, or with the squirreliness of Boost+S-Loop or Boost+K-Turn, both of which come down to planning a few turns ahead ... or at least trying to, then RoboFett is easier to play.

I don't understand the IG-88A thing at all. I feel like I must be missing something. I save more damage by having IG-88C than I could possibly regenerate by having IG-88A.