Store Championships Question

By BergerFett, in Star Wars: Armada

Will there be a separate document for the store championships as there was for the Massing of Sullust. According to the Tournament document 16 players would be a 3 round event meaning that you will end with 2 undefeated players using the usual scoring methods (MoV) to see who the winner is. Is this the same for Store Championships. I have only ever played in a Netrunner storechampionship before. I am running my local Armada store championship and with a Regional Bye on the line I could see running the event to completion over ending it with multiple undefeated players.

Just looking for some clarification.

Thanks

There should be a doc that comes with the kit itself I believe.

Lion Rampant havn't even given Canadian Stores any notifications yet...

The new Armada Tournament Rules includes a breakdown of the formating of an event based on attendance. Given that this was recently updated and added in for all FFG games, I would not expect to kit instructions to be any different.

The reality is the current Armada tournament system does not intend to end the day with a single undefeated player. Even when that does occur that player may not even be the winner. It is entirely possible for a 3-0 to finish behind a 2-1, even theoretically possible for a 3-0 to finish behind a 1-2.

It is getting harder to 10-0 in this game so even if someone goes undefeated that can mean several 5-5 games, or a 8-2, 7-3, 7-3 where as someone else can get 9-1's and 8-2's and beat them.

Oh I agree i just want to make sure I fully understand the event I am going to be running. This is how we do our normal kits and because of the prizes at stake i wanted to make sure nothing changed.

Oh I agree i just want to make sure I fully understand the event I am going to be running. This is how we do our normal kits and because of the prizes at stake i wanted to make sure nothing changed.

Both Gencon and Worlds were run on the same system that would govern random local tournaments I believe. 5 rounds irregardless of attendance top points wins.

The suggested number of Swiss rounds for a competitive-level Star Wars: Armada tournament are outlined below.

Competitive and premier tournaments must have at least four players.

Number of Players Number of Rounds

4-32 3

33-48 4

49 and Above 5

Number of rounds is "to completion" in Armada. You must let go of your old thinking. "Undefeated" means nothing; only tournament points matter.

The new Armada Tournament Rules includes a breakdown of the formating of an event based on attendance. Given that this was recently updated and added in for all FFG games, I would not expect to kit instructions to be any different.

The reality is the current Armada tournament system does not intend to end the day with a single undefeated player. Even when that does occur that player may not even be the winner. It is entirely possible for a 3-0 to finish behind a 2-1, even theoretically possible for a 3-0 to finish behind a 1-2.

I was the 3rd place Sullust winner going 3-0 in my one outing. 2nd place was my lowest MoV game.

I could have been upset, but last time I played that guy he served me a tall glass of whoop ass.

Thanks for the all feedback. I run events for WM/H so I will need to reprogram my brain a bit.

Hey I think the system is a poor one, but it is clearly laid out so anyone that attends an event has no grounds to complain after the fact when they finish undefeated but still don't win.

Hey I think the system is a poor one, but it is clearly laid out so anyone that attends an event has no grounds to complain after the fact when they finish undefeated but still don't win.

Any system which allows an event to end with multiple undefeated players (you'd have 4 with 32 partcipants) it is a bad competitive format.

When you end a 32 player event with 4 undefeated players after only 3 rounds and award a winner you are doing so fairly arbitrarily and hinging much of the tournament on who gets the cupcake random match-up round 1. You don't even have a real gaureentee that there will be a seperation in scoring in order to award someone the win.

It isn't an event system that stands up well once you get past certain levels of partcipation.

It is Swiss format in a game that has 135 minute rounds so people will have harder games as the Day moves in.

On a side note, every game with a competitive format will have those cheese rounds but people have to fight up hill battles at times as well. People who get Paul Heaver in the early rounds kick themselves for their bad luck. That is the way of life.

It is Swiss format in a game that has 135 minute rounds so people will have harder games as the Day moves in.

On a side note, every game with a competitive format will have those cheese rounds but people have to fight up hill battles at times as well. People who get Paul Heaver in the early rounds kick themselves for their bad luck. That is the way of life.

The difference is if that the unlucky fellow that gets paired against the games Paul Heaver equivalent first-round were to win that game, thier bad luck doesn't matter anymore. They've overcome a hurdle that they would have likely encountered later in the event if they were on thier way to winning it. But in Armada a tough match-up likely means a low TP score even in a win. And since you aren't playing the event out, or even that many rounds depending on event size, you have no real ability to make up those points or effect the ability of other players to pace past you.

totally different discussion but I am down.

Pros:

  • Your not out with just 1 loss. If you lose a game 4-6 even 3-7 your not out the running if you can dominate your other opponents.
  • Strongest players often face off due to MoV match making
  • MoV scoring can lead to taking bigger risks for bigger payoffs to secure the best victory
  • Lower stress since you know your overall MoV and at smaller events can easy figure out where you are in the standings each round

Cons:

  • No clear winner due to multiple undefeated potential
  • If you can 10-0 your first 2 rounds, most times the third round you just need a 5-5 to secure victory
  • Winning isn't enough you need to win buy big margins so defensive plays and fleets that may give you a 6-4 victory are not as good as a list that will hinge it all over sheer firepower and go for that 8-2 or better. I have seen players go 3-0 and have a MoV of 17 because they won 6-4, 5-5, 5-5. yes they are undefeated on the day, but i went 2-1 with a 10-0 9-1, 3-7 and I won the event.

Not saying its good or bad. I like that its different. I have played a lot of steamrollers over the last 5 years and I enjoy the change. At its core the tournaments are simply a way for a player to go to a store and be guaranteed to get multiple games in. This has been FFG generals stance in the past. Its less about being the tournament winner, and more about having the opportunity to play 3 games in a day.

I understand the problems of having multiple undefeated opponents, but as someone who is only semi-competitive, I do not want these tournaments to take much longer. I am not sure I would show up to a lot of 4+ round tournaments. That ends up being basically my entire day. I understand the need for that at higher level events, but it would really put me off of playing if the mostly casual monthly tournament at my store was 8+ hours long.

totally different discussion but I am down.

Pros:

  • Your not out with just 1 loss. If you lose a game 4-6 even 3-7 your not out the running if you can dominate your other opponents.
  • Strongest players often face off due to MoV match making
  • MoV scoring can lead to taking bigger risks for bigger payoffs to secure the best victory
  • Lower stress since you know your overall MoV and at smaller events can easy figure out where you are in the standings each round

Cons:

  • No clear winner due to multiple undefeated potential
  • If you can 10-0 your first 2 rounds, most times the third round you just need a 5-5 to secure victory
  • Winning isn't enough you need to win buy big margins so defensive plays and fleets that may give you a 6-4 victory are not as good as a list that will hinge it all over sheer firepower and go for that 8-2 or better. I have seen players go 3-0 and have a MoV of 17 because they won 6-4, 5-5, 5-5. yes they are undefeated on the day, but i went 2-1 with a 10-0 9-1, 3-7 and I won the event.

Not saying its good or bad. I like that its different. I have played a lot of steamrollers over the last 5 years and I enjoy the change. At its core the tournaments are simply a way for a player to go to a store and be guaranteed to get multiple games in. This has been FFG generals stance in the past. Its less about being the tournament winner, and more about having the opportunity to play 3 games in a day.

Yup. The current tournament structure necessitates that you have to consider more than just wiping your opponent out like in X-Wing. You also need to make sure to keep losses to a minimum, to use your objectives wisely (which is why I think objectives with no points will be seen less in the higher competitive circuit). This means more skill and list experience.

also what is the stance on the EOs playing. I hate giving someone the bye so I typically will play or not play depending if the number of players is odd or even

Store Championships are still considered to be "Competitive" Events, which allows Judges to play as long as there is a secondary Judge to make calls on their game...

Its only at the Regional level and above where they are rated as "Premier" and Judges are not allowed to play, and be expected to keep everything running smoothly and professionally.

If I'm Running an Event though, I'm usually too busy to play, and even if I do play, its effectively as a Gumby player because my Mind isn't focused on playing.