Precision Strike timing

By clontroper5, in Star Wars: Armada Rules Questions

I expect a 600 point game. . . 200-300 of that will be tokens though. . .

Combined with Rieekan, this could potentially really hurt you: "When a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase."

So you can get extra cards when you have Rieekan. Which can run up the score a fair bit as I've seen in some games.

Yep! That was the sentiment I expressed in post #6 of this thread :D

I am still waiting for the day that a Rieekan list picks my Precision Strike. . . I expect a 600 point game. . . 200-300 of that will be tokens though. . . I dont know how much I would lose though. . .

I see a lot of people throwing this around, and I'm pretty skeptical that it would shake out this way (assuming a competent player, of course). How often are you dramatically overkilling ships by such a margin that you can afford to burn twenty points of damage output (300 victory points) on ships that are already dead? Sorry, but if you're facing a competent player who picked Precision Strike, he's not going to have a list that will allow your squadrons to farm him for PS tokens.

Rieekan might net you up to an extra 4-6 tokens in incidental shots on a zombie ship, but he is definitely not going to give you the enormous piles of tokens people seem to be expecting.

But he COULD! :P

I am still waiting for the day that a Rieekan list picks my Precision Strike. . . I expect a 600 point game. . . 200-300 of that will be tokens though. . . I dont know how much I would lose though. . .

I see a lot of people throwing this around, and I'm pretty skeptical that it would shake out this way (assuming a competent player, of course). How often are you dramatically overkilling ships by such a margin that you can afford to burn twenty points of damage output (300 victory points) on ships that are already dead? Sorry, but if you're facing a competent player who picked Precision Strike, he's not going to have a list that will allow your squadrons to farm him for PS tokens.

Rieekan might net you up to an extra 4-6 tokens in incidental shots on a zombie ship, but he is definitely not going to give you the enormous piles of tokens people seem to be expecting.

When you deal 6 damage and they have a brace, 4 damage, 8 damage, etc, you can spend one of those hits to flip a card and not care.

I also don't mind burning a side/rear arc shot against a Rieekan Limbo ship if I don't anything better to do and to flip a card and get 15 points. Fun times.

Edited by Lyraeus

I am still waiting for the day that a Rieekan list picks my Precision Strike. . . I expect a 600 point game. . . 200-300 of that will be tokens though. . . I dont know how much I would lose though. . .

I see a lot of people throwing this around, and I'm pretty skeptical that it would shake out this way (assuming a competent player, of course). How often are you dramatically overkilling ships by such a margin that you can afford to burn twenty points of damage output (300 victory points) on ships that are already dead? Sorry, but if you're facing a competent player who picked Precision Strike, he's not going to have a list that will allow your squadrons to farm him for PS tokens.

Rieekan might net you up to an extra 4-6 tokens in incidental shots on a zombie ship, but he is definitely not going to give you the enormous piles of tokens people seem to be expecting.

Squadrons? I don't use squadrons normally with Precision Strike. I still get 10 a game tokens on average.

When you deal 6 damage and they have a brace, 4 damage, 8 damage, etc, you can spend one of those hits to flip a card and not care.

I also don't mind burning a side/rear arc shot against a Rieekan Limbo ship if I don't anything better to do and to flip a card and get 15 points. Fun times.

Yes, that's how you play Precision Strike, congrats. It has very little bearing on whether you're likely to get 300 points on one of Rieekan's ships that you wouldn't otherwise have been able to get on that ship . If you have that much damage to spare against a ship, you could in most cases have gotten the same number of Precision Strike points by simply throttling your damage better against the ship in a non-Rieekan list.

I run Rieekan. Often .

I play my opponent's Precision Strike with him. Often . Hell, in casual games sometimes I pick PS even when it's not optimal for me, because it's one of my favorite objectives.

This has never happened to me.

I am still waiting for the day that a Rieekan list picks my Precision Strike. . . I expect a 600 point game. . . 200-300 of that will be tokens though. . . I dont know how much I would lose though. . .

I see a lot of people throwing this around, and I'm pretty skeptical that it would shake out this way (assuming a competent player, of course). How often are you dramatically overkilling ships by such a margin that you can afford to burn twenty points of damage output (300 victory points) on ships that are already dead? Sorry, but if you're facing a competent player who picked Precision Strike, he's not going to have a list that will allow your squadrons to farm him for PS tokens.

Rieekan might net you up to an extra 4-6 tokens in incidental shots on a zombie ship, but he is definitely not going to give you the enormous piles of tokens people seem to be expecting.

Squadrons? I don't use squadrons normally with Precision Strike. I still get 10 a game tokens on average.

When you deal 6 damage and they have a brace, 4 damage, 8 damage, etc, you can spend one of those hits to flip a card and not care.

I also don't mind burning a side/rear arc shot against a Rieekan Limbo ship if I don't anything better to do and to flip a card and get 15 points. Fun times.

Yes, that's how you play Precision Strike, congrats. It has very little bearing on whether you're likely to get 300 points on one of Rieekan's ships that you wouldn't otherwise have been able to get on that ship . If you have that much damage to spare against a ship, you could in most cases have gotten the same number of Precision Strike points by simply throttling your damage better against the ship in a non-Rieekan list.

I run Rieekan. Often .

I play my opponent's Precision Strike with him. Often . Hell, in casual games sometimes I pick PS even when it's not optimal for me, because it's one of my favorite objectives.

This has never happened to me.

Oh, and I did not say 1 ship. The point value I stated is at the end of the game prior to final MoV

I believe all damage to a ship must be resolved including damage exceeding the ship's hull value.

1. RR, p.2 Attack Step 5: Resolve Damage: The attacker can resolve one of its critical effects. Then the attacker determines the total damage amount. Then the defending squadron or hull zone suffers that total damage, one point at a time.

2. RR, p.5 Destroyed Ships and Squadrons: A ship is destroyed when it has damage cards equaling or exceeding its hull value.

So, you apply the "total damage, one point at a time" and a "ship is destroyed when it has damage cards equaling or EXCEEDING its hull value".

I believe all damage to a ship must be resolved including damage exceeding the ship's hull value.

1. RR, p.2 Attack Step 5: Resolve Damage: The attacker can resolve one of its critical effects. Then the attacker determines the total damage amount. Then the defending squadron or hull zone suffers that total damage, one point at a time.

2. RR, p.5 Destroyed Ships and Squadrons: A ship is destroyed when it has damage cards equaling or exceeding its hull value.

So, you apply the "total damage, one point at a time" and a "ship is destroyed when it has damage cards equaling or EXCEEDING its hull value".

No, I believe you remove it from the board once you've drawn enough damage to kill it.

The exceeding clause, I think, was designed to help protect against any goofy Motti/Rieekan shenanigans. That sounds goofy, but if it just said "equaling", then you'd have people on the forum saying that a Motti ISD with 12 damage would still be in play when Motti dies because the damage doesn't equal the hull value.