Tokyo Drift meets Star Wars

By Agemman, in X-Wing Squad Lists

segwaydrift.gif

http://xwing-builder.co.uk/view/382528/falcon-drift#manoeuvres=hide

This Falcon can do 180° every turn making a complete circle once every 2 turns, you reveal a 1 hard, clear the stress thanks to Kanan then use Daredevil to make another 1 hard. The prototypes are there only to fill the 40 points, i only wanted to show to the world this Han build.

Many Segway riders died to bring us this information

Sounds entertaining!

I thought this was going to be a list about Ello Asty, but this is even cooler!

I thought this was going to be a list about Ello Asty, but this is even cooler!

You could fit him with 10 pts worth of upgrades instead of the A-Wings, actually that could be a really fun list...

http://xwing-builder.co.uk/view/382528/falcon-drift-20#manoeuvres=hide

I took VI just because i don't like aces with less than PS9 but holy **** Daredevil on Asty would be even more insane: 270° turn and then green+BB-8 for 200% ARC DODGING (or Kanan could just remove stress from him instead of Han)

Edited by Agemman

I've got pretty strong feelings about rebels and their turrets. Now one of them can 180 without stress. Me and my interceptors are getting our coat. Lol.

In all seriousness though, that's a cool build man. Good find.

Does the player get to decide the order of which Kanan Jarrus and dare devil take place(Daredevil gives a stress after you perform the white hard turn, Kanan releives a stress after performing a white maneuver)? Because if so you wouldn't even have a stress from using daredevil since it is considered a white maneuver. Assuming you get to choose, you take the stress first from daredevil then relieve the stress from Kanan.

This doesnt have too much of an impact except you would be able to do a red k-turn next round if you wanted.

AGAIN!

Does the player get to decide the order of which Kanan Jarrus and dare devil take place(Daredevil gives a stress after you perform the white hard turn, Kanan releives a stress after performing a white maneuver)? Because if so you wouldn't even have a stress from using daredevil since it is considered a white maneuver. Assuming you get to choose, you take the stress first from daredevil then relieve the stress from Kanan.

This doesnt have too much of an impact except you would be able to do a red k-turn next round if you wanted.

No Kanan clears stress after you execute a white maneuver, Daredevil says "Action: execute a red *1 hard left* or *1 hard right* maneuver". Even if you don't get to execute red maneuvers it's not a big deal, in the falcon's dial the only red one is the k-turn.

Does the player get to decide the order of which Kanan Jarrus and dare devil take place(Daredevil gives a stress after you perform the white hard turn, Kanan releives a stress after performing a white maneuver)? Because if so you wouldn't even have a stress from using daredevil since it is considered a white maneuver. Assuming you get to choose, you take the stress first from daredevil then relieve the stress from Kanan.

This doesnt have too much of an impact except you would be able to do a red k-turn next round if you wanted.

No Kanan clears stress after you execute a white maneuver, Daredevil says "Action: execute a red *1 hard left* or *1 hard right* maneuver". Even if you don't get to execute red maneuvers it's not a big deal, in the falcon's dial the only red one is the k-turn.

You are correct in that the card does say the maneuver is red. However, the errata in the FAQ changed the way Daredevil works to prevent abusive combinations, namely using an R2 astromech to count the maneuver as green. Instead, Daredevil is now a white maneuver and the ship is assigned a stress token after performing it.

I believe Kanan would trigger directly after executing the maneuver, before the second instruction on the card: "Then, receive one stress token." I'm sure once the Ghost is officially released there will be an update to the FAQ to clarify.

Apart from ps why would somone use asty for this list when blue ace has all the same options without having to worry about stress and can do a 1/2 hard + boost 1 hard movement stress free in 1 turn. Add bb8 for extra shenanigans such as a 135 degree turn with ending position being almost as if you had done a 1 bank talon

Edited by Ralgon

Apart from ps why would somone use asty for this list when blue ace has all the same options without having to worry about stress and can do a 1/2 hard + boost 1 hard movement stress free in 1 turn. Add bb8 for extra shenanigans such as a 135 degree turn with ending position being almost as if you had done a 1 bank talon

Because with Asty's ability and Kanan clearing stress for him Asty becomes 270NOSCOPEMLGPR0XXX420BLAZEIT.

In all seriousness you're right on blue ace being better on the maneuvrability side but with PS9 you can arc dodge for days with Asty+Daredevil while Blue Ace can't

Apart from ps why would somone use asty for this list when blue ace has all the same options without having to worry about stress and can do a 1/2 hard + boost 1 hard movement stress free in 1 turn. Add bb8 for extra shenanigans such as a 135 degree turn with ending position being almost as if you had done a 1 bank talon

Pilot Skill is true biggest reason, it is a post maneuver movement after all...

But as long as you've brought up little ace Blue, how about something extra silly like this:

- Blue Ace

Experimental Interface

R2-D6

Daredevil

This way you can turn around at the end of any maneuver (never mind the double stress) it's the ultimate impractical move!

Apart from ps why would somone use asty for this list when blue ace has all the same options without having to worry about stress and can do a 1/2 hard + boost 1 hard movement stress free in 1 turn. Add bb8 for extra shenanigans such as a 135 degree turn with ending position being almost as if you had done a 1 bank talon

Pilot Skill is true biggest reason, it is a post maneuver movement after all...

But as long as you've brought up little ace Blue, how about something extra silly like this:

- Blue Ace

Experimental Interface

R2-D6

Daredevil

This way you can turn around at the end of any maneuver (never mind the double stress) it's the ultimate impractical move!

-Blue ace

Vi

R2-d6

Intergrated astro

- Ello asty

Vi

R7-t1

Intergrated astro

- Sabine wren

Vi

Dorsal turret

Eu

Kanan Jarrus

All ps7-9, more action economy and volume to make your opponents (and your!!) Head spin and kanan/ droid parachutes to help keep you dodging arcs and alive. Also you have 5 points to play with

Edited by Ralgon