No love for Wookie Warriors? I don't see them listed very often if at all.
What are you considering playing for the Store Championships?
I made a post about this earlier today but haven't gotten anything back yet. They seem like they would be worth a shot for the cost.
I'm still new to IA, but how would this list work:
Boba Fett
eHK
rHired Guns x2
3PO
Gideon
Temporary Alliance
Devious Scheme
Explosive Armaments (on the HK)
And what sort of command deck should I build?
Eh... You have a low damaged cap, with Boba and the HKs giving the most damage, but then will be the biggest targets. Boba can take a hit or two, but the HKs will die with nothing to defend them.
That list needs some front line troops, eTuskens or rTrandos or both.
Decide who you need more Boba or the eHKs and then lose the other guy. Or lose both and go with more of a swarm approach.
Gideon
3PO
2x rHired Guns
is a good basis for a merc list, though. You are on the right track.
No love for Wookie Warriors? I don't see them listed very often if at all.
Wookies are good, but them being melee troops with a slow speed really hinders their effectiveness.
Won my local SC with:
Royal Guard Champion
rStormtroopers
rStormtroopers
eStormtroopers
rOfficer
rOfficer
Officers give a boost to the RGC right out the gate, so he can easily charge and Brutality on the first turn if needed.
The two regular stormtrooper squads split up (one from each group going with two of the other) to primarily seize objectives and provide fodder for RGC's Executor.
Splitting the stormtrooper groups works shockingly well for both seizing objectives and preventing groups from leaving the field.
Out of all the lists I have played around with, that one Tvayumat is my favourite. What command cards do you use with that list?
Won my local SC with:
Royal Guard Champion
rStormtroopers
rStormtroopers
eStormtroopers
rOfficer
rOfficer
Officers give a boost to the RGC right out the gate, so he can easily charge and Brutality on the first turn if needed.
The two regular stormtrooper squads split up (one from each group going with two of the other) to primarily seize objectives and provide fodder for RGC's Executor.
Splitting the stormtrooper groups works shockingly well for both seizing objectives and preventing groups from leaving the field.
Have you tried replacing one set of regular troopers with 2 probe droids?
I find they are fantastic for triggering executor if the enemy didn't. Their attack is also not horrible and the self destruct can be devastating if the opponent lets you get it off. We all know how good Grenadier is.
Won my local SC with:
Royal Guard Champion
rStormtroopers
rStormtroopers
eStormtroopers
rOfficer
rOfficer
Officers give a boost to the RGC right out the gate, so he can easily charge and Brutality on the first turn if needed.
The two regular stormtrooper squads split up (one from each group going with two of the other) to primarily seize objectives and provide fodder for RGC's Executor.
Splitting the stormtrooper groups works shockingly well for both seizing objectives and preventing groups from leaving the field.
Have you tried replacing one set of regular troopers with 2 probe droids?
I find they are fantastic for triggering executor if the enemy didn't. Their attack is also not horrible and the self destruct can be devastating if the opponent lets you get it off. We all know how good Grenadier is.
Yeah, my suggestion for an RGC squad would be this, since he can no longer benefit from the RGs:
15 Royal Guard Champion
9 eStormtroopers
9 eStormtroopers
3 rProbe Droid
2 rOfficer
2 rOfficer
I find that the rTroopers just die too easily, but the eTroopers are probably the most efficient deployment card in the game. That's why I suggest dropping a group of rTroopers so that you can upgrade the other group to Elite status and field a rProbe Droid.
And yes, the rProbe is an excellent option with the RGC. I played against a guy at GenCon this year who had several probes in his RGC squad, and it was devastating because at the end of every round I was facing self-destruct damage AND another 3-dice attack. If the RGC falls early then you're in trouble, but it's dangerous to just focus on him, because those Probes (he had some elites in there too) would tear you apart.
Out of all the lists I have played around with, that one Tvayumat is my favourite. What command cards do you use with that list?
I've disassembled it since the last time I played it to run some demo games, but I think I remember the big players being:
Flurry of Blades (AKA Goodnight Vader)
Grenadier
Reinforcements x2
New Orders
Negation
Urgency
Urgency in particular is a sleeper hit. Being able to scoot four with two Officers then get another two movement points, followed by six move for an opening move of TWELVE plus brutality is NUTS.
Won my local SC with:
Royal Guard Champion
rStormtroopers
rStormtroopers
eStormtroopers
rOfficer
rOfficer
Officers give a boost to the RGC right out the gate, so he can easily charge and Brutality on the first turn if needed.
The two regular stormtrooper squads split up (one from each group going with two of the other) to primarily seize objectives and provide fodder for RGC's Executor.
Splitting the stormtrooper groups works shockingly well for both seizing objectives and preventing groups from leaving the field.
Have you tried replacing one set of regular troopers with 2 probe droids?
I find they are fantastic for triggering executor if the enemy didn't. Their attack is also not horrible and the self destruct can be devastating if the opponent lets you get it off. We all know how good Grenadier is.
Yeah, my suggestion for an RGC squad would be this, since he can no longer benefit from the RGs:
15 Royal Guard Champion
9 eStormtroopers
9 eStormtroopers
3 rProbe Droid
2 rOfficer
2 rOfficer
I find that the rTroopers just die too easily, but the eTroopers are probably the most efficient deployment card in the game. That's why I suggest dropping a group of rTroopers so that you can upgrade the other group to Elite status and field a rProbe Droid.
And yes, the rProbe is an excellent option with the RGC. I played against a guy at GenCon this year who had several probes in his RGC squad, and it was devastating because at the end of every round I was facing self-destruct damage AND another 3-dice attack. If the RGC falls early then you're in trouble, but it's dangerous to just focus on him, because those Probes (he had some elites in there too) would tear you apart.
I quite like BOTH of these suggestions. Going to try working them in to my next few skirmishes and see how the list does.
Yeah, my suggestion for an RGC squad would be this, since he can no longer benefit from the RGs:Have you tried replacing one set of regular troopers with 2 probe droids?Won my local SC with:
Royal Guard Champion
rStormtroopers
rStormtroopers
eStormtroopers
rOfficer
rOfficer
Officers give a boost to the RGC right out the gate, so he can easily charge and Brutality on the first turn if needed.
The two regular stormtrooper squads split up (one from each group going with two of the other) to primarily seize objectives and provide fodder for RGC's Executor.
Splitting the stormtrooper groups works shockingly well for both seizing objectives and preventing groups from leaving the field.
I find they are fantastic for triggering executor if the enemy didn't. Their attack is also not horrible and the self destruct can be devastating if the opponent lets you get it off. We all know how good Grenadier is.
15 Royal Guard Champion9 eStormtroopers9 eStormtroopers3 rProbe Droid2 rOfficer2 rOfficer
I find that the rTroopers just die too easily, but the eTroopers are probably the most efficient deployment card in the game. That's why I suggest dropping a group of rTroopers so that you can upgrade the other group to Elite status and field a rProbe Droid.
And yes, the rProbe is an excellent option with the RGC. I played against a guy at GenCon this year who had several probes in his RGC squad, and it was devastating because at the end of every round I was facing self-destruct damage AND another 3-dice attack. If the RGC falls early then you're in trouble, but it's dangerous to just focus on him, because those Probes (he had some elites in there too) would tear you apart.
I played that exact list at the Saturday SWM 3pm IA event. But in the few times I've tried the RGC since then I have found that I play him far too aggressively and he gets focused down really quickly lol. right now for my Imperial squad, I am looking into using some elite probe droids along with a bunch of troopers and officer to pump up my burst damage. Elite probes can do massive damage in a single attack :-)
Played that today:
9Act 2.0
2 x eStormtrooper
2 x eProbe
2 x Probe
3 x Officer
Performed very good (lost 1 game due to 50/50: lots of X-Men / very strong opponent). I will play that again.
Edited by DerBaer