Scurrg H-6 Bomber ideas *tweaks desired* (not Twi'leks)

By halfyank, in X-Wing

*** UPDATED, way down the page***

So, the almighty Scrurrrrrrrg (it's more intimidating if you yell it!) is in Armada

This is my proposal for it in X wing

Scum

Large Ship

Atk 3/Def 1/Hull 7/Shld 5

Action Bar: Lock, Focus (Barrel-roll?)

Pilots:

*Nym PS7 (EPT) Pts: 38
When placing Bomb/Mine tokens, you may drop an additional bomb in a different (legal) location
(Thought behind this – Bombadier!)

*Named Dude/Dudette 1 PS5 (EPT) Pts: 35
You may re-roll your mines Attack Dice

*Named Dude/Dudette 2 PS4 (EPT) Pts: 32
You may boost after dropping a Bomb/Mine

Scrub PS2 Pts: 29
“The Scurrg is a fat bomber. Crush you enemies with it yadadadada…”

Dial
1 Banks Green, 1 Fwd Green
2 Hards Red, 2 Banks White, 2 Fwd Green
3 Hards White, 3 Banks White, 3 Fwd Green, 3 Kturn Red
4 Fwd white

Slots: Crew, Crew, Torpedo, Missile, Bomb, Bomb, Bomb, (Bomb?), Illicit (Sensors?)

Modification: Advanced Munitions layer- *Scurrg Bomber (Large base?) only
You may place Bombs/Mines using the 1 & 2 bank guides from the rear, or 1 straight guide from your side. Pts: 4

Thoughts: Why not have a large based bomber of doom? I chose a torp slot to leave room for extra munitions.

The Modification is there to enhance it,

The bomber looks very large and stoic from the pictures, hence the restrained dial proposal.

Nym is to pound things into scrap

Named 1 is there to be a mine laying monster

Named 2 is there to give some options for re-positioning

Please critique points values, etc. Especially the stuff in brackets.

I'm sure that someone somewhere is trying to get Mel's Minis to make one of these for X wing (if they don't stock it already)

Edited by halfyank

The way you've designed this, it isn't that different from just putting the Andrasta title on Emon's Firespray.

Do Scum really need more large based ships right now?

Actually putting a twi'lek pinup on the side of the ship would look epic. I only wish i was that talented a painter do do that to this scale though.

In all seriousness, if i could. I'd run a rebel squadron, and all the ships would have pinups.

The way you've designed this, it isn't that different from just putting the Andrasta title on Emon's Firespray.

Do Scum really need more large based ships right now?

Well, new ship, not a unique bomber (one Andrasta title), greater bombing capacity (6-8 vs 3).

Different dial, different slots and capabilities

As for another large ship for scum, why not? They deserve something different

THE GLORIOUS SPACE PIRATE MERCENARY FACTION
deserves something better than something spmming completely underpowered overcosted banta butt matter that is bombs in X-wing.

the only good bomber so far is Kavin with Genius VI and a boost. and he costs more than even Forgeworld could have thought possible!

Edited by Warpman

Two bomb slots and a Torpedo slot would be plenty; it makes it a large-based K-wing in terms of bombing performance.

Then what you do is release a new bomb card that allows unlimited/multiple bombs; a card that comes with a built-in Extra Munitions, if you will, if not an active, reusable bomb token.

Either could work. Actual hull it's mounted on is negotiable. I do like the idea of another non-turreted ship, though. That'll always get my stamp of approval. ;)

want to make a bomber?
let it have a higher PS, extra munitions, many bombs, maybe bomb discount, ability to place bombs not from rear arc (because it's just a derp, having overpriced, not scary, easily avoided bombs... and a ship for that)

Ever seen a tournament-level roster having Emon or Deathrain? And they are considered bombers

Trying to kill nimble fighters with bombs is a silly idea. When did we ever do that in the X-Wing or TIE Fighter games? :P

Trying to kill nimble fighters with bombs is a silly idea. When did we ever do that in the X-Wing or TIE Fighter games? :P

Trying to kill fat targets with bombs is also a LOL idea

B-wing flies into a 3-point proximity mine or a net

1-2 damage? M'kay, I have 6 more....

Le wild falcon trips a couple cluster mines? M'kay 2 damage...

The Scurrg can't carry torps. It has a turret however. It can replace it's crew with astromechs as well. It originally carried 2 bomb chutes but later had a special type of bomb mechanism called a bomblet generator which created energy bomblets from its reactor and wrapped it in a plasma shell which would rupture on impact or after some time - this basically gave it infinite bombs if it had time to recharge.

This Bomblet Generator should be an upgrade that require 2 bomb slots and allows you to drop a bomb every other turn.

Your named dudes should be Nym, Jenkins, and Kole.

Considering this thing has 6 heavy laser cannons, I think Attack 4 isn't out of the question either.

Edited by Hantheman

The Scurrg can't carry torps. It has a turret however. It can replace it's crew with astromechs as well. It originally carried 2 bomb chutes but later had a special type of bomb mechanism called a bomblet generator which created energy bomblets from its reactor and wrapped it in a plasma shell which would rupture on impact or after some time - this basically gave it infinite bombs if it had time to recharge.

This Bomblet Generator should be an upgrade that require 2 bomb slots and allows you to drop a bomb every other turn.

Your named dudes should be Nym, Jenkins, and Kole.

Considering this thing has 6 heavy laser cannons, I think Attack 4 isn't out of the question either.

The most fitting, yet definitely not the way it will be implemented would be

3-1-8-2

large base

EPT; Crew; Crew; Turret; Bomb; Bomb; Torpedo

Havoc title

5 points

Replace Crew slots with Sensor slot and 2 MercAstomech slots

You do not discard bomb cards costing 4 or less points.

I kind of wanna see a bomber that can confidently hit the table with a variety of munitions (as opposed to loading up on one type, like all bombs, a missile + extra munitions, whatever)

So I move for an ability along the lines of: "Once per turn after dropping a bomb you may perform an attack with a missile or torpedo upgrade" (or the reverse of that).

I came up with this a while ago and it was designed as a direct counterpart to the Punisher and K-Wing, so it is a small base ship. Looking back at it, I am not altogether happy with it, I think it is slightly too squishy with only 6 hp and possibly could use 1 or two more, it is also probably too expensive as it stands, but then again it is 3 attack dice, so the compromise might be 1 more shield, but anyway as envisioned by me a long time ago.

Scuurg H-6 25 pts PS2
Attack 3
Defence 2
Hull 4
Shields 2
Crew, Turret, Bomb, Bomb, Missile, Torpedo, [EPT]
Target Lock, Focus
Havok [Title] [You may not select {Crew} upgrade cards. You have two additional {Salvaged Astromech} upgrade cards.] [1 point].
Bomblet Generator [bomb, bomb] [When you reveal your maneuver dial you may drop a bomblet token.] [5 pts]

I don't believe I actually came up with rules for the bomblets, but given it is useable every turn I might go with a mine/bomb hybrid. I.e. dropped like a bomb, explodes like a mine, maybe 1 damage or roll 2 red dice. Having a reusable seismic seems like it could be problematic since there isn't much reason to not use it. At least tokens might come back to haunt you. I like the bomblet generators synergy with Deathrain.

I'm sure this won't be to everyones taste, but this seemed the appropriate niche for the ship without being entirely beholden to the lore of the ship.

Bonus card idea (hardly revolutionary, but an obvious twist).

Plasma Bomb [bomb] [When you reveal your maneuver dial discard this card and drop a Plasma Bomb token. At the end of the Activation phase this token detonates.] [3 pts]

When a Plasma Bomb detonates each ship within Range 1 takes 1 Damage, then each ship hit loses one shield.

I came up with this a while ago and it was designed as a direct counterpart to the Punisher and K-Wing, so it is a small base ship. Looking back at it, I am not altogether happy with it, I think it is slightly too squishy with only 6 hp and possibly could use 1 or two more, it is also probably too expensive as it stands, but then again it is 3 attack dice, so the compromise might be 1 more shield, but anyway as envisioned by me a long time ago.

Scuurg H-6 25 pts PS2
Attack 3
Defence 2
Hull 4
Shields 2
Crew, Turret, Bomb, Bomb, Missile, Torpedo, [EPT]
Target Lock, Focus
Havok [Title] [You may not select {Crew} upgrade cards. You have two additional {Salvaged Astromech} upgrade cards.] [1 point].
Bomblet Generator [bomb, bomb] [When you reveal your maneuver dial you may drop a bomblet token.] [5 pts]

I don't believe I actually came up with rules for the bomblets, but given it is useable every turn I might go with a mine/bomb hybrid. I.e. dropped like a bomb, explodes like a mine, maybe 1 damage or roll 2 red dice. Having a reusable seismic seems like it could be problematic since there isn't much reason to not use it. At least tokens might come back to haunt you. I like the bomblet generators synergy with Deathrain.

I'm sure this won't be to everyones taste, but this seemed the appropriate niche for the ship without being entirely beholden to the lore of the ship.

Bonus card idea (hardly revolutionary, but an obvious twist).

Plasma Bomb [bomb] [When you reveal your maneuver dial discard this card and drop a Plasma Bomb token. At the end of the Activation phase this token detonates.] [3 pts]

When a Plasma Bomb detonates each ship within Range 1 takes 1 Damage, then each ship hit loses one shield.

Thats too little hull for the ship. Scurrg is a tanker not a dodger. I still dun see why everyone insists on putting torpedoes on the ship.

I kind of wanna see a bomber that can confidently hit the table with a variety of munitions (as opposed to loading up on one type, like all bombs, a missile + extra munitions, whatever)

So I move for an ability along the lines of: "Once per turn after dropping a bomb you may perform an attack with a missile or torpedo upgrade" (or the reverse of that).

Well this won't be that ship I think - It carries neither missles nor torpedoes.

Honestly it mostly just blasted the crap out of everything with it's front firepower tho :P

Edited by Hantheman

I came up with this a while ago and it was designed as a direct counterpart to the Punisher and K-Wing, so it is a small base ship. Looking back at it, I am not altogether happy with it, I think it is slightly too squishy with only 6 hp and possibly could use 1 or two more, it is also probably too expensive as it stands, but then again it is 3 attack dice, so the compromise might be 1 more shield, but anyway as envisioned by me a long time ago.

Scuurg H-6 25 pts PS2
Attack 3
Defence 2
Hull 4
Shields 2
Crew, Turret, Bomb, Bomb, Missile, Torpedo, [EPT]
Target Lock, Focus
Havok [Title] [You may not select {Crew} upgrade cards. You have two additional {Salvaged Astromech} upgrade cards.] [1 point].
Bomblet Generator [bomb, bomb] [When you reveal your maneuver dial you may drop a bomblet token.] [5 pts]

I don't believe I actually came up with rules for the bomblets, but given it is useable every turn I might go with a mine/bomb hybrid. I.e. dropped like a bomb, explodes like a mine, maybe 1 damage or roll 2 red dice. Having a reusable seismic seems like it could be problematic since there isn't much reason to not use it. At least tokens might come back to haunt you. I like the bomblet generators synergy with Deathrain.

I'm sure this won't be to everyones taste, but this seemed the appropriate niche for the ship without being entirely beholden to the lore of the ship.

Bonus card idea (hardly revolutionary, but an obvious twist).

Plasma Bomb [bomb] [When you reveal your maneuver dial discard this card and drop a Plasma Bomb token. At the end of the Activation phase this token detonates.] [3 pts]

When a Plasma Bomb detonates each ship within Range 1 takes 1 Damage, then each ship hit loses one shield.

Thats too little hull for the ship. Scurrg is a tanker not a dodger. I still dun see why everyone insists on putting torpedoes on the ship.

maybe because bomblets sound too much of plasma torpedoes?

and because bombs are so fugging overpriced that without extra munitions nobody even dares think about buying at least one?

p.s. Armada H-6 has statline miostly similar to Y-wing, but has blue+black dice. (while difficult to estimate mostly because A-wing and Tie-Advanced have black, lol)

and B-wing has Black+Blue

so it's supposedly B-wing style attack craft. Torpedoes and shitton of forward firing guns

Ah ok the difference between baseline Scurrg and Havoc was that the Havoc had both the bomblets thingie and a ton of missiles added (maybe 2 slots?). The Astromech thingie should be a crew/crew upgrade that adds S Astro / S Astro slots - maybe specific to this ship. Something like that could just get gross on a YV-666.

why not 666?

I presume the super-bizarre modifications should be the key to S&V, with infinite possibilities of combinations.

Crew-to-mech, torpedo to bomb, turret to secondary, illicit to crew (MUAHAHA)

anything is possible in the fun world of merc mechanics!

it might even put S&V into tournament level outside the IG-4000 and YYYY lists

Super-bossk, whooping fett, anything!

Hopefully FFG will give the H-6 a droid slot, because Genius is by far the only good way of bomb-placement...

Lol cos Unhinged Astromech + VY-666 is a hillarious ship :) R4-B11, R4 Astromech, Recon Spec..... Hey! its a way to sell more $40 ships yeah? :P

I see it now:

Astromech Crew - 1pt

Requires [Crew] [Crew]. Scum only

Your upgrade bar gains [salvaged Astro] [salvaged Astro]

Edited by Hantheman

Hmmm. Updated idea for the scurrg.

Scum

Large Ship

(Why large ship? The (Armada) rogues and villains pack, every ship is based off of a large X wing ship- except the hawk - which is debated still on whether it should have been a large ship in x wing)

Atk 2/ Ag 1/ Hull 8/ Shld 4

Action Bar: Lock, Focus, Barrel-roll

Pilots:
*Nym PS7 (EPT) Pts: 34
When placing Bomb/Mine tokens, you may drop an additional bomb in an alternate location

*Jenkins (?) PS6 (EPT) Pts: 31
Your mines roll 2 additional attack dice

*Kole (?) PS5 (EPT) Pts: 28
You may boost after dropping a Bomb/Mine

Scrub PS2 Pts: 25
“The Scurrg is a fat bomber. Crush you enemies with it yadadadada…”


Dial
1 Banks Green, 1 Fwd Green
2 Hards Red, 2 Banks White, 2 Fwd Green
3 Hards White, 3 Banks White, 3 Fwd Green, 3 Kturn Red
4 Fwd white

Slots: Crew, Droid, Cannon, Bomb, Bomb, Bomb, Illicit

Modification: Advanced Munitions layer- * Large ship only
You may place Bombs/Mines using the 1 & 2 bank guides from the rear, or 1 straight guide from your side. Pts: 4

Modification: Dual trigger- *Scurrg only

After placing a bomb/mine token, you may attack. Pts: 4

Title: *Deluge - Bombs and Mines < 4 pts are not discarded- 4 pts

Title: *Havoc- Each bomb comes with an extra munition token- 2 Pts

Title: *Caltrop- Mine attack dice may be re-rolled- 3 pts

How's this iteration?

I will make the Scurg only forward firing arc, and 4 attack dice, this way the ship would be different from anything in the scum fleet

Edited by Fuego Estelar

As both the ridiculous fat K-wing and Punisher still are small base (why FFG?), the Scurrg should get small base as well!