"use six cards, numbered from 1 to 6.
You draw one randomly in the place of a die roll, then discard it.
Effects on that number are identical to those of an actual die roll (e.g. a "1" triggers the Reaper).
You reshuffle the discard deck when the draw pile is empty.
So you still have randomness, but some predictabilty (more the draw pile is growing small, more you can estimate the number you can draw)"
I tought about it and came up with a bunch of other ideas for this "roll deck" and made one to use it instead to the Movement roll.
At the setup you shuffle the deck and make it available to every player.
If a player has to roll for normal movement in his turn, then he draws 1 card from the movement deck instead (but if he uses for e.g. Steed he rolls 2d6)
The deck is full of interesting takes on movements (like caravans, go to locations, use fate token to go up to 6 spaces etc.)
You can even put in cards to this movement deck like:
-Activate the Reaper, werewolf etc. (then draw another movement card)
-Put a Dragon token to your space then draw another card
The right mix of this movement deck is up to you (and the numbers of expansions you wanna activate through this deck)
But for start I would print out the Movement deck and shuffle the first 36 movement cards then add 6 reaper card to the deck
here is the printable version (ver.1.2) of the cards for the Movement Deck (in PDF format)