Not sure if this should e here or on the OP page but here goes...
I ran a casual league last year and it certainly helped build the community up a bit but one of the issues we found was that the system penalises some of the more competitive players. Sure, I get it, a league needs games to be a league but we really wanted to keep the doors as open as possible to all players. The problem came at league end when some of our players were 3 games behind the leaders through no fault of their own. They had regular attendance but just weren't there at the same time as some of the casual guys.
The only fix I can think of is to track attendance and award victories for missed/unplayed games to the regular attendees but this seems to push the boat in the opposite direction and penalise the casual guys a bit more. I'm thinking this may be the fairest way as the casual guys generally don't pay into the prize fund but the competitive guys do.
Anyone got any thoughts on how I could balance this without coming over heavy handed on the casual guys? Don't want to exclude anyone but the current system pushes us towards a race to smash as many games as possible in...