So what exatly does the Firespray DO?

By Hondo Ohnaka, in X-Wing

Riddle me this.

What exactly is the Firespray's role on the table? Is it a heavy fighter? Is it a bomber? Is it a weapons platform? Is it all and none of these things at the same time?

Maybe the Firespray is kind of like a Rancor. A piece of meat that lacks speed or subtlety to predate on anything, and must rely on Jabba dropping something its way. Maybe that's how I should use one, against helpless noobs that can't help but be herded into its threat area. They can them graduate as X Wing players after they figure out Fett doesn't really do anything and can be killed by a blind man.

Kath+VI(or PtL)+K4+EU. 46(48) points of love. Bounty hunter + Tactician is amazing area control. There are plenty of options for the Firespray, you just need to open up to some ideas.

Surprised at how many people miss this rule; The firespray allows you to spend an action to load one Carbonite token onto the card. You may then, in the activation phase, spend Carbonite tokens on your Firespray's card for systems upgrades at a rate of 1 / 1point.

In all seriousness though, I find it works well somewhere between a tank and a heavy fighter. People often overestimate its threat though and concentrate on it disproportionately.

Also, Kath Scarlett.

Throw out the damage. A bit unpredictable because of the rear arc. Neat pilot abilities. Fairly surviveable. Cool looking. And

Riddle me this.

What exactly is the Firespray's role on the table? Is it a heavy fighter? Is it a bomber? Is it a weapons platform? Is it all and none of these things at the same time?

Maybe the Firespray is kind of like a Rancor. A piece of meat that lacks speed or subtlety to predate on anything, and must rely on Jabba dropping something its way. Maybe that's how I should use one, against helpless noobs that can't help but be herded into its threat area. They can them graduate as X Wing players after they figure out Fett doesn't really do anything and can be killed by a blind man.

It's whatever you need it to be.

It's like the X-Wing, it can be made to handle several roles but is not the best at any and that's why it is skipped so much. It's a super balanced ship and has no glaring weakness. The problem in its original form was more pilot abilities then it was anything else. If the scum Boba had been an imperial he would have seen plenty of play times in the early waves, Kath probably would have been seen more too.

The Firespray is an assault ship in this game. It can be loaded in many different ways. It has a great dial to keep up with just about anything, strong shields and hull to stay in the fight, and rolls 3 attack die and 2 evade die naturally. Fighting on a Firespray's terms is a loosing battle for any ship. When run with a pair of fighters or interceptors, the Firesrpay becomes even more dangerous.

I've used Emon in Andrasta to great effect. Bombs can be a lot of fun. Usually when someone gets behind you, you have to turn around. The Firespray, however, just shrugs it off and keeps on killing you while you chase it.

It's a multi-role fighter/bomber - that works really well when being chased.

I wonder if we're going to see any Slave 1s with LRS now. I can see it being a nice little boost to the damage to get the TL early on. Especially if it's coupled with Fel or someone and they implore hit and run tactics.

Many people seem stuck on the idea that the Firespray isn't good enough but I just don't get them. While perhaps not uber top-tier, it's a good and reliable ship that can do just about everything.

A ship with middling survivability and not quite enough mobility or greens to be a super ace.

PS10 Boba with Engine Upgrade and Tactician can be a nightmare for PtL aces.

EDIT: Forgot to type Tactician, lol

Edited by ArdusKaine

I wonder if we're going to see any Slave 1s with LRS now. I can see it being a nice little boost to the damage to get the TL early on. Especially if it's coupled with Fel or someone and they implore hit and run tactics.

Wouldn't be surprised if we did. There's very little reason not to give it Slave-1 and Long Range Scatters unless you want the engine upgrade.

Ugh, when do people learn it. You can't fly Firesprays without engine upgrade!

A ship with middling survivability and not quite enough mobility or greens to be a super ace.

This is exactly what is the problem with the firespray. It dies very quick and its dial is not great.

Scum Boba with Vi, tactician, EU and glitterstim is okay, but not more then that.

Riddle me this.

What exactly is the Firespray's role on the table?

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I wonder if we're going to see any Slave 1s with LRS now. I can see it being a nice little boost to the damage to get the TL early on. Especially if it's coupled with Fel or someone and they implore hit and run tactics.

Wouldn't be surprised if we did. There's very little reason not to give it Slave-1 and Long Range Scatters unless you want the engine upgrade.

As the as$ spread guy would say, now there's your problem.

The triple firespray list is a good way to get a handle on firesprays.

Ugh, when do people learn it. You can't fly Firesprays without engine upgrade!

Categorically false. Engine Upgrade is just an expensive crutch (both in points and action economy) for people who don't know how to use a ship as-is.

This is exactly what is the problem with the firespray. It dies very quick and its dial is not great.

Categorically false. It has 10 hit points behind two agility and the Evade action. That makes a stock Firespray tougher than a stock YT-2400 and - arguably - on par with a stock VT-49 Decimator. It's dial is fine.

Where people fall down with the Firespray is overloading it. It is a flexible ship, with missile, cannon, crew, bomb and potentially torpedo and illicit slots.

But just because it has options, that doesn't mean you have to take them all.

It's not suited to be a "fat" ship, like a YT-1300 or Decimator. You get the best value out of it when you pick a role and keep it relatively slimline. 40-45 point range should be the top line.

Personally, I love Scum Kath. Run her with Lone Wolf and that's pretty much all you need.

Personally, I love Scum Kath. Run her with Lone Wolf and that's pretty much all you need.

I'm right there with you! Here's my favorite Kath list:

Kath+Predator+K4+ID

2x Black Sun Enforcers

I have only lost one game with this list, and it was due to my own stupidity...

Ugh, when do people learn it. You can't fly Firesprays without engine upgrade!

Ugh, when do people learn it. You can't fly aces without boost!

The Firespray is a tank. It can take a lot of damage, dodge a lot and use defensive crew like Rec Spec to always have a defence focus. Or Ysanne to start evading every turn. I like kitting out an imperial BH or Krassis with Ysanne, Slave 1 and Guidance chip. The damage is endless!

I'm right there with you! Here's my favorite Kath list:

Kath+Predator+K4+ID

2x Black Sun Enforcers

I have only lost one game with this list, and it was due to my own stupidity...

I like it. good to see those Black Sun Enforcers in action!

I like Kath with Lone Wolf as it hits the 40 point mark and allows me to take 3 x Cartel pilots in support. I'm wondering if a Mandalorian Mercenary with Lone Wolf and Recon Specialist for 40 points might be slightly more effective (although I do love those rear arc shots from Kath)

Ugh, when do people learn it. You can't fly Firesprays without engine upgrade!

Ugh, when do people learn it. You can't fly aces without boost!

Ugh, when do people learn that Engine Upgrade on high PS ships all the time is just a crutch for people who can't fly better?

Both Boba's can counter aces with Sable's VI, EU, Tactician build. But they cost more than the ace they counter and don't do a lot for you otherwise. What we need is a cheap crew slot that helps against aces somehow.

Ugh, when do people learn it. You can't fly Firesprays without engine upgrade!

Ugh, when do people learn it. You can't fly aces without boost!

Ugh, when do people learn that Engine Upgrade on high PS ships all the time is just a crutch for people who can't fly better?