So in the "Hunted by the Inquisitor" article the Guidance Chip card reads:
"Once per round, when you perform an attack with a torpedo or missile, your Guidance Chips allow you to convert any one die result to a hit. Alternatively, if your ship features a primary attack value of "3" or higher, you can instead convert any one die result to a critical hit."
I think what it is supposed to say is:
Once per round, when you perform an attack with a torpedo or missile, your Guidance Chimps allow you to convert any one die result to a hit. Alternatively, if your ship features a primate attack value of "3" or higher, you can instead convert any one die result to a critical hit. ![]()
This wording also helps explain the mystery why ships that roll 3 red dice are better with ordnance than their two dice ordnance carrier specialist counterparts! (less the B-Wing!)
