First off let me state this, I'm brand new to X-wing but not to tactical miniatures games. I've been reading/listening/watching as much as I can, digesting every small detail in order to try and give myself a good starting point to playing X-Wing. I've played maybe 4-5 games, but nothing Earth shattering inasmuch as hard nosed X-Wing. So here is one list that I keep going back to when trying to plan something out that's not a direct copy/paste from what seems to be winning these days.
======= 2Z T-Y ======= 98 points ------
Gray Squadron Pilot (28) Y-Wing (20), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)
Poe Dameron (38) T-70 X-Wing (31), R2-D2 (4), Veteran Instincts (1), Autothrusters (2)
Bandit Squadron Pilot (16) Z-95 Headhunter (12), Ion Pulse Missiles (3), Munitions Failsafe (1)
Bandit Squadron Pilot (16) Z-95 Headhunter (12), Ion Pulse Missiles (3), Munitions Failsafe (1)
As you can see, I've included the standard Stressbot TLT Y-Wing and the normal load-out for Poe, I figure why mess with a good thing. They both have proven their worth in the current meta, and to ignore them for this list would only hurt it IMHO. What I have added that's different than normal is Ion Z-Hunters to help cripple enemy ships as Poe and the TLT Y-wing swoop in for the kill (hopefully).
I know that its all just theory until it actually hits the table, but is there any suggestions to offer about this build? Am I just totally off my rocker in thinking that this may work with experienced play?