More Y-Wings

By evanger, in X-Wing

Some people like to point out that to have an operable turret there is an implied gunner already aboard the Y-wing. This implied gunner is removed when the BTL-A4 title is applied.

I get that, but I say that the "stock footage" implied crew member simply represents a standard being without anything cool to add to the fray.

The crew member upgrade slot, when used, represents a person 'above and beyond' manning the second seat. That person brings something extra to the table, and is represented by a crew card and a squad points cost.

Therefore, saying "The Crew Member is Already There" or "The Default Y-Wing is the BTL-S3" doesn't make sense to me. Clearly the default YT-1300 also has someone manning the turret, even if you don't spring for the extra points cost for adding Luke or whomever.

All this is also why the BTL-S3 Title would have to be 0 points, as it represents what they should've included from the get go, in my opinion.

I also like this idea from a canon standpoint and a game options standpoint.

Any ill effect on balance brought about by single seat Y-Wing/astromech/crew interactions is a problem FFG shouldn't have allowed to happen in the first place, in my opinion.

Finally, I have mentioned before, a new canon source "The Weapon of a Jedi" shows Luke Skywalker piloting a Y-Wing with R2-D2 in the droid socket and C-3PO in the back seat.

Cool.

Three.jpg

The Y-Wing was never "Meant to" carry crew - it had a gunner who operated the turret on specific variants and that's not really the same thing

The same as a YT-1300 wasn't "Meant to" need a dedicated gunner aboard (one or two crew are implied by the Primary Weapon Turret feature of the ship). BUT, you can add a Gunner or Luke (acting as Gunner) that brings a little something extra to the party. And that is cool.

I am not talking about "fixing" a Y-wing deficiency: I am talking about aligning the Y-wing better with canon AND adding cool options something like the upcoming TIE Bomber to TIE Shuttle idea.

Edited by evanger

Rebels need a Y-Wing pilot with EPT to match Kavil - I'd suggest General Grisserno, Hero of the Battle of Denab.

I also would like too see more Y pilots, altogether just MOAR pilots.

But gamewise the Y should not get a crew slot. Rebels have already the most ships with crew, and have also the universal bomb slot with +1 damage (Sabine).

Rebels have also a large number of astromechs (on T65, T70, Y, E) far more than Scums salvaged (on Y, Flying Toilet Seat). Imperium none at all.

Crew

Large base:

-Imperium has Lambda, Decimator

-Scum has YV, gets Flying toilet seat

-Rebels have YT 1300, YT2400, get VCX100

Small base:

-Imperium has 1 medium fighter Phantom, gets 1 medium support Tie Shuttle (expense of all but primary)

-Scum 1 light support HWK, gets 1 heavy (Misthunter)

-Rebels have 2 heavy fighters: K, B (E2), 1 light support: HWK, get 1 light fighter Attack Shuttle

So rebels have already by far the most customisation possibilities.

@evanger, see that edit button? It allows to to modify posts without double (or in your case quintuple) posting.

I also would like too see more Y pilots, altogether just MOAR pilots.

But gamewise the Y should not get a crew slot. Rebels have already the most ships with crew, and have also the universal bomb slot with +1 damage (Sabine).

Rebels have also a large number of astromechs (on T65, T70, Y, E) far more than Scums salvaged (on Y, Flying Toilet Seat). Imperium none at all.

Crew

Large base:

-Imperium has Lambda, Decimator

-Scum has YV, gets Flying toilet seat

-Rebels have YT 1300, YT2400, get VCX100

Small base:

-Imperium has 1 medium fighter Phantom, gets 1 medium support Tie Shuttle (expense of all but primary)

-Scum 1 light support HWK, gets 1 heavy (Misthunter)

-Rebels have 2 heavy fighters: K, B (E2), 1 light support: HWK, get 1 light fighter Attack Shuttle

So rebels have already by far the most customisation possibilities.

Rebels have 2 more crew ships than Empire (you forget the Firespray), but no 3 crew ship, and 1 less ships that can take 2 crew. So in total crew slots we're pretty even. And then the B-Wing also pays for its crew slot. So i guess it's not a big difference on that ground

But saying that Rebels have more customization options is just wrong. They have Astromechs and Turrets, but Empire gets more System upgrades and more access to Boost, which means to Autothrusters.

Again i am not saying the Y-Wing should get a crew slot, but saying Rebels should not get something because they have more options is just plain rubbish. The two factions are just simply put very different. Rebels have lower agility ships with more HP and Turrets, While Empire has more high agility ships with a bit lower HP and access to much better movement options. That's why they rely on their speed and high defensive stats. There are more differences like the Rebels access to shield regeneration and the Empire's easier access to cheap elite slotted ships. So different? Yes, but less options? No way

I can give you Imperial lists totally filled up with options and equipment, just as i can with Rebels.

I am deliberately not talking about Scum. They are not quite there in terms of options, but improving with every wave. This is just normal as they missed a good number of waves!

Edited by ForceM

Finally, I have mentioned before, a new canon source "The Weapon of a Jedi" shows Luke Skywalker piloting a Y-Wing with R2-D2 in the droid socket and C-3PO in the back seat.

Cool.

Three.jpg

Threepio also rides in the back seat in the Holiday Special if I'm not mistaken

I get what you're saying, and I'm all for gameplay requirements trumping the fluff. However creating a new variant of the Y-Wing that never existed in the fluff in order to circumvent the shortcomings of a different ship is an incredibly convoluted way of going about it - if the HWK is under-performing then fix it - don't consign it to the scrapheap.

The Y-Wing was never "Meant to" carry crew - it had a gunner who operated the turret on specific variants and that's not really the same thing

This is incorrect - the BTL-S3 Courier was a shuttle version of the Y-Wing. It stripped the gunner's compartment and most likely the torpedoes to make room for crew. Rebel commandos used this to paraglide to an assault location among other missions. It was not a common modification however.

Rebels never did use the HWK much - in fact almost every unique character in the game, Rebel and Scum, that fies the HWK flies the same ship - the Moldy Crow at some point of time or other (exception is Torkil Mux who had his own).

A standard HWK was a very nimble ship, possibly a Agi 3 ship but had no armament. The turret and armament of the Crow is probably the reason FFG deems it flies like crap.

Edited by Hantheman

Y-Wings are fine currently, I'd much prefer FFG focus on ships that don't see play rather than adding things to ships that are already good.

The Y-Wing was never "Meant to" carry crew - it had a gunner who operated the turret on specific variants and that's not really the same thing

The same as a YT-1300 wasn't "Meant to" need a dedicated gunner aboard (one or two crew are implied by the Primary Weapon Turret feature of the ship). BUT, you can add a Gunner or Luke (acting as Gunner) that brings a little something extra to the party. And that is cool.

I am not talking about "fixing" a Y-wing deficiency: I am talking about aligning the Y-wing better with canon AND adding cool options something like the upcoming TIE Bomber to TIE Shuttle idea.

Seems we're in agreement.

In my view crew cards don't represent someone sitting in an otherwise empty seat - they represent a specialist / experienced veteran in the seat instead of some nameless redshirt.

and I don't think the Y-Wing needs fixing any more than FFG thought the B-Wing needed fixing - but still introduced a bunch of new options for it in Rebel Aces :)

I get what you're saying, and I'm all for gameplay requirements trumping the fluff. However creating a new variant of the Y-Wing that never existed in the fluff in order to circumvent the shortcomings of a different ship is an incredibly convoluted way of going about it - if the HWK is under-performing then fix it - don't consign it to the scrapheap.

The Y-Wing was never "Meant to" carry crew - it had a gunner who operated the turret on specific variants and that's not really the same thing

This is incorrect - the BTL-S3 Courier was a shuttle version of the Y-Wing. It stripped the gunner's compartment and most likely the torpedoes to make room for crew. Rebel commandos used this to paraglide to an assault location among other missions. It was not a common modification however.

Rebels never did use the HWK much - in fact almost every unique character in the game, Rebel and Scum, that fies the HWK flies the same ship - the Moldy Crow at some point of time or other (exception is Torkil Mux who had his own).

A standard HWK was a very nimble ship, possibly a Agi 3 ship but had no armament. The turret and armament of the Crow is probably the reason FFG deems it flies like crap.

Good catch - I'd forgotten about the courier - although strictly speaking it didn't take crew, it took passengers.

Even if it did, it still doesn't fit with the fluff as a support ship though (which is in effect what the Y would become with a generic crew slot and no turret or torp slots) - the closest the Wishbone comes to a support ship is the Longprobe, but that was a modified A4 with just 1 seat IIRC

Edited by Funkleton

Because it is a ship recognizable enough by the general public and one that they could convert to make an appearance in the Rogue One movie.

From promo materials we see a new rebel lander (not sure if it's space), with a lot of soldiers and AT-ATs - possibly Felicity Jones's character's back story, as we know she used to be a soldier - but nothing else.

I'm not sure what you mean it doesn't fit with fluff as a support ship. There are already a lot of support ships in the game.

I'm not sure what you mean it doesn't fit with fluff as a support ship. There are already a lot of support ships in the game.

I mean that fluff-wise there was never a 2 seater Y-Wing that acted as what we would consider to be a support ship in X-Wing.

Including 3 ships for Rebel Veterans is an option: an Ewing, Xwing, and Ywing.

The Ywing really just needs pilots, and a couple with EPTs, oh and Bomb Loadout.

The ewing needs fixes for the generics, some sort of title obviously....and maybe another pilot or 2 that are unique.

The Xwing, needs a title,hopefully a T-65B title. and maybe a Rogue Squadron Pilot that is pretty good like ps6, and generic with an EPT. I'd also love to see Zev Senesca and Grizz Fixx or Keir Santage (the Xwing pilot in the 2nd Death Star that was killed, also happened to be a Rogue Squadron pilot), and maybe Tycho or Corran Horn with the same abilities but in Xwings.

As for the Xwing title -maybe something having to do with the lasers being linked for dual fire not just quad fire. So maybe reduce Attack dice by 1 (so to 2), and then may make two rimary weapon attacks.

Also another droid option or two would be great.

E-Wings and X-Wings definitely need more help than Y-Wings right now but I would still like to see more options for Y's down the road, especially more pilots. The nice thing about giving more options to Y's (and headhunters and HWKs) is that you simultaneously give a little boost to both scum and Rebels.

I really like the BTL-S3 title idea to add a crew slot, as well as the various pilot options people have already suggested. If rebels do get more Y-wing pilots in a future expansion I hope they include a reprint of Horton exactly as he is now but with an ept, which he should have had in the first place...

Finally got to play the Stressbot Y-Wing. Title, R3, ICT.

Very fun. An A-Wing blocker and that Y-Wing had a FS31 trapped in the corner of the map all game, piled up 6 stress on her. Ionized her, and proceeded to slow roll my whole list in front of it. That poor ship performed one maneuver, got one action, and then spent the whole game doing nothing except shoot at a focused SD equipped Biggs. When Vader and Omega Ace tried to come around and help their poor little Bounty Hunter Friend, I turned the Y-Wing on them and fed them the stress!

The only ship I lost was Biggs. Biggs also did all the work. Go figure. Pay 30 points for a B-Wing and it flubs all it's reds all game. Biggs killed the FS and knocked Vader around pretty good, then got fried by focus fire.

I'm gluing that Y-Wing build together. More Y-Wings is totally cool with me. Give us one with a native EPT and a decent EPT generic too!

Glad to see some love for my favorite ship of all time. Long live Gold Squadron! Long live Dutch! Long live Horton!

Crew on /fo : yes

Crew on Y-wing : no

We don't need tactician TLT stressbot stresshogs.

Tacticians didn't sit in the gunner's chair - neither did defensive droids, wookies with hydro spanners, Sullustan co-pilots etc

Gunners sat in the gunners chair

Then why iis the Luke crew card art of him in... a gunner's chair!?

The gunner is a generic person. You pay more squad points, you can use a better than average gunner with some sweet skillz

@evanger, see that edit button? It allows to to modify posts without double (or in your case quintuple) posting.

EDIT: just to show I can

Edited by evanger

Crew on /fo : yes

Crew on Y-wing : no

We don't need tactician TLT stressbot stresshogs.

Tacticians didn't sit in the gunner's chair - neither did defensive droids, wookies with hydro spanners, Sullustan co-pilots etc

Gunners sat in the gunners chair

Then why iis the Luke crew card art of him in... a gunner's chair!?

The gunner is a generic person. You pay more squad points, you can use a better than average gunner with some sweet skillz

I think we're talking past each other evanger - I was referring to some suggestions that the Y-Wing could ( and should in some people's vew) take a crew slot.

Unlike some ships that had a varied crew complement ( gunners, engineers, co-pilots, varied tactical officers etc) the Y-Wing was restricted to a pilot and a gunner who operated the turret.

So IF (big if) the Wishbone was to gain a crew slot, it is my view that the crew slot should reflect that rather unique setup, and be limited to crew that reflect that, rather than give it access to all of the crew options that are currently available.

That way you keep with the theme of what the guy sat in the back seat did for a living, and, just as importantly, avoid sending the Y-Wing into the territory currently occupied by the HWK.

Make sense?

Edited by Funkleton

I suppose the proposed BTL-S3 title could have a max squad points cost for the crew card it can equip.

The upcoming TIE shuttle limits you to 4 points max per crew card (but gives you 2 crew slots), as I understand it.

I assume this acts (essentially) as a "No Palpatine" sign.

Not sure the Rebels or Scum need such a points limit (unless they want to exclude a future Jabba crew card from riding in the Scum Y-wing).

Edited by evanger