Competitive Rebels

By Gunfighter_IX, in Imperial Assault Skirmish

EDIT (1/26/16): Here's an ia-armies link to the build and command deck I've been using this season for ease of viewing. http://ia-armies.com/army/qUNjOEoo

Hey everyone,

Store Championship season is here, and I'm looking for help with my Rebel list. I've been tinkering back and forth with it since Return to Hoth dropped, and I'd love if some of you guys could take a look at what I have and see if I have any improvements to make, especially concerning the Command Deck.

Thanks in advance!

Deployment Cards

- Luke Skywalker, Hero of the Rebellion 10 points

- Wookiee Warriors 8 points

- Elite Rebel Saboteurs 7 points

- Elite Rebel Saboteurs 7 points

- Gideon Argus 3 points

- C-3P0 2 points

- On a Diplomatic Mission 1 point

- Targeting Computer 1 point

- Targeting Computer 1 point

Total: 40 points.

Command Deck

Celebration

Deadeye

Explosive Weaponry x2

Focus

I Can Feel It

Inspiring Speech

Lock On

Negation

New Orders

Of No Importance

Set A Trap

Slippery Target

Slippery Target

Take Initiative

Points: 15//Cards: 15

A couple of things I've been considering is removing New Orders and replacing it with Son of Skywalker. While New Orders can work with any deployment card, it requires two actions and adjacency. Son of Skywalker requires no actions, but of course it only works on Luke. What do you guys think is the better card with this group?

Also, I'm not sold on Deadeye and Set A Trap, but I don't see any other zero-cost cards that look any better. Am I missing anything must-have?

Again, thanks for your help everyone!

Edited by Gunfighter_IX

New Orders only works with Gideon on your list (ie- he has to use it).

Seems good. Please post the results.

What are you using targetting computers for? I think they only work on droids :P

New Orders only works with Gideon on your list (ie- he has to use it).

I'll rephrase: I chose "New Orders" over "Son of Skywalker" because while "New Orders" can only be activated by Gideon, its effect can ready any deployment card. "Son of Skywalker" can only be activated by Luke, and only readies only Luke's deployment card. I felt the action cost of "New Orders" is worth the flexibility it goves over "Son of Skywalker". Hope that clears it up for you.

What are you using targetting computers for? I think they only work on droids :P

Targeting Computers say "Vehicle, Droid, or Heavy Weapon only". Rebel Saboteurs have the Heavy Weapon keyword.

Seems good. Please post the results.

I will, thanks.

I'm considering dropping the Wookiee Warriors for Elite Echo Base Troopers. Elite Echos have more efficient movement and a more flexible attack at the cost of 3HP. Since I'm not utilizing any "Brawler" or "Wookiee" command cards in my deck and Wookiees being in melee clashes with Blast, I'm struggling to decide whether Elite Echo Base Troopers are actually a better fit. Anyone have insight here?

EDIT: I'm still not sold on "Deadeye" and "Set a Trap"; I'm thinking about replacing them with "Rally" and "Urgency", but I'm unsure. Any suggestions?

EDIT 2: On the subject of Wookiee Warriors versus Elite Echo Base Troopers, Wookiee Warriors are hurt much more by the Stun condition than Elite Echo Base Troopers would be, just for the fact of having a ranged attack. Stun is a worry for me, seeing as how I expect to still see a Royal Guard deployment card across the table even with the changes.

Edited by Gunfighter_IX

Planning and jump jets to replace your command cards. Elite echo troopers over walking carpets. Local store championship last week had them winning the whole thing. Although new orders can refresh any card, luke is your workhorse, and double activation in a single turn with him can be menacing.

I'd recommend replacing the Wookiee Warriors with Leia, she and Luke can be quite a power combo.

I'd recommend replacing the Wookiee Warriors with Leia, she and Luke can be quite a power combo.

It will limit your figure count, but I agree with this Luke and Leia can be down right nasty.

I have also been running

Luke

Leia

R2

regular troopers

elite troopers

C3P0

rebel high command

Your goal is to get through your command deck as quick as possible and just keep playing reinforcements and son of skywalker. It can get down right nasty if you can keep Leia alive. Luke attacking 3 times in a round with help from Leia can be devastating. It doesn't have much control so i always include covering fire in my command deck. Won a small 4 man tournament with it and was able to take down a rebel blast list (pre-nerf) played by a strong opponent. If you lose Luke or Leia early you will be in a real tough spot.

I wouldn't consider this a teir 1 list but i find it fun.

Echo Base Troopers Elite vs. Regular Wookies

Efficient Travel makes the Troopers a little bit faster.

Troopers +1

Both have red + green dice when in melee, Rebels add Surge: 2 DMG vs. the Wookies Surge: 1 DMG.

Fury gives the Wookies more Surges. Cleave 2 is good, too.

When Stunned and not adjacent to enemies, the Troopers roll blue + green dice, the Wookies do nothing.

Troopers +1

It takes 3 to 4 average attacks to kill either the Troopers or the Wookies (8 health + Combat Suit vs. 11 health).

Tie

Don't get me wrong: Regular Wookies are one of the most efficient units in this game.

But the Elite Echo Base Troopers are close to being overpowered.

When using Luke, you don't really need the Targeting Computers, I'd replace them with Rebel High Command.

Leia is insane when with Luke and Gideon. Maybe test her instead of the Troopers. I don't really know by now which option is better. Both look great.

Edited by DerBaer

It takes 3 to 4 average attacks to kill either the Troopers or the Wookies (8 health + Combat Suit vs. 11 health).

Tie

I like your analysis and it has influenced me to give elite echo troops a couple games worth or testing. However, I disagree that their health would be considered a tie. As vs a lot of units Luke, Storm Troopers etc. combat suit doesn't do anything. So I would have to give the Wookies the advantage in this category. Even if it is minor. Especially if you are giving the troopers the +1 for the minor, very situational movement advantage they have.

It takes 3 to 4 average attacks to kill either the Troopers or the Wookies (8 health + Combat Suit vs. 11 health).

Tie

I like your analysis and it has influenced me to give elite echo troops a couple games worth or testing. However, I disagree that their health would be considered a tie. As vs a lot of units Luke, Storm Troopers etc. combat suit doesn't do anything. So I would have to give the Wookies the advantage in this category. Even if it is minor. Especially if you are giving the troopers the +1 for the minor, very situational movement advantage they have.

Having thought about this ... yes, you're right. So:

Echo Base Troopers Elite vs. Regular Wookies

Efficient Travel makes the Troopers a little bit faster (sometimes).

Troopers +0.5

Both have red + green dice when in melee, Rebels add Surge: 2 DMG vs. the Wookies Surge: 1 DMG.

Fury gives the Wookies more Surges. Cleave 2 is good, too.

When Stunned and not adjacent to enemies, the Troopers roll blue + green dice, the Wookies do nothing.

Troopers +1

It takes 3 to 4 average attacks to kill either the Troopers or the Wookies (8 health + Combat Suit vs. 11 health). Sometimes, Combat Suit is not relevant.

Wookies +0.5

The Troopers are more versatile because of their abilities. So you trade versatility, mobility and some extra damage (Troopers) against toughness (Wookies). I like the Wookies, but I think, the Troopers are a little bit better.

Edited by DerBaer

DerBaer,

Ya I agree with your revised statement completely. The Echo Troopers are a lot more interesting than I originally gave them credit for! Now I'm glad I bought two packs :P.

Planning and jump jets to replace your command cards. Elite echo troopers over walking carpets. Local store championship last week had them winning the whole thing. Although new orders can refresh any card, luke is your workhorse, and double activation in a single turn with him can be menacing.

"Planning" will definitely take the place of "Deadeye" in my Command Deck, thanks for the suggestion there. "Jump Jets" isn't a zero cost card, and I don't have room for it. Besides that, I don't think it's much benefit in this list. Elite Saboteurs already have Speed 5, and Elite Echos have the ability to ignore difficult terrain, making them quite mobile as well. You have given me something to think about with "Son of Skywalker", but I'm still not convinced that it's straight up better than "New Orders".

I'd recommend replacing the Wookiee Warriors with Leia, she and Luke can be quite a power combo.

I really like Leia, but using her for my last 8 points really hurts the HP/cost ratio that is a strength in this list. While she doesn't decrease the number of attacks in a round because of Military Tactics, there's less movement flexibility due to the requirement of another figure being within 3 squares. I'm already forced into that with Inspiring via Luke, and I don't want to become predictable with another similar ability limiting my formation options. Also, since there's only 6 activations in this list either way, I don't think Leia is worth the decreased model count. During playtesting with Elite Echos versus Wookiee Warriors, I was severely outnumbered in an Imperial list, and I felt it. (See below)

Don't get me wrong: Regular Wookies are one of the most efficient units in this game.

But the Elite Echo Base Troopers are close to being overpowered.

I came to the same conclusion after some playtesting last night, 4 games total.

I ran the list with both the Wookiee Warriors and then the Elite Echos. The first two games were against a Scum list featuring Boba Fett, Elite Trandoshan Hunters x2, Gideon Argus, C-3P0, Devious Scheme, and Temporary Alliance on Mos Eisley Cantina. The wookiees fared poorly against the Elite Trandos. The Wookiees being melee only worked in favor of Relentless and ACP Scattergun. The Elite Echos in the second game were able to take Blue+Green shots at farther range, giving more time before the Elite Trandos were able to make use of their perks. Combat Suit helped here as well, as Elite Trandos have Pierce 2.

I again ran the list with both the Wookiee Warriors and then the Elite Echos. The next two games were against an Imperial list composed of Darth Vader, Stormtroopers x2, Probe Droid x2, Imperial Officer x2 on Kuat Space Station. It was difficult for the Wookiees to get past Vader to strike softer targets due to being melee only and Parting Blow via Vader. Flanking was difficult as well, as the Wookiees took incoming fire from the Stormtroopers as they closed the distance. I also interfered with myself attempting to use Blast 1. I had a few opportunities to lay some hurt on the troopers, but felt hesitant because my Wookiees would also take the damage. Overall, having the Elite Sabs engage Vader looking for a Pierce 4 and having the Elite Echos flank to take out the support with Luke felt less futile overall.

When using Luke, you don't really need the Targeting Computers, I'd replace them with Rebel High Command.

I disagree with this generally. While Luke's Inspiring does the same thing targeting computer does, there's no reason not to double up on the effect. Being able to re-roll independently of Luke gives maneuvering flexibility. And I don't think anyone's going to argue that being able to reroll both the Red and Yellow dice the Elite Saboteurs throw isn't incredible.

Here's the revision, based on what you folks have been talking about:

Deployment Cards

- Luke Skywalker, Hero of the Rebellion 10 points

- Elite Echo Base Troopers 8 points

- Elite Rebel Saboteurs 7 points

- Elite Rebel Saboteurs 7 points

- Gideon Argus 3 points

- C-3P0 2 points

- On a Diplomatic Mission 1 point

- Targeting Computer 1 point

- Targeting Computer 1 point

Total: 40 points.

Command Deck

Celebration

Explosive Weaponry x2

Focus

I Can Feel It

Inspiring Speech

Lock On

Negation

New Orders (Replaced with Son of Skywalker, below)

Of No Importance

Planning

Rally

Set A Trap (Replaced with Rally, above)

Slippery Target

Slippery Target

Son of Skywalker

Take Initiative

Points: 15//Cards: 15

Still working with the Command Deck here. I've been wondering if "Rally" is an auto-include card, since status effects hurt the action economy so much. It'd take the place of "Set A Trap", and the value of that out-of-turn attack is high, especially on the Cantina map where you can pretty easily predict where models will be.

Edited by Gunfighter_IX

Trip Report:

Went to a store championship last weekend, and wrote down some notes about each match I played. There were 10 participants and 4 rounds. Off the top of my head, I saw 7 rebel players, 2 imperial players, and one mercenary player. I ran the list and command deck I posted in my previous reply. I finished 3-1 with my loss coming by the hand of fate (and the white dice!)

10 participants, 4 rounds

Match 1:

Chewbacca

Elite Wookiee Warriors

Elite Saboteurs

MHD-19

C-3P0

Map: Training Ground

Mission: Reprogrammed

I deployed outside, and dedicated a saboteur to snag the remote in my deployment zone. In turn 1 I pushed to northeast remote and to the “center” remote. By round 2, I was able to bait out his Chewbacca to the center "hallway" and combined fire dropped Chewie to 1HP, forcing his retreat. (Admittedly, my opponent suffered some terrible luck here.) At that point, my opponent was effectively held “inside”, allowing me to grab three remotes to the one he controlled. Chewbacca was saved by MHD’s command card, but I was able to eliminate C3PO, MHD-19, one Elite Wookiee Warrior and one Elite Saboteur from his side when time was called. At time, (and 4 rounds) I won on points at 30 to his 23 (I believe).

Match 2:

Luke

Leia

Verena

MHD-19

Gideon Argus

Mak Eshka’rey

C-3P0

Map: Kuat Space Station

Mission: Data Heist

Deployed in far north, deployment zone (not in the hangar).I quickly flooded both the south east terminal and the central terminal, leaving one Saboteur behind for the objective.

Opponent was forced to use Leia and MHD to contest terminals in order to stop me from opening the door. After Leia and MHD were over extended, It was easy to pick apart such a fragile team. I entered the Data Core unopposed, and it was an easy victory from there. Won by points, 40-2.

Match 3:

Luke Skywalker

Elite Saboteurs

Elite Saboteurs

Jyn Odan

Loku Kanoloa

Gideon Argus

C3P0

On a Diplomatic Mission

39 points

Map: Kuat Space Station

Mission: Incoming Transmission

As in match 2, I deployed in the far north deployment zone. This game was going well, trading off pieces one for one. Early off, my opponent captured two 3VP markers, then I captured one 6VP marker. I felt I had the upper hand, having Jyn and Loku unsupported - I was able to put heavy fire on both of them, but my opponent rolled 6 “xmen” defense results on white dice almost consecutively. It was impossible to overcome that momentum swing, and I lost by KO. Still felt good about my performance, no mistakes on my end to which my opponent agreed. (My opponent took second place, losign only to the winner overall.)

Match 4

Luke Skywalker

Wookiee Warriors

Wookiee Warriors

Elite Saboteurs

Gideon Argus

C3P0

Fury of Kashyyyk

Map: Cantina

Mission: Battlefield Engineering.

A melee centric opponent made it easy to establish superior positioning. My opponent had to double move a Fury Wookiee to contect a vital component, but that lead to that Wokiee being dropped a in late turn one. Luke was then forced to content that component, and in turn was taken down to 2HP in a hail of fire causing a soft retreat. I was able to stun-kite the Wookiee Warriors, making them almost no threat. I lost no figures, and one Elite Saboteur took 5 damage from a good whollop by a Fury Wookiee; I won't make the mistake of that placement again.

Won by KO; opponent had 10VP’s from objectives.

Final standing: 3rd

Winner was running Luke, Leia, Elite Saboteurs x2, Gideon, R2, C3P0

Notes:

  • Elite Echos put in work, and are very durable. The potential for 8 damage when focused is a great direct damage ability when paired with the “tech” of the Elite Saboteurs using Stun and Blast. I didn’t miss the extra 3HP a wookiee warrior would have especially when I was able to make ranged attacks with a Blue/Green early in matches.

  • Targeting Computer is great, and better with Luke’s Inspiration. I kept track of my rerolls when I was able to get both, and 6 times I was able to go from a 1 damage/1 surge result to a 4 damage/2 surge result or a 3 damage/3 surge result. Very very handy and worth 1 point.

  • The core of Luke, Elite Saboteurs, Gideon, with Diplomatic Mission, and C3PO is real. With exception of my opponents in match #1 and match #2, every Rebel player including myself was running a variation of this core; meaning half the participants at this event were running it.

  • Regular HK's are too fragile, all Wookiee lists suffer from Stun-kiting, Vader's Fist is still competitive.

  • Leia is the new hotness, and almost everyone (myself excluded) who plays Rebels is moving towards a Wonder Twins build using the core explained above.

EDIT: I have another event this Sunday, and will be running the same list.

Edited by Gunfighter_IX
  • Targeting Computer is great, and better with Luke’s Inspiration. I kept track of my rerolls when I was able to get both, and 6 times I was able to go from a 1 damage/1 surge result to a 4 damage/2 surge result or a 3 damage/3 surge result. Very very handy and worth 1 point.

This seems downright anomalous: on any given attack sabs have a 1/18 chance of 1,1, if you re-roll both the chance of getting either 4,2 or 3,3 is 1/12. That's a 1/196 chance and you had that happen 6 times over the event? (Anomalies happen, of course, but they shouldn't be used to evaluate anything).

I don't think it's at all reasonable to say targeting computer is better with Luke (you have a 3/4 chance of getting a below average result on RY but only a 1/4 chance of two, on RYG you have a 19/24 chance of at least one below average and a 2/3 chance of two). Weather or not it's better than RHC would depend on weather or not you use Leia and how often you actually get to focus the sabs.

This seems downright anomalous: on any given attack sabs have a 1/18 chance of 1,1, if you re-roll both the chance of getting either 4,2 or 3,3 is 1/12. That's a 1/196 chance and you had that happen 6 times over the event? (Anomalies happen, of course, but they shouldn't be used to evaluate anything).

I don't think it's at all reasonable to say targeting computer is better with Luke (you have a 3/4 chance of getting a below average result on RY but only a 1/4 chance of two, on RYG you have a 19/24 chance of at least one below average and a 2/3 chance of two). Weather or not it's better than RHC would depend on weather or not you use Leia and how often you actually get to focus the sabs.

Yeah, of course statistical anomalies happen, thanks for crunching the numbers for everyone. Looks like the Force balanced itself out in Match #3.

I guess I was too specific when I said that Targeting Computers are better with Luke. I'll just change that analysis opinion to "Me think reroll good! And two reroll better!"

Edited by Gunfighter_IX

Keep in mind you cannot re-roll the same dice more than once.

Congratz on your success.

Had a Winter Kit event yesterday; we had 10 participants and 4 rounds. 9 of 10 players were running Rebels, (1 Scum). And 6 of 9 players were running some variation of Wonder Twins. At least here, it's definitely the new hotness to run Luke, Leia, Gideon, 3PO with variation in the last 17 points. The scum list was something with IG-88 and Trandoshan Hunters and Hired Guns.

Match 1

Luke

Leia

Elite Saboteurs x2

Gideon Argus

R2-D2

C-3P0

Map: Training Grounds

Mission: Reprogrammed

Deployed “inside" and moves outside cautiously, as Leia had the main "hallway" covered. We both ignored the door. My opponent moved quickly and surprised me when he began to retreat after grabbing three remotes. Since he decided to turtle up and wait me out, I had to push east through the north ("Ruins") side of the map and be aggressive. I lost Luke early round 2 to a Wonder Twin triple-shot, but was able to use my "troops" to pick apart his at a numbers advantage. Specifically I targeted his objective holders, and was able to grab two of his three objectives, giving me control of 4 by the end of round 4. I forced Luke and Leia to turtle up in a corner to avoid fire. Though I had lost an eSab figure and the eEcho unit, my opponent only had one eSab left. Swing in the match came in round four, I rolled an xmen on a blow that would have killed off the damaged eSab card giving my opponent the win. Next activation, my eSabs killed off his second eSab unit. My closest game of the day.

Won by points, 45-34.

Match 2

Luke

Leia

Elite Saboteurs

Elite Rebel Troopers

Gideon Argus

C-3P0

On a Diplomatic Mission

Map: Kuat Space Station

Mission: Incoming Transmission

Deployed on the north side of the map. Moved southeast toward the far east terminal and snagged the mid-east objective and the northwest objective right away. Avoided the center red hallway originally, as opponent was set up with 5 figures focused by the beginning of Round 2. Baited his Luke and Leia out with my Luke, lost him again in Round 2. With Luke and Leia committed, I was able to push on the south east side and flank down the red hallway, killing Leia, the eSabs, and Gideon, and grabbing the third (south) objective at the end of round 2. My opponent just gave away 15 VP in objectives. Game ended when I killed Luke in the center hallway. opponent admitted that he forgot eSabs have Priority Target, leaving his Luke exposed. This was a bloody match, with less than 10 figures on the board at the end. Despite only having one eSab, one eEcho, Gideon and 3PO left, I never felt like I was going to lose.

Won by points, 43-22.

Match 3

Luke

Leia

Wookiee Warriors x2

Gideon Argus

C-3P0

On A Diplomatic Mission

Map: Mos Eisley Cantina

Mission: Battlefield Engineering

Deployed in southwest and sent one eSab squad and one eEcho figure into cantina. Two of opponents wookiees went into cantina as a response. Baited one wookiee warrior down to the southeast objective/terminal; was able to put him down to 2HP in first round. Opponent pushed their Luke to the front hoping to kill an EEcho early with their Leia right behind. Their Luke took 5HP in damage from my Luke as the last activation in Round 1, and was killed along with the damaged Wookiee Warrior by my eSabs as the first activation of round 2.

At this point, I abandoned trying to take objectives and kept pressure on. Leia was quickly dispatched after by my Luke and Son of Skywalker. By the beginning of round 3, all the opponent had left was two slightly damaged Wookiee Warriors and C3PO. I won, by KO in the 4th round, only losing C3PO and one eSab. This was an incredibly quick match; over in just about 20 minutes.

Match 4

Luke

Leia

Wookiee Warriors x2

R2D2

C-3P0

Map: Mos Eisley Cantina

Mission: Drinks and Dealings

Deployed in the southwest again. Much more of a calculated match, no shots at all in round 1. My Luke was positioned with three eSabs in the south entrance to the bar, with the elite Echos and an eSab coming in through the northwest door. I was able to stun-kite two of the four wookiee warriors while Luke handled a third in the southwest corner of the bar. Eventually my opponent had to commit Luke into targeting my eSabs stun-kiting his Wookiees, which let the Elite Echos use their maneuverability over the bar to finally start putting hurt on him. Once Luke was down and the Echos could turn their attention to Leia, it was a snowball effect. I lost 3PO, a card of eSabs and one unit from the other eSab and eEchos overall. Win by KO.

Thoughs and Opinions:

  • Elite Echos continue to separate me from the pack. I’m seeing a lot of Wonder Twin lists that have too much "support" and not enough legit guns and a poor HP/cost ratio. Leia giving Luke an extra shot is legit scary, but there’s not enough HP on the table in my opinion. Maybe if the points in Gideon/3PO/R2 were eSabs or Wookiees, Wonder Twins would be better than I’ve seen.

  • Wookiee Warriors being melee only is too much of a liability. Being able to stun-kite them and bait them into engagement is ‘all too easy’. I think they still do have a place in the meta, but not as the only blockers and “troops” in a list, there’s not enough flexibility in attacks

  • Targeting Computers give an edge that is hard to deny. Opponents often forgot that I was still able to reroll even when Luke was dead or across the map. I think, at least, it was a surprise factor. I counted up my rerolls using only Targeting Computer and was able to get an extra 7 or so damage across the table each match because of it.

Edited by Gunfighter_IX

Sounds nice.

Nice work and nice report, very interesting especially for me because im converging towards the same team (with more restrictions actually). You talk about return of experience on the meta of the team but nothing about Command Card return and i was also surprised by the absence of the Son of Skywalker card!

What are your opinions after tournament about your deck and why you didnt use Son of Skywalker card (which is for me an auto-include with Luke of course) please?

Nice work and nice report, very interesting especially for me because im converging towards the same team (with more restrictions actually). You talk about return of experience on the meta of the team but nothing about Command Card return and i was also surprised by the absence of the Son of Skywalker card!

What are your opinions after tournament about your deck and why you didnt use Son of Skywalker card (which is for me an auto-include with Luke of course) please?

Thanks for the suggestion to report about Command Cards. I don't have a match by match report of Command Card use, but I can talk about my experiences with the Command deck as a whole, and some things my opponents did that I had overlooked and/or were surprised by with their Command cards.

First off, I have a really simple answer about Son of Skywalker over New Orders - I actually subbed in Son of Skywalker as a part of a series of game-time decisions before my first event on the 10th. I'll go back and edit my previous replies and reflect this, and I'll post the updated Command Deck here as well.

Command Deck

Celebration

Explosive Weaponry x2

Focus

I Can Feel It

Inspiring Speech

Lock On

Negation

New Orders (Replaced with Son of Skywalker, below)

Of No Importance

Planning (Replaced with Urgency, below)

Rally

Set A Trap (Replaced with Rally, above)

Slippery Target

Slippery Target

Son of Skywalker

Take Initiative

Urgency

Points: 15//Cards: 15

First, I want to make notes about the Command Cards that didn't help me too much in my past two events:

Explosive Weaponry: This card I really like, but I was never able to use it. Either I was unable to draw it at the correct time, or my opponent maneuvered in such a way to make Blast ineffective. The threat of an effective Blast 2 from the eSaboteurs is enough to intimidate the opponent into not leaving figures adjacent to eachother. Despite never making use of it, I'm of the mind to keep it in the deck. There have been rumblings of Trooper lists breaking into the meta, and this is good insurance to make maneuvering Trooper lists around the map frustrating for my opponent.

Inspiring Speech: The effectiveness of this card really depends on when you draw it. Three times I drew it beginning of game, and that was huge in setting up shots late Round 1 and early Round two. However, twice I drew this card late, and Gideon was never able to maneuver adjacent to two other figures to make full use of it, and it was just as effective to use On My Mark instead, allowing Gideon to stay in the backfield.

Rally: Going into this season, I had a difficult time choosing between this card and newcomer Set A Trap. I opted for Rally to protect from status effects, but in all honesty, I never used it. If I did pick up Stun from an opposing eSaboteur or Bleed from a Wookiee Warrior, I was usually able to clear the Stun with my first action, then return fire. In event two, match two however, I was wishing I had the card in hand. My Luke had a Stun token while baiting out the opponent's Wonder Twins. I feel I'll be keeping it; I can't shake the feeling that if I had Rally in hand, that match would have been over much more quickly.

Slippery Target: Another card that, like Explosive Weaponry, is more of an insurance and deterrent for Wookiee Warriors or Vader/Royal Guard Champion going after my eSaboteur objective carriers. I was only able to play it once over my matches, but it did keep a Focused Wookiee Warrior from smashing into my eSaboteur. This is a card I'm going to focus on making better use of. It's effects of disrupting action economy is almost like Stun.

With that out of the way, on to which cards won me games:

Celebration/Of No Importance: These are pretty straightforward. In an environment where low cost "support" uniques are present, I always had Celebration in hand when I was finally to single out and burn down an opponent's C-3P0 or Gideon Argus. In contrast, because more than half my list is non-unique units, I was also able to use Of No Importance late in the game, turning those durable eEchos into only a 6 point gain for my opponent.

I Can Feel It: A very well rounded card. Twice I was able to save Luke from death, turning a blank to an xmen result. I'm yet to use it to modify Luke's attack dice or use the VP function, but the versatility here is wild. Very good card would use again, 10/10.

Lock On: This is the insurance you need in a mirror match. In every game I faced Leia, me opponent rolled that frustrating xmen exactly when needed. Luckily, a few of those times, I had this in the wings to drop damage onto her. Without it, your eSabs are at the mercy of fate. Again, I'm not saying anything surprising here.

Negation: This is the real MVP here. While I was only able to use it once, my opponents frustrated me with it. While some feel this isn't worth the 1-point investment it requires, my opponents were able to cancel my Take Initiative to stop double activating eSaboteurs, or my Urgency to stop Luke from rushing up and assassinating Leia. While nobody was able to do it, canceling a Celebration/Of No Importance is also a pro use of this card.

Cards my opponents used to great effect included Devotion to fish for Son of Skywalker, Element of Surprise, Hard to Hit, and Stealth Tactics. Outside of Devotion, these cards are all about mitigating the "swingy-ness" of the white defense die. Games are won and lost with that xmen result, so removing that chance (or doubling it) is worth the cost of admission here.

Overall, I'm pleased with how my deck performed. I never felt like cards were "useless", and those that didn't get played are those insurance cards for a specific type of list that I'm yet to face. I'm happy to field all sorts of questions about my list/deck if there are any.

Do you find Elite Echo Base Troopers to be superior to Leia?

Do you find Elite Echo Base Troopers to be superior to Leia?

eEchos provide a 2/1 HP/cost ratio and a more reliable (not necessarily better) defense die. Battlefield Leadership (without Focus) is one or two dice more over eEchos, and is less flexible due to it requiring to target the same figure.

Also, the straightforward build of the eEcho surge abilities are a nice compliment to the 'tech' of the eSab. eSab top out on raw damage on one target at 4. eEchos top out at 6 in the best circumstances. (Again, this is without Focus).

Leia has some great support abilities, but without eEchos, I always felt like I didn't have a "front line" unit. Units with a white defense die are "swingy", and I felt I needed different type of unit to distract and soak up hits that would be otherwise be directed at the eSabs or Luke.

Edited by Gunfighter_IX

I just won a 14 person store championship with Luke, Leia, 3p0, Gideon on a diplomatic mission, and two elite echoes.

Rebels definitely feel like the stronger competitive side. Top four were all rebels, and three featured the wonder twins. The other had double eEchoes, two rookies, and a eRebel sab.

The difference for me was the eEchoes. I killed two sets of wonder twins because they just tanked so much. They also survived the wookie onslaught due to their defense and range. They also hit harder. Overall, I can't stress how good the eEchoes are.

Additionally, Leia is the most OP card in the game. She should be the first inclusion for any rebel build. Game changer