Bantha Rider Article is up!

By Crabbok, in Star Wars: Imperial Assault

I don't think you can split an attack in half.

Once you've started the attack and inflicted the strain/damage, you can't then decide to move closer before finishing the attack.

It does give other interesting possibilities though. It could be triggered in a 4-player free-for-all when one opponent injures another opponent and it isn't even YOUR figure doing the damage. It could be triggered when a hostile figure suffers bleed damage out of activation. It could be triggered DURING the end of round effects of some skirmish missions. Very interesting card... very interesting.

I don't think you can split an attack in half.

Once you've started the attack and inflicted the strain/damage, you can't then decide to move closer before finishing the attack.

It does give other interesting possibilities though. It could be triggered in a 4-player free-for-all when one opponent injures another opponent and it isn't even YOUR figure doing the damage. It could be triggered when a hostile figure suffers bleed damage out of activation. It could be triggered DURING the end of round effects of some skirmish missions. Very interesting card... very interesting.

Not want to be the killer here, but there is an effect "you" here, so in order to get the three movement points you have to have an active figure which would be the "You" target and be able to spend the movement points. You cannot just throw any command card with "any figure" and declare that you will do that effect on whichever figure you want.

Edited by Imlus

No. Compare it with the text of the card which lets your smuggler escape if one comes adjacent. Or with parting blow. "You" means that the effect only happens to the targeted figure which underlies the restrictions given by the cards.

Something to notice, the Relocated agenda card would also let you import a Wampa, and those guys are **** mean.

would actually be pretty cool in a campaign. like wampas on leashes.

Question about this:opportunistic.png

Let's Say I take my first action to move, move up to my speed, and perform an attack with a Trandoshan Hunter. If I am within 3 spaces of the target, he takes a strain. If he elects to take damage, could I then gain the movement points to close the distance and move to adjacent before I complete my attack, allowing me to add the free damage from Scattergun?

I don't think you can split an attack in half.

Once you've started the attack and inflicted the strain/damage, you can't then decide to move closer before finishing the attack.

That depends. How are timing windows delineated in IA? How are effects defined? How do those two framework elements work in conjunction with each other? Is there a stack? If not, how do triggers resolve? What defines a trigger?

Question about this:opportunistic.png

Let's Say I take my first action to move, move up to my speed, and perform an attack with a Trandoshan Hunter. If I am within 3 spaces of the target, he takes a strain. If he elects to take damage, could I then gain the movement points to close the distance and move to adjacent before I complete my attack, allowing me to add the free damage from Scattergun?

I don't think you can split an attack in half.

Once you've started the attack and inflicted the strain/damage, you can't then decide to move closer before finishing the attack.

That depends. How are timing windows delineated in IA? How are effects defined? How do those two framework elements work in conjunction with each other? Is there a stack? If not, how do triggers resolve? What defines a trigger?

There are seven steps to an attack:

1. Declare Target

2. Roll Dice

3. Rerolls

4. Apply Modifiers

5. Spend Surges

6. Check Accuracy

7. Calculate Damage

The model would suffer the damage during the final step of the attack. Opportunistic says it is used AFTER a hostile figure suffers damage. After suffering damage would put the action as being outside of the sequence of the attack since it happens after the final step of the attack.

Right... but we're talking about damage caused by the Relentless trigger. If there are discreet steps then it stands to reason that a trigger could intervene at any point, up to and including the use of Opportunistic off of Relentless. That would be between steps 1 and 2, not after 7.

When you can actually use the movement points, well, that's a different matter.

Edited by WonderWAAAGH

Well, that's no big question actually. Let's assume you can play it after the relentless triger. You then gain 3 movement points. It is your activation, so they would be added to your movement point pool and therefore dont have the intereupt ability of an out of activation gain.

The question becomes interesting if we assume it is an out of activation attack like given through parting blow. In this case we can play it with other cards which have "after you declare an attack" after step 1 and it would be an interrupt and you would use those points before rolling the dice.

It is definitly a nice combo but you need an out of activation attack to use it.

Question about this:

opportunistic.png

Let's Say I take my first action to move, move up to my speed, and perform an attack with a Trandoshan Hunter. If I am within 3 spaces of the target, he takes a strain. If he elects to take damage, could I then gain the movement points to close the distance and move to adjacent before I complete my attack, allowing me to add the free damage from Scattergun?

I would say not, since it is your activation, you don't have to spend the movement points immediately.

deleted.... useless post.

Edited by NuSair

Something to notice, the Relocated agenda card would also let you import a Wampa, and those guys are **** mean.

would actually be pretty cool in a campaign. like wampas on leashes.