So with store championships breathing down our necks, and new toys in the toolbox to use, my squad will receive a small boost in the form of integrated astromech. In my chosen build, I only have 1 x-wing - wedge with BB-8. Giving wedge that little bit of wiggle room in maneuverability has been a good send, makes him almost impossible to block, and improves his turning.
But when should I blow the integrated astromech and send BB-8 careening wildly through space? Obviously, you use it to block the kill shot, but is there ever a point before hand that you would jettison your droid? If you knew this was their best shot to get you, and would have to spend turns reacquiring you after word, do you blow it then to weaken their best shot at you? It's going to be used at some point. I think I'd almost rather blow it in the mid-game, while I have more than 1 health left, in case the kill shot is overkill and it becomes ineffective.
What do you think?