So… personal weapons have a hard time dealing with armoured targets. Growing up as an Earthsiege 2 and Mechwarrior fan I really love mech combat. I want to explore the concept of an Edge of the Empire campaign that has a mercenary Mech story line. Something where the rebellion hires a specialized private Mech squad to hit difficult targets for credits and more advance weapon systems. I was thinking on keeping the Mech sizes under or around the size of an ATST. Something that could be fired out of modified CR90 drop pods…
Now the thing is my EotE campaign already toss out the starship rules in favor of the X-wing miniatures rules for ship combat. The game is 50-50 EotE and Xwing (Piloting Space + Gunnery = Pilot Skill). I want to make a plug and play ruleset that utilizes the Xwing dice and has tasteful flavor added in for this Mech combat.
I realize that the Imperial Assault figures are a different scale and I am okay with that. Fighters are going to mostly be higher up anyways and will want to be able to maneuver easily through this glorious soup I want to create anyways.
These are the introductory Chassis the ruleset will be based upon.
Imperial Chassis
· Repulsor Tank
· ATST Mark II
· ATST Mark IV
Rebel Chassis
· Sentinel
· Maverick
· Dreadnought
This thread is intended to chronical some of the changes to the ruleset and act as a community sound board to those interested in the concept.
Edited by Dusty27