Let's talk about threat missions.
How do they work, I set my campaign up as shown in the Return to Hoth rule book.
Our side mission deck consists of: one red mission for each hero, 2 green missions and 2 grey missions.
The threat mission deck consists of 4 threat missions.
For the intro these don't matter, the second mission is a side mission. So we drew two threat missions and two side missions and the rebel players had to pick.
The imperial player instantly gains two reward cards for use while those threat missions are in play!
Questions:
1) If the rebels opt to not take the Threat missions does the Imperial player get accesses to these banes during following story missions?
1a) The next time side missions are decided do the same threat missions remain in play and we simply replace the completed side mission with another.
2) If the rebel players do take the threat missions the next time we play a side mission to we replace it making it so there are constantly 2 threat missions out until 3 are complete?
2a) Does this take the slot of a regular side mission or does it not fill in on the campaign log?