After a couple campaigns, I presume I can put my thoughts here and hear what you all think about it as well.
I must admit I got fascinated with the game as a hero, and before we could end the campaign we were playing, the previous owner of the game (and the OL at that time) decided to quit. Playing as the Overlord, the game experience changed to me. As the OL you must be aware of the rules, the mechanics and everything that is related to the game, or else you will be guilty of been playing the game wrong, and sometimes be accused of cheating. It's sad, but it's also real. Playing as a hero is very cool, not stressing at all, and the hero player needs just to roll dices and make a couple decisions until the end of the quest. So, after playing Descent in both sides, I came to a conclusion: There is too much uncertainty and gaps in the stated rules, and that, sometimes, can ruin the experience of playing the game for me.
I lost the count of the times I got into rules discussions regarding to diverse interpretations. And I am sure, inevitably, there will be more. However, I think it can be mitigated by FFG by taking new methods while creating the errata files.
I believe the FFG system of providing the FAQ's and errata’s need to be more constant and more focused in the card mechanics (that includes monsters, hero sheets, OL cards, plot decks, travel decks, secret passage decks, etc.) since they are the part of the game that can change the regular course of the stated rules. I mean, every card brings with itself a rule that MUST be very well spelled, and the game developer must be also aware of the impact the card will bring and its various consequences.
Actually, the FAQs and errata’s are being made and filed according to its expansion, making it much harder for a quick reference while playing the game. I think the more functional way to state the official errata’s is sorting them by relevance; class, OL cards, quest description, and so on, regardless of what expansion it is related to.
I’m not here to complain about the stated rules (that not mean I agree with them!), I’m here to demand a plain exposure of them, in order to minimize the incomprehension, misunderstandings and often hostilities between heroes and the OL. (Note: Take into account both sides are looking to win, although I respect the Descent casual playing from an OL that are not much concerned to win a campaign, but more interested into a lore immersion and soft ruling game)
I will put here some topics I think FFG need to watch carefully for the next FAQ/errata, and make it more effective for player to access:
1. A very detailed and illustrated topic about adjacency, square counting and line of sight
- For most of the users in this forum the most confusing ruling.
2. Detail once and for all the combat steps -
Before rolling dices, after rolling dices, spending surges [i.A. Rune mastery, weapon mastery, mana weave, uncontrolled power (…)], order of spending surges, damage done vs. damage dealt (reflective ward). The fans already debated the need of stablishing combat steps for further consequences into combat.
3. The need of a system to validate targeting for skills and effects
– (I.A. fire breath, blindind speed, mental error etc.). For instance, can an Hybrid Sentinel apply its prey on the weak on the other targets affected by the fire breath or just the main target is a valid target for this purpose? Some cards from Basic II must have 2 targets to be a valid play(blinding speed, mental error), the monster receiving the bonuses and a hero making a test. The hero just making the test is considered a target of the card/effect?
All that said, I summon the core active players from this forum, Zaltyre, Any2cards, Indalecio, Omnislash024, Atom4geVampire, and much others to debate, add and/or expose their feelings about. One more time ty for your time, and sorry about the bad spelling.
Edited by Dommus