I'm thinking of adding in rules for ammunition to WAW. Partly for added realism, partly to reduce the maximum turns a game takes, partly to make players think about whether to shoot or wait for a better position.
Currently, I'm planning on dealing out cards to each aircraft at the start of the game and that's all the shots they can make (the target plane draws from the firer's deck, the second card for short range shots comes from the normal pile). What I'd like to hear some suggestions on is the number of cards each plane should receive. Right now I'm trying out using 10 cards for everything except Lewis guns, which get 8, representing bursts of around 50 bullets each. Planes with mixed types get the higher card number only, don't want to get things too complicated. 2-seaters will only get cards for the observer since they only usually perform their mission and then disengage.