So, I'm finally making that Age of Rebellion campaign I've always been talking to my group about, ha ha.
Pulling on my own experience, the basic premise is that the group of PCs is assigned to a Nebulon B Frigate as midshipmen. They are each part of different departments, the engineer assigned to Combat Systems, the soldier assigned to the Marine complement onboard, etc. However, because they are all officers in training, they hang out in the wardroom in their off time and for meals, and being the same age and rank, they get to know one another naturally.
The progression of the initial phase of the campaign will be their time onboard ship, which is currently operating in the Mid Rim, along the Rimma Trade Route. Their primary mission is the harassment and procurement of technological/equipment shipments from Sullust to the Core. A rebel spy is tipping Fleet Command off as to the right shipments to seize. After a certain amount of time, they are caught in an Imperial trap and the ship takes heavy damage in the ensuing escape. They make an emergency blind jump to lightspeed and when they come out, the ship begins breaking apart. They crash on an uncolonized, remote ice planet and have to survive. I haven't yet decided if there are indigenous people, a remote Imperial detention center, a mining operation, or some other thing to help them get off the planet. They will then be dispatched to hunt down the intelligence leak on Sullust.
Anyway, this brings me to the reason I am posting, lol.
While onboard, I'd like them to complete a minimum of three 'missions':
A boarding action - a routine affair boarding the aforementioned shipping, they tag along to learn about boarding procedures, maybe have a social situation with the ship's captain, inspecting cargo, etc.
A smash and grab or raid mission - their ship is tasked with supporting a raid on an Imperial ship building yard or installation. They have to ride across in a boarding shuttle in the middle of a fleet action, board the station, accomplish their mission.
I'm looking for other mission ideas that they could do on ship or with the ship involved. I'd really like to tie them emotionally to the ship and its crew, making the loss more meaningful.
Any general comments on the plot of the campaign are also appreciated if you feel the impulse.
Edited by TheBoulder