In wave1 we had a rough theory that was "mass squadrons < few squadrons < no squadrons < mass squadrons"
< means beats/has a slight advantage.
(also there are also variations based on whether the squadrons were fighter or bombers in mass)
During the start of wave 2, most of us, including myself, were convinced this theory had mostly been proven false. Now with a lot more games under my belt, I'm getting an inkling that this might not be the case, and that this old idea might have some merit.
Talk with me with open minds. I am in no way certain upon my stance.
(Also hey guys, I'm getting a little tired of how much antagonism/ego I'm getting around the forums.)
one part ive seen change is with 400 points, squadrons concentrate fire on other squadrons much more effectively now, with an added 33 points and better upgrades like Boosted Comms. Basically, to take an analogy, its like playing xwing with 150 points instead of 100 on a 3x3 field: You simply pick one ship on your enemy's team that you hate, focus fire it turn 1, they do the same, and you play a "100" point game from there.
In armada, I'm seeing the full mass squadrons rip a few squadrons to shreds very easily. With under 4 squadrons, the mass squadron list has lost no squadrons and has about 2 or 3 turns to actually bomb.
Against 5 to 8 squadrons intended as buffer, these lost squadrons tend to start costing near 80 points of free win. (with about 1 squadron lost by the masser, so like 65 points of difference. In contrast, the bombing in this situation is minimal, as is found to be the case in wave1 where few squadrons would tie up masses.
However, the gained points are much much higher.
With wave 2 rogues and intel, it seems that squadrons have become a sort of min/maxing case. Where you get a higher than linear value from investing into more squadrons or squadron upgrades.
The disparity in squadron kills illustrates this.
One side of the triangle that got stronger is the "mass > none". It seems now virtually impossible for no squad lists to beat mass lists consistently.
Boosted Comms strongly increases carrier viability.
It seems we are now seeing the death of no ship lists due to also an increased exploration into mass squadrons. I now expect nearly 50% of the games/opponents I see come with a mass squadron list of over 100 points of squadrons.
Ship AA is still not enough to take down mass squadrons. With maybe an exception for the Raider.
As for the "few vs none" leg of the triangle, I haven't had ANY games with no squadrons, so I can't say. I feel this one is going to nearer parity, as people have found out how to eke circumstantial use (as opposed to min/max value) out of their squadrons. Ex. Awings with their black dice. YT24s, Adding Rhymer to a tie fighter swarm as a 16 point upgrade.
In this leg, the game does feel healthy.